Cockatrice/cockatrice/src/game_graphics/board/abstract_card_drag_item.h
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[Client] Guard dragged card ghost from painting or dropping deleted cards (#7688)
* [Client] Guard dragged card ghost from painting or dropping deleted cards

* [Game] Revert handling for cards destroyed mid-drag

Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>

* [DeckView] Access pointer through QPointer in DeckViewCardDragItem

---------

Co-authored-by: sentry[bot] <39604003+sentry[bot]@users.noreply.github.com>
Co-authored-by: zeldazach <7460172+zeldazach@users.noreply.github.com>
2026-11-02 08:39:07 +01:00

62 lines
1.7 KiB
C++

/**
* @file abstract_card_drag_item.h
* @ingroup GameGraphicsCards
*/
//! \todo Document this file.
#ifndef ABSTRACTCARDDRAGITEM_H
#define ABSTRACTCARDDRAGITEM_H
#include "../card_dimensions.h"
#include "graphics_item_type.h"
#include <QGraphicsItem>
#include <QList>
#include <QObject>
#include <QPointF>
#include <QPointer>
#include <QRectF>
#include <qtmetamacros.h>
class AbstractCardItem;
class AbstractCardDragItem : public QObject, public QGraphicsItem
{
Q_OBJECT
Q_INTERFACES(QGraphicsItem)
protected:
/// Guarded pointer: the source card may be destroyed while this drag item still exists.
QPointer<AbstractCardItem> item;
QPointF hotSpot;
QList<AbstractCardDragItem *> childDrags;
public:
enum
{
Type = typeCardDrag
};
[[nodiscard]] int type() const override
{
return Type;
}
AbstractCardDragItem(AbstractCardItem *_item, const QPointF &_hotSpot, AbstractCardDragItem *parentDrag = 0);
[[nodiscard]] QRectF boundingRect() const override
{
return QRectF(0, 0, CardDimensions::WIDTH_F, CardDimensions::HEIGHT_F);
}
[[nodiscard]] QPainterPath shape() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
/// @return the source card, or nullptr if it has already been destroyed.
[[nodiscard]] AbstractCardItem *getItem() const;
[[nodiscard]] QPointF getHotSpot() const
{
return hotSpot;
}
void addChildDrag(AbstractCardDragItem *child);
virtual void updatePosition(const QPointF &cursorScenePos) = 0;
protected:
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
};
#endif