Cockatrice/cockatrice/src/game/board/card_state.cpp
Lukas Brübach 815baa1ffd Consider removed cards.
Took 14 minutes
2026-06-15 00:50:51 +02:00

201 lines
No EOL
4.9 KiB
C++

#include "card_state.h"
#include "../player/player_logic.h"
#include "../zones/card_zone_logic.h"
CardState::CardState(PlayerLogic *_owner, const CardRef &cardRef, int _id, CardZoneLogic *_zone)
: AbstractCardState(_owner, cardRef, _id), zone(_zone)
{
owner->addCard(this);
}
void CardState::prepareDelete()
{
while (!attachedCards.isEmpty()) {
attachedCards.first()->setZone(nullptr); // so that it won't try to call reorganizeCards()
attachedCards.first()->setAttachedTo(nullptr);
}
if (getAttachedTo() != nullptr) {
getAttachedTo()->removeAttachedCard(this);
setAttachedTo(nullptr);
}
}
void CardState::deleteLater()
{
prepareDelete();
QObject::deleteLater();
}
void CardState::processCardInfo(const ServerInfo_Card &_info)
{
clearCounters();
const int counterListSize = _info.counter_list_size();
for (int i = 0; i < counterListSize; ++i) {
const ServerInfo_CardCounter &counterInfo = _info.counter_list(i);
insertCounter(counterInfo.id(), counterInfo.value());
}
setId(_info.id());
setCardRef({QString::fromStdString(_info.name()), QString::fromStdString(_info.provider_id())});
setAttacking(_info.attacking());
setFaceDown(_info.face_down());
setPT(QString::fromStdString(_info.pt()));
setAnnotation(QString::fromStdString(_info.annotation()));
setColor(QString::fromStdString(_info.color()));
setTapped(_info.tapped());
setDestroyOnZoneChange(_info.destroy_on_zone_change());
setDoesntUntap(_info.doesnt_untap());
}
void CardState::resetState(bool keepAnnotations)
{
attacking = false;
counters.clear();
pt.clear();
if (!keepAnnotations) {
annotation.clear();
}
attachedTo = nullptr;
}
void CardState::clearAttachedCards()
{
attachedCards.clear();
}
void CardState::setZone(CardZoneLogic *_zone)
{
if (zone == _zone) {
return;
}
zone = _zone;
emit zoneChanged(this, zone);
emit stateChanged();
}
void CardState::setAttacking(bool _attacking)
{
if (attacking == _attacking) {
return;
}
attacking = _attacking;
emit attackingChanged(_attacking);
emit stateChanged();
}
void CardState::insertCounter(int id, int value)
{
counters.insert(id, value);
emit countersChanged(counters);
emit stateChanged();
}
void CardState::setCounter(int id, int value)
{
if (value) {
counters[id] = value;
} else {
counters.remove(id);
}
emit countersChanged(counters);
emit stateChanged();
}
void CardState::clearCounters()
{
counters.clear();
emit countersChanged(counters);
emit stateChanged();
}
void CardState::setAnnotation(const QString &_annotation)
{
if (annotation == _annotation) {
return;
}
annotation = _annotation;
emit annotationChanged(annotation);
emit stateChanged();
}
void CardState::setPT(const QString &_pt)
{
if (pt == _pt) {
return;
}
pt = _pt;
emit ptChanged(pt);
emit stateChanged();
}
void CardState::setDoesntUntap(bool _doesntUntap)
{
if (doesntUntap == _doesntUntap) {
return;
}
doesntUntap = _doesntUntap;
emit doesntUntapChanged(_doesntUntap);
emit stateChanged();
}
void CardState::setDestroyOnZoneChange(bool _destroyOnZoneChange)
{
if (destroyOnZoneChange == _destroyOnZoneChange) {
return;
}
destroyOnZoneChange = _destroyOnZoneChange;
emit destroyOnZoneChangeChanged(_destroyOnZoneChange);
emit stateChanged();
}
void CardState::setAttachedTo(CardState *_attachedTo)
{
if (attachedTo == _attachedTo) {
return;
}
attachedTo = _attachedTo;
emit attachedToChanged(_attachedTo);
emit stateChanged();
}
/*
void CardItem::setAttachedTo(CardItem *_attachedTo)
{
if (state->getAttachedTo() != nullptr) {
state->getAttachedTo()->removeAttachedCard(this);
}
gridPoint.setX(-1);
state->setAttachedTo(_attachedTo);
if (state->getAttachedTo() != nullptr) {
// If the zone is being torn down, it might already be null by the time a card tries to un-attach all its
// attached cards
if (state->getAttachedTo()->getState()->getZone() == nullptr) {
deleteLater();
} else {
emit state->getAttachedTo()->getState()->getZone()->cardAdded(this);
state->getAttachedTo()->addAttachedCard(this);
if (state->getZone() != state->getAttachedTo()->getState()->getZone()) {
state->getAttachedTo()->getState()->getZone()->reorganizeCards();
}
}
} else {
// If the zone is being torn down, it might already be null by the time a card tries to un-attach all its
// attached cards
if (state->getZone() == nullptr) {
deleteLater();
} else {
emit state->getZone()->cardAdded(this);
}
}
if (state->getZone() != nullptr) {
state->getZone()->reorganizeCards();
}
}*/