Cockatrice/libcockatrice_settings/libcockatrice/settings/game_settings.h
BruebachL 12f0f59453
[Settings] Split cache_settings monolith into multiple SettingsManager sub-classes (#7050)
* [Settings] Split cache_settings into multiple files

Took 9 minutes

Took 4 minutes

* [Settings] Fwd declare settings classes in cache_settings

Took 15 minutes

* Fix oracle includes.

Took 8 minutes

* Address comments, fix windows CI

Took 8 minutes

* fix copy constructor visibility

Took 3 minutes

* lint

Took 2 minutes

* Fix native format tests.

Took 5 minutes

* Remove test header guard

Took 4 seconds

* Remove tests invalid in CI environ

Took 24 seconds

* Adjust to rebase.

Took 11 minutes

* Change settings file name.

Took 8 minutes

---------

Co-authored-by: Lukas Brübach <lukas.bruebach@bdosecurity.de>
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-07-27 11:25:39 +02:00

55 lines
2.3 KiB
C++

#ifndef GAME_SETTINGS_H
#define GAME_SETTINGS_H
#include "settings_manager.h"
#include <libcockatrice/interfaces/interface_game_settings_provider.h>
class GameSettings : public SettingsManager, public IGameSettingsProvider
{
Q_OBJECT
friend class SettingsCache;
public:
[[nodiscard]] QString getGameDescription() const override;
[[nodiscard]] int getMaxPlayers() const override;
[[nodiscard]] QString getGameTypes() const override;
[[nodiscard]] bool getOnlyBuddies() const override;
[[nodiscard]] bool getOnlyRegistered() const override;
[[nodiscard]] bool getSpectatorsAllowed() const override;
[[nodiscard]] bool getSpectatorsNeedPassword() const override;
[[nodiscard]] bool getSpectatorsCanTalk() const override;
[[nodiscard]] bool getSpectatorsCanSeeEverything() const override;
[[nodiscard]] bool getCreateGameAsSpectator() const override;
[[nodiscard]] int getDefaultStartingLifeTotal() const override;
[[nodiscard]] bool getShareDecklistsOnLoad() const override;
[[nodiscard]] bool getRememberGameSettings() const override;
[[nodiscard]] bool getLocalGameRememberSettings() const override;
[[nodiscard]] int getLocalGameMaxPlayers() const override;
[[nodiscard]] int getLocalGameStartingLifeTotal() const override;
void setGameDescription(const QString &_gameDescription);
void setMaxPlayers(int _maxPlayers);
void setGameTypes(const QString &_gameTypes);
void setOnlyBuddies(bool _onlyBuddies);
void setOnlyRegistered(bool _onlyRegistered);
void setSpectatorsAllowed(bool _spectatorsAllowed);
void setSpectatorsNeedPassword(bool _spectatorsNeedPassword);
void setSpectatorsCanTalk(bool _spectatorsCanTalk);
void setSpectatorsCanSeeEverything(bool _spectatorsCanSeeEverything);
void setCreateGameAsSpectator(bool _createGameAsSpectator);
void setDefaultStartingLifeTotal(int _defaultStartingLifeTotal);
void setShareDecklistsOnLoad(bool _shareDecklistsOnLoad);
void setRememberGameSettings(bool _rememberGameSettings);
void setLocalGameRememberSettings(bool value);
void setLocalGameMaxPlayers(int value);
void setLocalGameStartingLifeTotal(int value);
public:
explicit GameSettings(const QString &settingPath, QObject *parent = nullptr);
private:
GameSettings(const GameSettings & /*other*/);
};
#endif // GAME_SETTINGS_H