Cockatrice/oracle/src/oracleimporter.h
Lukas Brübach 8bb2337117 [Client] Show localized card names, texts and pictures
Localization wiring now runs end to end: the oracle importer collects
foreignData for the configured language and the client renders it.

- [Oracle] Import localized names and rules texts for the selected cardLang
  - single-face cards store their foreignData name and full text
  - multi-face (split/adventure/aftermath/prepare) cards collect the joined
    name once and join each face's translated text with the same separator
    as the English merge; an incomplete translation falls back to English;
    the joined text follows the same highest-priority-set policy as the
    single-face path and is only collected when localization is enabled
  - the wizard switching languages re-imports the card database

- [Client] Display localized card info throughout the client
  - card info text/picture widgets and the game board re-render on language
    change
  - pictures resolve cardLang art through Scryfall's named endpoint using the
    localized name, falling back to id-based art when no match exists
  - deck editor keeps canonical English names as card identity (EditRole)
    while showing localized names (DisplayRole), so decks and wire names
    stay stable

- [Card] Add CardLocalization-backed name/text lookup and cards.xml v4
  localization elements with a bounded-size translation cache

- [Tests] Cover oracle foreignData import (incl. multi-face joins, priority
  and fallback paths), XML v4 localization parsing, deck model localized
  display and the language-aware settings default

Existing installations need to re-run Oracle to see translations: localized
data only lands in cards.xml when the Oracle app is started with the
preferred language selected — launch the separate "Oracle" program that
ships with Cockatrice, pick the language in the wizard and let it re-import
the card database.

The client's database cache (cards.xml.cache) is invalidated by the cache
format bump and the source-hash checks, but a cache written before the
re-import can still hold English-only entries (the hash uses file size and
mtime, so a same-size/same-timestamp rewrite may be served as-is); delete
cards.xml.cache and relaunch if no localized names/texts show up after
re-importing.
2026-09-13 03:41:43 +02:00

