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Localization wiring now runs end to end: the oracle importer collects
foreignData for the configured language and the client renders it.
- [Oracle] Import localized names and rules texts for the selected cardLang
- single-face cards store their foreignData name and full text
- multi-face (split/adventure/aftermath/prepare) cards collect the joined
name once and join each face's translated text with the same separator
as the English merge; an incomplete translation falls back to English;
the joined text follows the same highest-priority-set policy as the
single-face path and is only collected when localization is enabled
- the wizard switching languages re-imports the card database
- [Client] Display localized card info throughout the client
- card info text/picture widgets and the game board re-render on language
change
- pictures resolve cardLang art through Scryfall's named endpoint using the
localized name, falling back to id-based art when no match exists
- deck editor keeps canonical English names as card identity (EditRole)
while showing localized names (DisplayRole), so decks and wire names
stay stable
- [Card] Add CardLocalization-backed name/text lookup and cards.xml v4
localization elements with a bounded-size translation cache
- [Tests] Cover oracle foreignData import (incl. multi-face joins, priority
and fallback paths), XML v4 localization parsing, deck model localized
display and the language-aware settings default
Existing installations need to re-run Oracle to see translations: localized
data only lands in cards.xml when the Oracle app is started with the
preferred language selected — launch the separate "Oracle" program that
ships with Cockatrice, pick the language in the wizard and let it re-import
the card database.
The client's database cache (cards.xml.cache) is invalidated by the cache
format bump and the source-hash checks, but a cache written before the
re-import can still hold English-only entries (the hash uses file size and
mtime, so a same-size/same-timestamp rewrite may be served as-is); delete
cards.xml.cache and relaunch if no localized names/texts show up after
re-importing.
25 lines
No EOL
648 B
C++
25 lines
No EOL
648 B
C++
#include "card_localization.h"
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#include <QLocale>
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#include <QStringList>
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namespace CardLocalization
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{
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const QStringList &supportedLanguages()
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{
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static const QStringList languages = {"cs", "de", "es", "fr", "it", "ja", "ko", "pt", "ru", "zhs", "zht", "he"};
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return languages;
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}
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QString languageDisplayName(const QString &lang)
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{
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if (lang == "zhs") {
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return QStringLiteral("简体中文");
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}
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if (lang == "zht") {
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return QStringLiteral("繁體中文");
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}
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const QString nativeName = QLocale(lang).nativeLanguageName();
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return nativeName.isEmpty() ? lang : nativeName;
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}
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} // namespace CardLocalization
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