mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-04-27 07:48:01 -07:00
* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
#ifndef LOCALSERVER_H
|
|
#define LOCALSERVER_H
|
|
|
|
#include "server.h"
|
|
#include "server_database_interface.h"
|
|
|
|
class LocalServerInterface;
|
|
|
|
class LocalServer : public Server
|
|
{
|
|
Q_OBJECT
|
|
public:
|
|
LocalServer(QObject *parent = nullptr);
|
|
~LocalServer();
|
|
|
|
LocalServerInterface *newConnection();
|
|
};
|
|
|
|
class LocalServer_DatabaseInterface : public Server_DatabaseInterface
|
|
{
|
|
Q_OBJECT
|
|
private:
|
|
LocalServer *localServer;
|
|
|
|
protected:
|
|
ServerInfo_User getUserData(const QString &name, bool withId = false);
|
|
|
|
public:
|
|
LocalServer_DatabaseInterface(LocalServer *_localServer);
|
|
~LocalServer_DatabaseInterface() = default;
|
|
AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler,
|
|
const QString &user,
|
|
const QString &password,
|
|
const QString &clientId,
|
|
QString &reasonStr,
|
|
int &secondsLeft,
|
|
bool passwordNeedsHash);
|
|
int getNextGameId()
|
|
{
|
|
return localServer->getNextLocalGameId();
|
|
}
|
|
int getNextReplayId()
|
|
{
|
|
return -1;
|
|
}
|
|
int getActiveUserCount(QString /* connectionType */)
|
|
{
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
#endif
|