Cockatrice/cockatrice/src/game_graphics/game_view.cpp
2026-06-09 12:08:45 -04:00

293 lines
9.6 KiB
C++

#include "game_view.h"
#include "../client/settings/cache_settings.h"
#include "game_scene.h"
#include "libcockatrice/utility/qt_utils.h"
#include "selection_subtype_tally.h"
#include <QAction>
#include <QGridLayout>
#include <QLabel>
#include <QLayout>
#include <QResizeEvent>
#include <QRubberBand>
// QRubberBand calls raise() in showEvent() and changeEvent() to stay on top of siblings.
// This subclass disables that behavior so dragCountLabel can appear above it.
class SelectionRubberBand : public QRubberBand
{
public:
using QRubberBand::QRubberBand;
protected:
void showEvent(QShowEvent *event) override
{
QWidget::showEvent(event); // Skip QRubberBand's raise()
}
void changeEvent(QEvent *event) override
{
if (event->type() == QEvent::ZOrderChange) {
return; // Skip QRubberBand's raise() on z-order changes
}
QRubberBand::changeEvent(event);
}
};
GameView::GameView(GameScene *scene, QWidget *parent) : QGraphicsView(scene, parent), rubberBand(0)
{
setBackgroundBrush(QBrush(QColor(0, 0, 0)));
setRenderHints(QPainter::TextAntialiasing | QPainter::Antialiasing);
setFocusPolicy(Qt::ClickFocus);
setViewportUpdateMode(BoundingRectViewportUpdate);
connect(scene, &GameScene::sceneRectChanged, this, &GameView::updateSceneRect);
connect(scene, &GameScene::sigStartRubberBand, this, &GameView::startRubberBand);
connect(scene, &GameScene::sigResizeRubberBand, this, &GameView::resizeRubberBand);
connect(scene, &GameScene::sigStopRubberBand, this, &GameView::stopRubberBand);
connect(scene, &QGraphicsScene::selectionChanged, this, [this]() { updateSelectionCount(); });
aCloseMostRecentZoneView = new QAction(this);
connect(aCloseMostRecentZoneView, &QAction::triggered, scene, &GameScene::closeMostRecentZoneView);
addAction(aCloseMostRecentZoneView);
connect(&SettingsCache::instance().shortcuts(), &ShortcutsSettings::shortCutChanged, this,
&GameView::refreshShortcuts);
refreshShortcuts();
rubberBand = new SelectionRubberBand(QRubberBand::Rectangle, this);
const QString baseProperties = "color: white; "
"font-family: monospace; "
"background-color: rgba(0, 0, 0, 160); "
"border-radius: 3px; "
"padding: 1px 2px; "
"white-space: pre;";
const QString dragCountLabelStyle = baseProperties + "font-size: 14px; font-weight: bold;";
const QString totalCountLabelStyle = baseProperties + "font-size: 16px; font-weight: bold;";
const QString subtypeCountLabelStyle = baseProperties + "font-size: 12px;";
dragCountLabel = new QLabel(this);
dragCountLabel->setStyleSheet(dragCountLabelStyle);
dragCountLabel->hide();
dragCountLabel->raise();
totalCountLabel = new QLabel(this);
totalCountLabel->setStyleSheet(totalCountLabelStyle);
totalCountLabel->hide();
subtypeCountContainer = new QWidget(this);
subtypeCountContainer->setStyleSheet(subtypeCountLabelStyle);
subtypeCountLayout = new QGridLayout(subtypeCountContainer);
subtypeCountLayout->setContentsMargins(2, 2, 2, 2);
subtypeCountLayout->setSpacing(2);
subtypeCountContainer->hide();
}
void GameView::resizeEvent(QResizeEvent *event)
{
QGraphicsView::resizeEvent(event);
GameScene *s = dynamic_cast<GameScene *>(scene());
if (s) {
s->processViewSizeChange(event->size());
}
updateSceneRect(scene()->sceneRect());
updateSelectionCount(event->size());
}
void GameView::updateSceneRect(const QRectF &rect)
{
fitInView(rect, Qt::KeepAspectRatio);
}
void GameView::startRubberBand(const QPointF &_selectionOrigin)
{
if (!rubberBand) {
return;
}
selectionOrigin = _selectionOrigin;
rubberBand->setGeometry(QRect(mapFromScene(selectionOrigin), QSize(0, 0)));
rubberBand->show();
}
void GameView::resizeRubberBand(const QPointF &cursorPoint, int selectedCount)
{
if (!rubberBand) {
return;
}
constexpr int kLabelPaddingInPixels = 4;
QPoint cursor = cursorPoint.toPoint();
QRect rect = QRect(mapFromScene(selectionOrigin), cursor).normalized();
rubberBand->setGeometry(rect);
if (!SettingsCache::instance().getShowDragSelectionCount()) {
dragCountLabel->hide();
return;
}
if (selectedCount > 0) {
dragCountLabel->setText(QString::number(selectedCount));
dragCountLabel->adjustSize();
QSize labelSize = dragCountLabel->size();
if (rect.width() < labelSize.width() + 2 * kLabelPaddingInPixels ||
rect.height() < labelSize.height() + 2 * kLabelPaddingInPixels) {
