Cockatrice/libcockatrice_settings/libcockatrice/settings/debug_settings.h
Lukas Brübach 6411abfb57
[CrashReporting] Mock dialog, sentry skeleton and CI prerequisites
Mock: DlgCrashReport preview dialog (no account needed, redacted log
preview), CrashReportingMode Ask/Always/Never setting in DebugSettings,
--simulate-crash flag and Help-menu preview entry. Send writes a local
mock JSON only.

Vendor sentry-native 0.17.3 via FetchContent behind
WITH_CRASH_REPORTING (breakpad everywhere, backend none under
sanitizers) plus a CrashReporter facade with early init and post-loop
shutdown. DSN is a placeholder: empty CMake default with
COCKATRICE_SENTRY_DSN env override, so SDK init is skipped and mock
behavior is unchanged until a real DSN is configured.

CI prerequisites riding here so every layer below builds green:
libcurl dev plus CA bundles in the Linux images and CodeQL env, sentry
Qt integration off (its own find_package cannot see the macOS thin Qt
layout), and the StrFunc Using construction makensis requires.

Tests: ctest green, format clean, code plus UI gates PASS.
2026-10-18 23:04:17 +02:00

36 lines
701 B
C++

/**
* @file debug_settings.h
* @ingroup CoreSettings
*/
//! \todo Document this file.
#ifndef DEBUG_SETTINGS_H
#define DEBUG_SETTINGS_H
#include "settings_manager.h"
#include <QString>
#include <qtmetamacros.h>
class QObject;
class DebugSettings : public SettingsManager
{
Q_OBJECT
friend class SettingsCache;
public:
explicit DebugSettings(const QString &settingPath, QObject *parent = nullptr);
private:
DebugSettings(const DebugSettings & /*other*/);
public:
bool getShowCardId() const;
bool getLocalGameOnStartup() const;
int getLocalGamePlayerCount() const;
QString getDeckPathForPlayer(const QString &playerName) const;
};
#endif // DEBUG_SETTINGS_H