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Localization wiring now runs end to end: the oracle importer collects
foreignData for the configured language and the client renders it.
- [Oracle] Import localized names and rules texts for the selected cardLang
- single-face cards store their foreignData name and full text
- multi-face (split/adventure/aftermath/prepare) cards collect the joined
name once and join each face's translated text with the same separator
as the English merge; an incomplete translation falls back to English;
the joined text follows the same highest-priority-set policy as the
single-face path and is only collected when localization is enabled
- the wizard switching languages re-imports the card database
- [Client] Display localized card info throughout the client
- card info text/picture widgets and the game board re-render on language
change
- pictures resolve cardLang art through Scryfall's named endpoint using the
localized name, falling back to id-based art when no match exists
- deck editor keeps canonical English names as card identity (EditRole)
while showing localized names (DisplayRole), so decks and wire names
stay stable
- [Card] Add CardLocalization-backed name/text lookup and cards.xml v4
localization elements with a bounded-size translation cache
- [Tests] Cover oracle foreignData import (incl. multi-face joins, priority
and fallback paths), XML v4 localization parsing, deck model localized
display and the language-aware settings default
Existing installations need to re-run Oracle to see translations: localized
data only lands in cards.xml when the Oracle app is started with the
preferred language selected — launch the separate "Oracle" program that
ships with Cockatrice, pick the language in the wizard and let it re-import
the card database.
The client's database cache (cards.xml.cache) is invalidated by the cache
format bump and the source-hash checks, but a cache written before the
re-import can still hold English-only entries (the hash uses file size and
mtime, so a same-size/same-timestamp rewrite may be served as-is); delete
cards.xml.cache and relaunch if no localized names/texts show up after
re-importing.
52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
#include "download_settings.h"
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#include "settings_manager.h"
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const QStringList DownloadSettings::DEFAULT_DOWNLOAD_URLS = {
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"https://cards.scryfall.io/large/!prop:side!/!set:uuid_substr_0_1!/!set:uuid_substr_1_1!/!set:uuid!.jpg",
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"https://api.scryfall.com/cards/!set:uuid!?format=image&face=!prop:side!&lang=!sflang!",
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"https://api.scryfall.com/cards/multiverse/!set:muid!?format=image&lang=!sflang!",
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"https://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=!set:muid!&type=card",
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"https://gatherer.wizards.com/Handlers/Image.ashx?name=!name!&type=card"};
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DownloadSettings::DownloadSettings(const QString &settingPath, QObject *parent = nullptr)
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: SettingsManager(settingPath + "downloads.ini", "downloads", QString(), parent)
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{
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}
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void DownloadSettings::setDownloadUrls(const QStringList &downloadURLs)
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{
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setValue(QVariant::fromValue(downloadURLs), "urls");
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}
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QStringList DownloadSettings::getAllURLs() const
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{
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return getValue("urls").toStringList();
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}
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void DownloadSettings::resetToDefaultURLs()
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{
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setValue(QVariant::fromValue(DEFAULT_DOWNLOAD_URLS), "urls");
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}
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bool DownloadSettings::getPicDownload() const
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{
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return getValue("pictureDownload", QString(), QString(), true).toBool();
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}
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void DownloadSettings::setPicDownload(bool _picDownload)
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{
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setValue(_picDownload, "pictureDownload");
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emit picDownloadChanged();
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}
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bool DownloadSettings::getDownloadSpoilersStatus() const
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{
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return getValue("downloadSpoilers", QString(), QString(), false).toBool();
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}
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void DownloadSettings::setDownloadSpoilerStatus(bool _spoilerStatus)
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{
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setValue(_spoilerStatus, "downloadSpoilers");
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emit downloadSpoilerStatusChanged();
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}
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