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62 lines
1.4 KiB
C++
62 lines
1.4 KiB
C++
#include "tab_supervisor.h"
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#include "client.h"
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#include "tab_server.h"
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#include "tab_chatchannel.h"
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#include "tab_game.h"
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#include "protocol_items.h"
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TabSupervisor:: TabSupervisor(QWidget *parent)
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: QTabWidget(parent), client(0), tabServer(0)
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{
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}
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void TabSupervisor::retranslateUi()
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{
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if (tabServer)
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setTabText(0, tr("Server"));
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}
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void TabSupervisor::start(Client *_client)
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{
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client = _client;
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connect(client, SIGNAL(chatEventReceived(ChatEvent *)), this, SLOT(processChatEvent(ChatEvent *)));
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connect(client, SIGNAL(gameEventReceived(GameEvent *)), this, SLOT(processGameEvent(GameEvent *)));
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tabServer = new TabServer(client);
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connect(tabServer, SIGNAL(gameJoined(int)), this, SLOT(addGameTab(int)));
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connect(tabServer, SIGNAL(chatChannelJoined(const QString &)), this, SLOT(addChatChannelTab(const QString &)));
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addTab(tabServer, QString());
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retranslateUi();
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}
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void TabSupervisor::stop()
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{
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}
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void TabSupervisor::addGameTab(int gameId)
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{
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}
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void TabSupervisor::addChatChannelTab(const QString &channelName)
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{
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TabChatChannel *tab = new TabChatChannel(client, channelName);
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addTab(tab, channelName);
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chatChannelTabs.insert(channelName, tab);
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}
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void TabSupervisor::processChatEvent(ChatEvent *event)
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{
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TabChatChannel *tab = chatChannelTabs.value(event->getChannel(), 0);
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if (tab)
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tab->processChatEvent(event);
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}
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void TabSupervisor::processGameEvent(GameEvent *event)
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{
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}
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