dragCountLabel->hide();
return;
}
const int minX = rect.left() + kLabelPaddingInPixels;
const int minY = rect.top() + kLabelPaddingInPixels;
int x = qMax(minX, cursor.x() - labelSize.width() - kLabelPaddingInPixels);
int y = qMax(minY, cursor.y() - labelSize.height() - kLabelPaddingInPixels);
bool isAtTopLeftCorner = (x == minX) && (y == minY);
if (isAtTopLeftCorner) {
constexpr int kCursorClearanceInPixels = 16;
x = qMin(cursor.x() + kCursorClearanceInPixels, rect.right() - labelSize.width() - kLabelPaddingInPixels);
}
dragCountLabel->move(x, y);
dragCountLabel->show();
} else {
dragCountLabel->hide();
}
}
void GameView::stopRubberBand()
{
if (!rubberBand) {
return;
}
rubberBand->hide();
dragCountLabel->hide();
}
void GameView::refreshShortcuts()
{
aCloseMostRecentZoneView->setShortcuts(
SettingsCache::instance().shortcuts().getShortcut("Player/aCloseMostRecentZoneView"));
}
void GameView::clearSubtypeLabels()
{
QtUtils::clearLayoutRec(subtypeCountLayout);
}
QSize GameView::rebuildSubtypeLabels(const QList<SubtypeEntry> &entries)
{
clearSubtypeLabels();
const QString nameStyle = QStringLiteral("color: white; font-size: 12px; background: transparent;");
const QString countStyle =
QStringLiteral("color: white; font-size: 14px; font-weight: bold; background: transparent;");
int totalHeight = 0;
int maxNameWidth = 0;
int maxCountWidth = 0;
int row = 0;
for (const SubtypeEntry &entry : entries) {
auto *nameLabel = new QLabel(entry.name, subtypeCountContainer);
nameLabel->setStyleSheet(nameStyle);
nameLabel->setAlignment(Qt::AlignRight | Qt::AlignVCenter);
subtypeCountLayout->addWidget(nameLabel, row, 0);
auto *countLabel = new QLabel(QString::number(entry.count), subtypeCountContainer);
countLabel->setStyleSheet(countStyle);
countLabel->setAlignment(Qt::AlignRight | Qt::AlignVCenter);
subtypeCountLayout->addWidget(countLabel, row, 1);
QSize nameSize = nameLabel->sizeHint();
QSize countSize = countLabel->sizeHint();
maxNameWidth = qMax(maxNameWidth, nameSize.width());
maxCountWidth = qMax(maxCountWidth, countSize.width());
totalHeight += qMax(nameSize.height(), countSize.height());
++row;
}
int spacing = subtypeCountLayout->spacing();
int margins = subtypeCountLayout->contentsMargins().left() + subtypeCountLayout->contentsMargins().right();
int verticalMargins = subtypeCountLayout->contentsMargins().top() + subtypeCountLayout->contentsMargins().bottom();
int width = maxNameWidth + spacing + maxCountWidth + margins;
int height = totalHeight + (row - 1) * spacing + verticalMargins;
return QSize(width, height);
}
void GameView::updateSelectionCount(const QSize &viewSize)
{
constexpr int kMarginInPixels = 10;
constexpr int kSpacingBetweenLabels = 4;
int availableWidth = viewSize.isValid() ? viewSize.width() : viewport()->width();
int availableHeight = viewSize.isValid() ? viewSize.height() : viewport()->height();
int count = scene()->selectedItems().count();
if (!SettingsCache::instance().getShowTotalSelectionCount() || count <= 1) {
totalCountLabel->hide();
} else {
totalCountLabel->setText(QString::number(count));
totalCountLabel->adjustSize();
int x = availableWidth - totalCountLabel->width() - kMarginInPixels;
int y = availableHeight - totalCountLabel->height() - kMarginInPixels;
totalCountLabel->move(x, y);
totalCountLabel->show();
}
if (!SettingsCache::instance().getShowSubtypeSelectionTally() || count <= 1) {
subtypeCountContainer->hide();
return;
}
GameScene *gameScene = dynamic_cast<GameScene *>(scene());
if (!gameScene) {
subtypeCountContainer->hide();
return;
}
QList<MainTypeGroup> groups = SelectionSubtypeTally::countSubtypes(gameScene->selectedCards());
if (groups.isEmpty()) {
subtypeCountContainer->hide();
return;
}
QList<SubtypeEntry> entries;
for (const MainTypeGroup &group : groups) {
entries.append(group.subtypes);
}
if (entries.isEmpty()) {
subtypeCountContainer->hide();
return;
}
QSize containerSize = rebuildSubtypeLabels(entries);
subtypeCountContainer->resize(containerSize);
int x = availableWidth - containerSize.width() - kMarginInPixels;
int y;
if (totalCountLabel->isVisible()) {
y = totalCountLabel->y() - containerSize.height() - kSpacingBetweenLabels;
} else {
y = availableHeight - containerSize.height() - kMarginInPixels;
}
y = qMax(kMarginInPixels, y);
subtypeCountContainer->move(x, y);
subtypeCountContainer->show();
}