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Localization wiring now runs end to end: the oracle importer collects
foreignData for the configured language and the client renders it.
- [Oracle] Import localized names and rules texts for the selected cardLang
- single-face cards store their foreignData name and full text
- multi-face (split/adventure/aftermath/prepare) cards collect the joined
name once and join each face's translated text with the same separator
as the English merge; an incomplete translation falls back to English;
the joined text follows the same highest-priority-set policy as the
single-face path and is only collected when localization is enabled
- the wizard switching languages re-imports the card database
- [Client] Display localized card info throughout the client
- card info text/picture widgets and the game board re-render on language
change
- pictures resolve cardLang art through Scryfall's named endpoint using the
localized name, falling back to id-based art when no match exists
- deck editor keeps canonical English names as card identity (EditRole)
while showing localized names (DisplayRole), so decks and wire names
stay stable
- [Card] Add CardLocalization-backed name/text lookup and cards.xml v4
localization elements with a bounded-size translation cache
- [Tests] Cover oracle foreignData import (incl. multi-face joins, priority
and fallback paths), XML v4 localization parsing, deck model localized
display and the language-aware settings default
Existing installations need to re-run Oracle to see translations: localized
data only lands in cards.xml when the Oracle app is started with the
preferred language selected — launch the separate "Oracle" program that
ships with Cockatrice, pick the language in the wizard and let it re-import
the card database.
The client's database cache (cards.xml.cache) is invalidated by the cache
format bump and the source-hash checks, but a cache written before the
re-import can still hold English-only entries (the hash uses file size and
mtime, so a same-size/same-timestamp rewrite may be served as-is); delete
cards.xml.cache and relaunch if no localized names/texts show up after
re-importing.
34 lines
1.7 KiB
C++
34 lines
1.7 KiB
C++
#ifndef COCKATRICE_INTERFACE_CARDS_DISPLAY_SETTINGS_PROVIDER_H
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#define COCKATRICE_INTERFACE_CARDS_DISPLAY_SETTINGS_PROVIDER_H
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#include <QString>
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class ICardsDisplaySettingsProvider
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{
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public:
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virtual ~ICardsDisplaySettingsProvider() = default;
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[[nodiscard]] virtual bool getDisplayCardNames() const = 0;
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[[nodiscard]] virtual bool getRoundCardCorners() const = 0;
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[[nodiscard]] virtual bool getOverrideAllCardArtWithPersonalPreference() const = 0;
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[[nodiscard]] virtual bool getBumpSetsWithCardsInDeckToTop() const = 0;
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[[nodiscard]] virtual int getPrintingSelectorSortOrder() const = 0;
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[[nodiscard]] virtual int getPrintingSelectorCardSize() const = 0;
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[[nodiscard]] virtual bool getIncludeRebalancedCards() const = 0;
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[[nodiscard]] virtual bool getPrintingSelectorNavigationButtonsVisible() const = 0;
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[[nodiscard]] virtual bool getTapAnimation() const = 0;
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[[nodiscard]] virtual bool getArrowDrawAnimation() const = 0;
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[[nodiscard]] virtual bool getAutoRotateSidewaysLayoutCards() const = 0;
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[[nodiscard]] virtual bool getScaleCards() const = 0;
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[[nodiscard]] virtual int getStackCardOverlapPercent() const = 0;
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[[nodiscard]] virtual int getCardInfoViewMode() const = 0;
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[[nodiscard]] virtual int getVisualDeckStorageCardSize() const = 0;
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[[nodiscard]] virtual int getVisualDatabaseDisplayCardSize() const = 0;
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[[nodiscard]] virtual int getVisualDeckEditorCardSize() const = 0;
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[[nodiscard]] virtual int getEDHRecCardSize() const = 0;
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[[nodiscard]] virtual int getArchidektPreviewSize() const = 0;
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[[nodiscard]] virtual int getSampleHandSize() const = 0;
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[[nodiscard]] virtual QString getCardLang() const = 0;
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};
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#endif // COCKATRICE_INTERFACE_CARDS_DISPLAY_SETTINGS_PROVIDER_H
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