Cockatrice/cockatrice/src/single_instance_manager.cpp

165 lines
5.8 KiB
C++

#include "single_instance_manager.h"
#include <QDir>
namespace
{
// Sent by the primary instance after it has read a forwarded payload. Without
// an acknowledgment, a second instance cannot tell a live primary apart from a
// stale socket left behind by a process that is still shutting down.
const QByteArray ACK_MESSAGE = QByteArrayLiteral("COCKATRICE_ACK");
} // namespace
SingleInstanceManager::SingleInstanceManager(QObject *parent) : QObject(parent)
{
}
bool SingleInstanceManager::tryRun(const QStringList &filesToSend)
{
// Scope the socket name to the current user. On Linux the default abstract
// namespace is system-wide, so a plain name would let one user's instance
// hijack another user's session.
QString userName = qEnvironmentVariable("USER");
if (userName.isEmpty()) {
userName = qEnvironmentVariable("USERNAME");
}
if (userName.isEmpty()) {
userName = QDir::home().dirName();
}
serverName = QStringLiteral("CockatriceSingleInstance-%1").arg(userName);
// Hand off to an already-running primary instance if one exists. Never steal
// the socket of a busy primary: it is alive and will act on the payload.
switch (forwardToPrimary(filesToSend)) {
case ForwardResult::Delivered:
return false;
case ForwardResult::PrimaryBusy:
return false;
case ForwardResult::NoPrimary:
break;
}
// No primary instance is currently reachable, so become the primary.
server = new QLocalServer(this);
connect(server, &QLocalServer::newConnection, this, &SingleInstanceManager::handleNewConnection);
if (server->listen(serverName)) {
return true;
}
// Another instance may have started while we were probing; hand off to it
// instead of stealing its socket.
switch (forwardToPrimary(filesToSend)) {
case ForwardResult::Delivered:
return false;
case ForwardResult::PrimaryBusy:
return false;
case ForwardResult::NoPrimary:
break;
}
// The socket is stale (left over by a crashed instance), so no primary is
// holding it: remove it and retry. If that still fails, another instance
// just took the name.
QLocalServer::removeServer(serverName);
if (server->listen(serverName)) {
return true;
}
forwardToPrimary(filesToSend);
return false;
}
SingleInstanceManager::ForwardResult SingleInstanceManager::forwardToPrimary(const QStringList &filesToSend)
{
QLocalSocket socket;
socket.connectToServer(serverName);
if (!socket.waitForConnected(200)) {
return ForwardResult::NoPrimary;
}
// Serialize payload with length prefix
QByteArray payload;
QDataStream out(&payload, QIODevice::WriteOnly);
out << filesToSend;
QByteArray message;
QDataStream msgStream(&message, QIODevice::WriteOnly);
msgStream << quint32(payload.size());
message.append(payload);
socket.write(message);
socket.flush();
socket.waitForBytesWritten(1000);
// Only report a successful hand-off once the primary has acknowledged that
// it actually read the payload. A socket that connects but is still working
// on an earlier payload is alive but busy, not dead: give it more room
// before giving up, so a slow handler does not make a live primary look
// dead (which would lead to stealing its socket).
if (!socket.waitForReadyRead(1000) && !socket.waitForReadyRead(4000)) {
return ForwardResult::PrimaryBusy;
}
return socket.readAll() == ACK_MESSAGE ? ForwardResult::Delivered : ForwardResult::PrimaryBusy;
}
void SingleInstanceManager::handleNewConnection()
{
QLocalSocket *socket = server->nextPendingConnection();
// Per-connection state. QSharedPointer keeps the buffers alive for as long
// as the connection handler is attached to the socket.
auto buffer = QSharedPointer<QByteArray>::create();
auto expectedSize = QSharedPointer<quint32>::create(0);
connect(socket, &QLocalSocket::readyRead, this, [this, socket, buffer, expectedSize]() {
buffer->append(socket->readAll());
QDataStream stream(buffer.data(), QIODevice::ReadOnly);
while (true) {
// Step 1: read size
if (*expectedSize == 0) {
if (buffer->size() < static_cast<int>(sizeof(quint32))) {
return;
}
stream >> *expectedSize;
}
// Step 2: wait for full payload
if (buffer->size() < static_cast<int>(sizeof(quint32) + *expectedSize)) {
return;
}
// Step 3: extract payload
QByteArray payload = buffer->mid(sizeof(quint32), *expectedSize);
QDataStream payloadStream(&payload, QIODevice::ReadOnly);
QStringList files;
payloadStream >> files;
// Acknowledge receipt as soon as the payload is parsed, before the
// primary starts handling it. The handlers run synchronously and can
// take longer than the sender's readiness timeout (e.g. a modal
// confirmation box), which would otherwise make a live primary look
// dead and cause duplicate handling.
socket->write(ACK_MESSAGE);
socket->flush();
// Drop the payload from the buffer before handling it: the handlers
// run synchronously and can spin a nested event loop (e.g. a modal
// dialog) that re-reads this socket, which would re-parse and re-emit
// the same files.
buffer->clear();
*expectedSize = 0;
emit filesReceived(files);
socket->disconnectFromServer();
return;
}
});
connect(socket, &QLocalSocket::disconnected, socket, &QLocalSocket::deleteLater);
}