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https://github.com/Cockatrice/Cockatrice.git
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* Add peglib * - Add expression engine - Take an expression when setting a counter * Shift + Click = Middleclick for counters * minor cleanup for clangify Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com> * Added tip entry
183 lines
5.3 KiB
C++
183 lines
5.3 KiB
C++
#include "abstractcounter.h"
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#include "expression.h"
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#include "pb/command_inc_counter.pb.h"
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#include "pb/command_set_counter.pb.h"
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#include "player.h"
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#include "settingscache.h"
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#include <QAction>
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#include <QApplication>
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#include <QGraphicsSceneHoverEvent>
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#include <QGraphicsSceneMouseEvent>
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#include <QMenu>
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#include <QPainter>
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AbstractCounter::AbstractCounter(Player *_player,
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int _id,
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const QString &_name,
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bool _shownInCounterArea,
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int _value,
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bool _useNameForShortcut,
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QGraphicsItem *parent)
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: QGraphicsItem(parent), player(_player), id(_id), name(_name), value(_value),
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useNameForShortcut(_useNameForShortcut), hovered(false), aDec(nullptr), aInc(nullptr), dialogSemaphore(false),
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deleteAfterDialog(false), shownInCounterArea(_shownInCounterArea)
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{
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setAcceptHoverEvents(true);
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shortcutActive = false;
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if (player->getLocal()) {
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menu = new QMenu(name);
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aSet = new QAction(this);
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connect(aSet, SIGNAL(triggered()), this, SLOT(setCounter()));
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menu->addAction(aSet);
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menu->addSeparator();
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for (int i = 10; i >= -10; --i)
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if (i == 0) {
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menu->addSeparator();
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} else {
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QAction *aIncrement = new QAction(QString(i < 0 ? "%1" : "+%1").arg(i), this);
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if (i == -1)
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aDec = aIncrement;
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else if (i == 1)
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aInc = aIncrement;
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aIncrement->setData(i);
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connect(aIncrement, SIGNAL(triggered()), this, SLOT(incrementCounter()));
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menu->addAction(aIncrement);
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}
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} else
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menu = nullptr;
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connect(&settingsCache->shortcuts(), SIGNAL(shortCutChanged()), this, SLOT(refreshShortcuts()));
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refreshShortcuts();
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retranslateUi();
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}
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AbstractCounter::~AbstractCounter()
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{
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delete menu;
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}
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void AbstractCounter::delCounter()
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{
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if (dialogSemaphore)
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deleteAfterDialog = true;
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else
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deleteLater();
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}
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void AbstractCounter::retranslateUi()
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{
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if (menu) {
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aSet->setText(tr("&Set counter..."));
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}
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}
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void AbstractCounter::setShortcutsActive()
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{
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if (!player->getLocal()) {
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return;
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}
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if (name == "life") {
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shortcutActive = true;
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aSet->setShortcuts(settingsCache->shortcuts().getShortcut("Player/aSet"));
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aDec->setShortcuts(settingsCache->shortcuts().getShortcut("Player/aDec"));
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aInc->setShortcuts(settingsCache->shortcuts().getShortcut("Player/aInc"));
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} else if (useNameForShortcut) {
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shortcutActive = true;
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aSet->setShortcuts(settingsCache->shortcuts().getShortcut("Player/aSetCounter_" + name));
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aDec->setShortcuts(settingsCache->shortcuts().getShortcut("Player/aDecCounter_" + name));
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aInc->setShortcuts(settingsCache->shortcuts().getShortcut("Player/aIncCounter_" + name));
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}
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}
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void AbstractCounter::setShortcutsInactive()
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{
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shortcutActive = false;
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if (name == "life" || useNameForShortcut) {
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aSet->setShortcut(QKeySequence());
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aDec->setShortcut(QKeySequence());
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aInc->setShortcut(QKeySequence());
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}
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}
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void AbstractCounter::refreshShortcuts()
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{
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if (shortcutActive)
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setShortcutsActive();
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}
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void AbstractCounter::setValue(int _value)
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{
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value = _value;
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update();
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}
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void AbstractCounter::mousePressEvent(QGraphicsSceneMouseEvent *event)
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{
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if (isUnderMouse() && player->getLocal()) {
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if (event->button() == Qt::MidButton || (QApplication::keyboardModifiers() & Qt::ShiftModifier)) {
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if (menu)
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menu->exec(event->screenPos());
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event->accept();
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} else if (event->button() == Qt::LeftButton) {
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Command_IncCounter cmd;
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cmd.set_counter_id(id);
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cmd.set_delta(1);
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player->sendGameCommand(cmd);
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event->accept();
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} else if (event->button() == Qt::RightButton) {
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Command_IncCounter cmd;
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cmd.set_counter_id(id);
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cmd.set_delta(-1);
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player->sendGameCommand(cmd);
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event->accept();
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}
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} else
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event->ignore();
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}
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void AbstractCounter::hoverEnterEvent(QGraphicsSceneHoverEvent * /*event*/)
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{
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hovered = true;
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update();
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}
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void AbstractCounter::hoverLeaveEvent(QGraphicsSceneHoverEvent * /*event*/)
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{
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hovered = false;
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update();
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}
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void AbstractCounter::incrementCounter()
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{
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const int delta = static_cast<QAction *>(sender())->data().toInt();
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Command_IncCounter cmd;
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cmd.set_counter_id(id);
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cmd.set_delta(delta);
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player->sendGameCommand(cmd);
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}
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void AbstractCounter::setCounter()
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{
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bool ok;
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dialogSemaphore = true;
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QString expression = QInputDialog::getText(nullptr, tr("Set counter"), tr("New value for counter '%1':").arg(name),
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QLineEdit::Normal, QString::number(value), &ok);
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Expression exp(value);
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int newValue = static_cast<int>(exp.parse(expression));
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if (deleteAfterDialog) {
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deleteLater();
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return;
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}
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dialogSemaphore = false;
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if (!ok)
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return;
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Command_SetCounter cmd;
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cmd.set_counter_id(id);
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cmd.set_value(newValue);
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player->sendGameCommand(cmd);
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}
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