mirror of
https://github.com/Cockatrice/Cockatrice.git
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220 lines
7.6 KiB
C++
220 lines
7.6 KiB
C++
/** @file counter_command_auth_test.cpp
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* @brief Tests for Server_Player counter-command authorization helpers.
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* @ingroup Tests
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*/
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#include "game/server_counter.h"
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#include "game/server_player.h"
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#include <gtest/gtest.h>
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#include <libcockatrice/protocol/pb/color.pb.h>
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#include <libcockatrice/protocol/pb/response.pb.h>
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#include <libcockatrice/rng/rng_abstract.h>
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#include <libcockatrice/utility/counter_ids.h>
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RNG_Abstract *rng = nullptr; // required by linked server code
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namespace
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{
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constexpr int UserCounterId = CounterIds::FirstUserId;
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Server_Counter makeCounter(int id, int count)
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{
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return Server_Counter(id, "c", color(), 20, count);
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}
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} // namespace
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TEST(EvaluateDelCounter, RejectsWhenGameNotStarted)
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{
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Server_Counter counter = makeCounter(UserCounterId, 0);
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EXPECT_EQ(Server_Player::evaluateDelCounter(/*gameStarted=*/false, /*playerConceded=*/false, &counter),
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Response::RespGameNotStarted);
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}
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TEST(EvaluateDelCounter, RejectsWhenPlayerConceded)
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{
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Server_Counter counter = makeCounter(UserCounterId, 0);
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EXPECT_EQ(Server_Player::evaluateDelCounter(/*gameStarted=*/true, /*playerConceded=*/true, &counter),
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Response::RespContextError);
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}
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TEST(EvaluateDelCounter, RejectsMissingCounter)
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{
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EXPECT_EQ(Server_Player::evaluateDelCounter(true, false, nullptr), Response::RespNameNotFound);
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}
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TEST(EvaluateDelCounter, AllowsDeletingUserCounter)
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{
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Server_Counter counter = makeCounter(UserCounterId, 7);
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EXPECT_EQ(Server_Player::evaluateDelCounter(true, false, &counter), Response::RespOk);
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}
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TEST(EvaluateCreateCounter, RejectsWhenGameNotStarted)
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{
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EXPECT_EQ(Server_Player::evaluateCreateCounter(/*gameStarted=*/false, /*playerConceded=*/false, "test"),
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Response::RespGameNotStarted);
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}
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TEST(EvaluateCreateCounter, RejectsWhenPlayerConceded)
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{
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EXPECT_EQ(Server_Player::evaluateCreateCounter(true, /*playerConceded=*/true, "test"), Response::RespContextError);
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}
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TEST(EvaluateCreateCounter, AllowsUserCounterName)
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{
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EXPECT_EQ(Server_Player::evaluateCreateCounter(true, false, "poison"), Response::RespOk);
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}
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TEST(EvaluateModifyCounter, RejectsWhenGameNotStarted)
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{
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Server_Counter counter = makeCounter(UserCounterId, 0);
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EXPECT_EQ(Server_Player::evaluateModifyCounter(/*gameStarted=*/false, /*playerConceded=*/false, &counter),
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Response::RespGameNotStarted);
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}
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TEST(EvaluateModifyCounter, RejectsWhenPlayerConceded)
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{
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Server_Counter counter = makeCounter(UserCounterId, 0);
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EXPECT_EQ(Server_Player::evaluateModifyCounter(true, /*playerConceded=*/true, &counter),
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Response::RespContextError);
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}
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TEST(EvaluateModifyCounter, RejectsMissingCounter)
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{
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EXPECT_EQ(Server_Player::evaluateModifyCounter(true, false, nullptr), Response::RespNameNotFound);
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}
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TEST(EvaluateModifyCounter, AllowsUserCounter)
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{
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Server_Counter counter = makeCounter(UserCounterId, 5);
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EXPECT_EQ(Server_Player::evaluateModifyCounter(true, false, &counter), Response::RespOk);
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}
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// Cast count evaluation tests
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TEST(EvaluateCreateCastCount, RejectsWhenGameNotStarted)
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{
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EXPECT_EQ(Server_Player::evaluateCreateCastCount(/*gameStarted=*/false, /*playerConceded=*/false,
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/*commandZoneEnabled=*/true, 1, /*exists=*/false,
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/*predecessorExists=*/true),
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Response::RespGameNotStarted);
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}
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TEST(EvaluateCreateCastCount, RejectsWhenPlayerConceded)
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{
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EXPECT_EQ(Server_Player::evaluateCreateCastCount(true, /*playerConceded=*/true, true, 1, false, true),
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Response::RespContextError);
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}
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TEST(EvaluateCreateCastCount, RejectsWhenCommandZoneDisabled)
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{
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EXPECT_EQ(Server_Player::evaluateCreateCastCount(true, false, /*commandZoneEnabled=*/false, 1, false, true),