309 lines
9.7 KiB
C++

#ifndef ORACLEIMPORTER_H
#define ORACLEIMPORTER_H
#include "raw_json_scanner.h"
#include <QAtomicInt>
#include <QByteArray>
#include <QJsonArray>
#include <QJsonObject>
#include <QMap>
#include <QRegularExpression>
#include <QVariant>
#include <libcockatrice/card/card_info.h>
#include <utility>
// many users prefer not to see these sets with non english arts
// they will given priority PriorityLowest
const QStringList nonEnglishSets = {"4BB", "FBB", "PS11", "PSAL", "REN", "RIN"};
const QMap<QString, CardSet::Priority> setTypePriorities{
{"core", CardSet::PriorityPrimary},
{"expansion", CardSet::PriorityPrimary},
{"commander", CardSet::PrioritySecondary},
{"starter", CardSet::PrioritySecondary},
{"draft_innovation", CardSet::PrioritySecondary},
{"duel_deck", CardSet::PrioritySecondary},
{"archenemy", CardSet::PriorityReprint},
{"arsenal", CardSet::PriorityReprint},
{"box", CardSet::PriorityReprint},
{"eternal", CardSet::PriorityReprint},
{"from_the_vault", CardSet::PriorityReprint},
{"masterpiece", CardSet::PriorityReprint},
{"masters", CardSet::PriorityReprint},
{"memorabilia", CardSet::PriorityReprint},
{"planechase", CardSet::PriorityReprint},
{"premium_deck", CardSet::PriorityReprint},
{"promo", CardSet::PriorityReprint},
{"spellbook", CardSet::PriorityReprint},
{"token", CardSet::PriorityReprint},
{"treasure_chest", CardSet::PriorityReprint},
{"alchemy", CardSet::PriorityOther},
{"funny", CardSet::PriorityOther},
{"minigame", CardSet::PriorityOther},
{"vanguard", CardSet::PriorityOther},
};
class SetToDownload
{
private:
QString shortName, longName;
QDate releaseDate;
QString setType;
CardSet::Priority priority;
// Byte range of this set's object within the importer's raw JSON text. Parsing
// one set at a time keeps peak memory low instead of holding the whole document.
RawJson::SetDataRange rawRange;
public:
const QString &getShortName() const
{
return shortName;
}
const QString &getLongName() const
{
return longName;
}
const QString &getSetType() const
{
return setType;
}
const QDate &getReleaseDate() const
{
return releaseDate;
}
CardSet::Priority getPriority() const
{
return priority;
}
const RawJson::SetDataRange &getRawRange() const
{
return rawRange;
}
SetToDownload(QString _shortName,
QString _longName,
CardSet::Priority _priority,
QString _setType = QString(),
const QDate &_releaseDate = QDate())
: shortName(std::move(_shortName)), longName(std::move(_longName)), releaseDate(_releaseDate),
setType(std::move(_setType)), priority(_priority)
{
}
void setRawRange(const RawJson::SetDataRange &_rawRange)
{
rawRange = _rawRange;
}
bool operator<(const SetToDownload &set) const
{
return longName.compare(set.longName, Qt::CaseInsensitive) < 0;
}
};
class SplitCardPart
{
public:
SplitCardPart(const QString &_name,
const QString &_text,
const QHash<QString, QString> &_properties,
const PrintingInfo &_printingInfo,
const QString &_localizedText = QString());
inline const QString &getName() const
{
return name;
}
inline const QString &getText() const
{
return text;
}
/**
* @brief The cardLang rules text of this face's foreignData entry, if any.
*/
inline const QString &getLocalizedText() const
{
return localizedText;
}
inline const QHash<QString, QString> &getProperties() const
{
return properties;
}
inline const PrintingInfo &getPrintingInfo() const
{
return printingInfo;
}
private:
QString name;
QString text;
QString localizedText;
QHash<QString, QString> properties;
PrintingInfo printingInfo;
};
struct LocalizedCardEntry
{
QString name;
QString text;
CardSet::Priority priority = CardSet::PriorityLowest;
};
class OracleImporter : public QObject
{
Q_OBJECT
private:
static const QRegularExpression formatRegex;
/**
* The cards, indexed by name.
*/
CardNameMap cards;
/**
* The sets, indexed by short name.
*/
SetNameMap sets;
QList<SetToDownload> allSets;
/**
* The raw JSON text of the source document, retained for lazy per-set
* parsing during startImport(). Frees the card data as each set is imported.
*/
QByteArray rawSetsData;
/**
* Whether readSetsFromByteArray() should report scan progress via
* dataReadProgress. A background run routes that signal to stdout (for the
* hosting Cockatrice client to parse); the flag exists to skip the scanner
* instrumentation entirely when no consumer needs it.
*/
bool progressReporting = true;
/**
* Atomic "please stop importing" flag. startImport() checks it between sets
* so a wizard being closed mid-import can be torn down without waiting for
* the whole import (or racing it).
*/
QAtomicInt importCancelled;
/**
* The ISO-639 language code whose foreignData is imported; "en" by default.
*/
QString cardLang = "en";
/**
* Whether cardLang is a supported language other than English, so per-card
* foreignData scanning can be skipped entirely when disabled.
*/
bool localizationEnabled = false;
/**
* Localized name/text collected per imported card key while parsing sets,
* applied to the CardInfo objects by applyLocalizedData() once all
* printings have been seen so the best-priority one wins.
*/
QMap<QString, LocalizedCardEntry> localizedEntries;
/**
* cardLang rules text collected for split-card names while parsing sets,
* applied by applyLocalizedData(). Kept apart from localizedEntries because
* MTGJSON emits each split face as its own card object with the joined name
* on every foreignData entry: names and the per-face text join have different
* completeness and must not overwrite each other under the same key.
*/
QMap<QString, LocalizedCardEntry> splitLocalizedTexts;
CardInfoPtr addCard(QString name,
const QString &text,
bool isToken,
QHash<QString, QString> properties,
const QList<CardRelation *> &relatedCards,
const PrintingInfo &printingInfo);
/**
* Records the first foreignData entry matching cardLang for the given card
* key, keeping the entry from the highest-priority set seen so far.
*
* Multi-face cards (split, adventure, aftermath, prepare) pass collectText =
* false: MTGJSON emits one foreignData entry per face with the same joined
* name but only that face's text, so the name is collected here while the
* per-face texts are joined during the split-card merge.
*/
void collectForeignData(const QString &cardKey,
const CardSetPtr &currentSet,
const QJsonObject &card,
bool collectText = true);
signals:
void setIndexChanged(int cardsImported, int setIndex, const QString &setName);
void dataReadProgress(int bytesRead, int totalBytes);
public:
explicit OracleImporter(QObject *parent = nullptr);
/**
* @brief Controls whether readSetsFromByteArray() instruments the raw scan.
*
* When enabled (the default) the raw scanner reports progress via
* dataReadProgress(), which an interactive wizard shows on its progress bar
* and a background run routes to stdout for the hosting client. Switch it
* off only when nothing will consume scan progress.
*/
void setProgressReporting(bool enabled)
{
progressReporting = enabled;
}
/**
* Selects the ISO-639 language code whose foreignData is imported.
* English (the default) and unsupported codes disable localization.
*/
void setCardLang(const QString &lang);
const QString &getCardLang() const
{
return cardLang;
}
/**
* Scans the given JSON document for set metadata. Takes the data by value so
* the wizard can hand over its decompressed buffer without copying it.
*/
bool readSetsFromByteArray(QByteArray data);
int startImport();
/**
* @brief Requests an in-flight startImport() to stop at the next set boundary.
*
* Works by setting an atomic flag that startImport() polls between sets, so
* cancelImport() followed by a short waitForFinished() on the running future is
* safe the moment the wizard is about to be destroyed.
*/
void cancelImport()
{
importCancelled.storeRelease(1);
}
/**
* Applies the collected localized names/texts to the imported cards.
* Called automatically at the end of startImport(); exposed separately so
* tests can drive it after importing sets directly.
*/
void applyLocalizedData();
bool saveToFile(const QString &fileName, const QString &sourceUrl, const QString &sourceVersion);
int importCardsFromSet(const CardSetPtr &currentSet, const QJsonArray &cardsList);
/**
* @brief Returns the default format rules. The result is memoized on first use and must be treated as immutable.
*/
const FormatRulesNameMap &createDefaultMagicFormats();
const CardNameMap &getCardList() const
{
return cards;
}
QList<SetToDownload> &getSets()
{
return allSets;
}
const QByteArray &getRawSetsData() const
{
return rawSetsData;
}
void releaseSetData();
void clear();
};
#endif