mirror of
https://github.com/Cockatrice/Cockatrice.git
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225 lines
7.3 KiB
TypeScript
225 lines
7.3 KiB
TypeScript
import { Observable, Subject } from 'rxjs';
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import { StatusEnum } from '../types/StatusEnum';
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import { KeepAliveService } from './KeepAliveService';
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import { CLIENT_OPTIONS } from '../config';
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import type { ConnectTarget } from '../types/WebClientConfig';
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export interface ReconnectConfig {
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maxAttempts: number;
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baseDelayMs: number;
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maxDelayMs: number;
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}
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export interface WebSocketServiceConfig {
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keepAliveFn: (pingReceived: () => void) => void;
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onStatusChange: (status: StatusEnum, description: string) => void;
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onConnectionFailed: () => void;
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/** Opt-in automatic reconnect on unexpected socket close. */
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reconnect?: ReconnectConfig;
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}
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export class WebSocketService {
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private socket: WebSocket | null = null;
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private config: WebSocketServiceConfig;
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private keepAliveService: KeepAliveService;
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private hasReportedError = false;
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private readonly messageSubject = new Subject<MessageEvent>();
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public readonly message$: Observable<MessageEvent> = this.messageSubject.asObservable();
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private keepalive: number = CLIENT_OPTIONS.keepalive;
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private lastTarget: ConnectTarget | null = null;
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private lastProtocol: string | null = null;
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private intentionalDisconnect = false;
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/**
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* True while `connect()` is cycling a prior socket out to bring a fresh one up.
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* Suppresses the `DISCONNECTED` status emission the orphan socket's onclose
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* would otherwise fire — that would clobber the `connectionAttempted()` we
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* just dispatched at the WebClient layer.
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*/
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private retiringForReconnect = false;
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private reconnectAttempts = 0;
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private reconnectTimer: ReturnType<typeof setTimeout> | null = null;
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/** Flips true on the first successful `onopen`. Gates reconnect — we never retry a connection that never established. */
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private hasEverOpened = false;
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constructor(config: WebSocketServiceConfig) {
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this.config = config;
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this.keepAliveService = new KeepAliveService(() => this.checkReadyState(WebSocket.OPEN));
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this.keepAliveService.disconnected$.subscribe(() => {
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this.disconnect();
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this.config.onStatusChange(StatusEnum.DISCONNECTED, 'Connection timeout');
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});
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}
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public connect(target: ConnectTarget, protocol: string = 'wss'): void {
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if (window.location.hostname === 'localhost') {
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protocol = 'ws';
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}
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// Retire any prior socket cleanly. The `retiringForReconnect` flag both
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// suppresses reconnect scheduling for the orphan socket AND suppresses the
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// DISCONNECTED status emission that would otherwise reset
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// `connectionAttemptMade` set by the caller a moment ago.
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this.retiringForReconnect = true;
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this.clearReconnectTimer();
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this.closeActiveSocket();
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this.retiringForReconnect = false;
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this.lastTarget = target;
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this.lastProtocol = protocol;
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this.intentionalDisconnect = false;
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this.reconnectAttempts = 0;
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this.hasEverOpened = false;
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this.keepalive = CLIENT_OPTIONS.keepalive;
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const { host, port } = target;
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this.socket = this.createWebSocket(`${protocol}://${host}:${port}`);
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}
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public disconnect(): void {
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this.intentionalDisconnect = true;
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this.clearReconnectTimer();
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this.closeActiveSocket();
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}
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public checkReadyState(state: number): boolean {
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return this.socket?.readyState === state;
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}
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public send(message: Uint8Array): void {
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if (!this.socket) {
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return;
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}
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if (this.socket.readyState !== WebSocket.OPEN) {
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// Match desktop's TCP-queued semantics conservatively: drop with a warn rather
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// than throw. Upstream code treats send as fire-and-forget under these states.