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Response::RespContextError);
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}
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TEST(EvaluateCreateCastCount, RejectsInvalidIndex)
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{
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EXPECT_EQ(Server_Player::evaluateCreateCastCount(true, false, true, 0, false, false), Response::RespContextError);
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EXPECT_EQ(Server_Player::evaluateCreateCastCount(true, false, true, 6, false, false), Response::RespContextError);
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}
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TEST(EvaluateCreateCastCount, RejectsExistingIndex)
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{
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EXPECT_EQ(Server_Player::evaluateCreateCastCount(true, false, true, 1, /*exists=*/true, true),
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Response::RespContextError);
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}
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TEST(EvaluateCreateCastCount, RejectsGapInSequence)
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{
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EXPECT_EQ(
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Server_Player::evaluateCreateCastCount(true, false, true, 3, /*exists=*/false, /*predecessorExists=*/false),
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Response::RespContextError);
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}
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TEST(EvaluateCreateCastCount, AllowsNextInSequence)
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{
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EXPECT_EQ(
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Server_Player::evaluateCreateCastCount(true, false, true, 2, /*exists=*/false, /*predecessorExists=*/true),
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Response::RespOk);
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}
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TEST(EvaluateDeleteCastCount, RejectsWhenGameNotStarted)
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{
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EXPECT_EQ(Server_Player::evaluateDeleteCastCount(/*gameStarted=*/false, /*playerConceded=*/false,
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/*commandZoneEnabled=*/true, 1, /*exists=*/true, /*value=*/0,
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/*successorExists=*/false),
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Response::RespGameNotStarted);
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}
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TEST(EvaluateDeleteCastCount, RejectsWhenPlayerConceded)
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{
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EXPECT_EQ(Server_Player::evaluateDeleteCastCount(true, /*playerConceded=*/true, true, 1, true, 0, false),
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Response::RespContextError);
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}
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TEST(EvaluateDeleteCastCount, RejectsWhenCommandZoneDisabled)
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{
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EXPECT_EQ(Server_Player::evaluateDeleteCastCount(true, false, /*commandZoneEnabled=*/false, 1, true, 0, false),
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Response::RespContextError);
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}
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TEST(EvaluateDeleteCastCount, RejectsMissingIndex)
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{
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EXPECT_EQ(Server_Player::evaluateDeleteCastCount(true, false, true, 1, /*exists=*/false, 0, false),
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Response::RespNameNotFound);
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}
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TEST(EvaluateDeleteCastCount, RejectsNonZeroValue)
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{
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EXPECT_EQ(Server_Player::evaluateDeleteCastCount(true, false, true, 1, true, /*value=*/5, false),
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Response::RespContextError);
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}
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TEST(EvaluateDeleteCastCount, RejectsNonHighestIndex)
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{
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EXPECT_EQ(Server_Player::evaluateDeleteCastCount(true, false, true, 1, true, 0, /*successorExists=*/true),
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Response::RespContextError);
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}
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TEST(EvaluateDeleteCastCount, AllowsHighestWithZeroValue)
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{
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EXPECT_EQ(Server_Player::evaluateDeleteCastCount(true, false, true, 2, /*exists=*/true, /*value=*/0,
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/*successorExists=*/false),
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Response::RespOk);
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}
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TEST(EvaluateModifyCastCount, RejectsWhenGameNotStarted)
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{
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EXPECT_EQ(Server_Player::evaluateModifyCastCount(/*gameStarted=*/false, /*playerConceded=*/false,
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/*commandZoneEnabled=*/true, 1, /*exists=*/true),
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Response::RespGameNotStarted);
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}
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TEST(EvaluateModifyCastCount, RejectsWhenPlayerConceded)
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{
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EXPECT_EQ(Server_Player::evaluateModifyCastCount(true, /*playerConceded=*/true, true, 1, true),
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Response::RespContextError);
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}
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TEST(EvaluateModifyCastCount, RejectsWhenCommandZoneDisabled)
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{
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EXPECT_EQ(Server_Player::evaluateModifyCastCount(true, false, /*commandZoneEnabled=*/false, 1, true),
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Response::RespContextError);
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}
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TEST(EvaluateModifyCastCount, RejectsMissingIndex)
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{
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EXPECT_EQ(Server_Player::evaluateModifyCastCount(true, false, true, 1, /*exists=*/false),
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Response::RespNameNotFound);
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}
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TEST(EvaluateModifyCastCount, AllowsExistingIndex)
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{
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EXPECT_EQ(Server_Player::evaluateModifyCastCount(true, false, true, 1, /*exists=*/true), Response::RespOk);
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}
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int main(int argc, char **argv)
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{
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::testing::InitGoogleTest(&argc, argv);
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return RUN_ALL_TESTS();
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}
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