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console.warn('[WebSocketService] send() skipped: socket not OPEN', this.socket.readyState);
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return;
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}
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this.socket.send(message as BufferSource);
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}
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private createWebSocket(url: string): WebSocket {
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const socket = new WebSocket(url);
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socket.binaryType = 'arraybuffer';
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const connectionTimer = setTimeout(() => socket.close(), this.keepalive);
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const clearConnectionTimer = (): void => clearTimeout(connectionTimer);
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socket.onopen = () => {
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this.hasEverOpened = true;
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clearConnectionTimer();
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this.hasReportedError = false;
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this.reconnectAttempts = 0;
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this.config.onStatusChange(StatusEnum.CONNECTED, 'Connected');
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this.keepAliveService.startPingLoop(this.keepalive, (pingReceived: () => void) => {
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this.config.keepAliveFn(pingReceived);
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});
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};
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socket.onclose = () => {
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clearConnectionTimer();
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this.keepAliveService.endPingLoop();
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if (this.shouldAttemptReconnect()) {
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this.scheduleReconnect();
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return;
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}
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// Orphan socket retired by a fresh connect() call — the new socket is
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// already being wired up; don't fire a DISCONNECTED status that would
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// race the just-dispatched connectionAttempted.
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if (this.retiringForReconnect) {
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this.hasReportedError = false;
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return;
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}
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// @critical onerror + onclose both fire on failed connects; don't overwrite the richer error status.
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// See .github/instructions/webclient.instructions.md#websocket-lifecycle.
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if (!this.hasReportedError) {
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this.config.onStatusChange(StatusEnum.DISCONNECTED, 'Connection Closed');
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}
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this.hasReportedError = false;
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};
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socket.onerror = () => {
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clearConnectionTimer();
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this.hasReportedError = true;
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this.config.onStatusChange(StatusEnum.DISCONNECTED, 'Connection Failed');
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this.config.onConnectionFailed();
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};
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socket.onmessage = (event: MessageEvent) => {
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this.messageSubject.next(event);
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};
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return socket;
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}
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private shouldAttemptReconnect(): boolean {
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if (this.intentionalDisconnect) {
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return false;
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}
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if (this.retiringForReconnect) {
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return false;
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}
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// Suppress reconnect when the connection never established — onerror already
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// reported DISCONNECTED and we don't want to thrash against a dead endpoint.
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if (this.hasReportedError) {
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return false;
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}
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// Only retry once we have proof the endpoint was reachable at least once.
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// The initial connect path falls through to DISCONNECTED on failure.
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if (!this.hasEverOpened) {
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return false;
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}
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const cfg = this.config.reconnect;
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if (!cfg || cfg.maxAttempts <= 0) {
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return false;
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}
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return this.reconnectAttempts < cfg.maxAttempts;
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}
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private scheduleReconnect(): void {
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const cfg = this.config.reconnect!;
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const attempt = this.reconnectAttempts;
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const delay = Math.min(cfg.baseDelayMs * Math.pow(2, attempt), cfg.maxDelayMs);
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this.reconnectAttempts += 1;
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this.config.onStatusChange(
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StatusEnum.RECONNECTING,
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`Reconnecting (attempt ${this.reconnectAttempts}/${cfg.maxAttempts})`,
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);
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this.reconnectTimer = setTimeout(() => {
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this.reconnectTimer = null;
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if (this.intentionalDisconnect || !this.lastTarget || !this.lastProtocol) {
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return;
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}
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const { host, port } = this.lastTarget;
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this.socket = this.createWebSocket(`${this.lastProtocol}://${host}:${port}`);
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}, delay);
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}
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private clearReconnectTimer(): void {
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if (this.reconnectTimer !== null) {
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clearTimeout(this.reconnectTimer);
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this.reconnectTimer = null;
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}
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}
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private closeActiveSocket(): void {
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if (this.socket) {
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this.socket.close();
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this.socket = null;
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}
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}
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}
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