mirror of
https://github.com/Cockatrice/Cockatrice.git
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304 lines
12 KiB
C++
304 lines
12 KiB
C++
/***************************************************************************
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* Copyright (C) 2008 by Max-Wilhelm Bruker *
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* brukie@gmx.net *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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/**
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* @file window_main.h
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* @ingroup Core
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*/
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//! \todo Document this file.
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#ifndef WINDOW_H
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#define WINDOW_H
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#include "../client/lag_monitor.h"
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#include "../client/network/update/client/release_channel.h"
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#include "card_database_update/card_update_progress.h"
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#include "connection_controller/remote_connection_controller.h"
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#include <QByteArray>
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#include <QDir>
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#include <QElapsedTimer>
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#include <QList>
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#include <QLoggingCategory>
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#include <QMainWindow>
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#include <QMenu>
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#include <QProcess>
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#include <QString>
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#include <QStringList>
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#include <QUrl>
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#include <QtGlobal>
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#include <libcockatrice/network/client/abstract/abstract_client.h>
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#include <qtmetamacros.h>
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class QAction;
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class QToolButton;
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class QWidget;
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class pqTestUtility;
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struct LocalGameOptions;
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inline Q_LOGGING_CATEGORY(WindowMainLog, "window_main");
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inline Q_LOGGING_CATEGORY(WindowMainStartupLog, "window_main.startup");
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inline Q_LOGGING_CATEGORY(WindowMainStartupVersionLog, "window_main.startup.version");
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inline Q_LOGGING_CATEGORY(WindowMainStartupShortcutsLog, "window_main.startup.shortcuts");
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inline Q_LOGGING_CATEGORY(WindowMainStartupAutoconnectLog, "window_main.startup.autoconnect");
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inline Q_LOGGING_CATEGORY(CardDatabaseUpdateLog, "card_database.update");
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class DlgViewLog;
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class GameReplay;
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class LocalServer;
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class LatencyStatusWidget;
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class CardDatabaseUpdateStatusBar;
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class RemoteClient;
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class TabSupervisor;
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class WndSets;
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class DlgTipOfTheDay;
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struct ContextConnectToServer;
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class IntentUrlParser;
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class MainWindow : public QMainWindow
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{
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Q_OBJECT
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signals:
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/** @brief Emitted after the card-database update subprocess exits. */
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void cardDatabaseUpdateFinished(bool success);
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/** @brief Emitted while the card-database update subprocess runs.
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* @p progress.done/@p progress.total are byte counts for the first two stages
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* and set indices for "import". */
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void cardDatabaseUpdateProgress(const CardUpdateProgress &progress);
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public slots:
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void actCheckCardUpdates();
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void actCheckCardUpdatesBackground();
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void actCheckServerUpdates();
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void actCheckClientUpdates();
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void actConnect();
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void actExit();
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void handleCockatriceLink(const QString &url);
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private slots:
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void updateTabMenu(const QList<QMenu *> &newMenuList);
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void statusChanged(ClientStatus _status);
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void localGameEnded();
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void pixmapCacheSizeChanged(int newSizeInMBs);
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void actDisconnect();
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void actSinglePlayer();
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void actWatchReplay();
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void actFullScreen(bool checked);
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void actSettings();
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void actAbout();
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void actTips();
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void actUpdate();
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void actViewLog();
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void actOpenSettingsFolder();
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#ifdef WITH_GUI_TEST
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void actRecord();
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void actPlayRecording();
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#endif
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void actShow();
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void showWindowIfHidden();
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void onUrlChainFinished(bool connected);
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void cardUpdateError(QProcess::ProcessError err);
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void cardUpdateFinished(int exitCode, QProcess::ExitStatus exitStatus);
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void cardUpdateProgressOutput();
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void cardUpdateStandardError();
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void refreshShortcuts();
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void cardDatabaseLoadingFailed();
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void cardDatabaseNewSetsFound(int numUnknownSets, QStringList unknownSetsNames);
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void cardDatabaseAllNewSetsEnabled();
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void checkClientUpdatesFinished(bool needToUpdate, bool isCompatible, Release *release);
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void actCheckCommanderBracketDefinitionUpdates();
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void actOpenCustomFolder();
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void actOpenCustomsetsFolder();
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void actAddCustomSet();
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void actReloadCardDatabase();
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void actManageSets();
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void actEditTokens();
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void startupConfigCheck();
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void alertForcedOracleRun(const QString &version, bool isUpdate);
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void applyStartupDestination();
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void onStartupDestinationConnected(int destination, const ContextConnectToServer &serverContext);
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void startupDestinationFailed(const QString &reason);
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[[nodiscard]] bool startupDestinationConnectsToServer() const;
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void attemptStartupAutoConnect();
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private:
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static const QString appName;
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static const QStringList fileNameFilters;
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void retranslateUi();
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void createActions();
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void createMenus();
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void createTrayIcon();
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int getNextCustomSetPrefix(QDir dataDir);
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void runFirstRunWizard(bool firstRun = false);
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inline QString getCardUpdaterBinaryName()
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{
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return "oracle";
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}
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void createCardUpdateProcess(bool background = false);
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void exitCardDatabaseUpdate(bool doReload);
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/**
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* @brief Reloads the card database on a worker thread and runs checkUnknownSets() once the finished
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* snapshot has been swapped in.
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*
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* The loader never runs checkUnknownSets() itself (see main.cpp); post-update loads that can introduce
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* new sets must own the check, and it has to run after the queued snapshot swap, not on the worker.
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*/
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void reloadCardDatabaseAndCheckSets();
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/**
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* @brief Tries to bring the open card database updater window to the front.
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* @return true when the updater acknowledged the request
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*/
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bool requestCardUpdateRaise();
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/** @brief Tells the user an update is running without blocking, honoring a hidden status bar. */
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void announceCardUpdateRunning();
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/** @brief Posts a tray notification when the status bar cannot show progress. */
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void notifyCardUpdateFinishedFromTray(bool success);
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void startLocalGame(const LocalGameOptions &options);
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QList<QMenu *> tabMenus;
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QMenu *cockatriceMenu, *dbMenu, *tabsMenu, *helpMenu, *trayIconMenu;
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QAction *aAbout, *aSettings, *aShow, *aExit;
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QToolButton *settingsButton = nullptr;
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QAction *aConnect, *aDisconnect, *aRegister, *aForgotPassword, *aSinglePlayer, *aWatchReplay, *aFullScreen;
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QAction *aManageSets, *aEditTokens, *aOpenCustomFolder, *aOpenCustomsetsFolder, *aAddCustomSet,
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*aReloadCardDatabase;
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QAction *aTips, *aUpdate, *aCheckCardUpdates, *aCheckCardUpdatesBackground, *aFirstRunWizard, *aStatusBar,
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*aViewLog, *aOpenSettingsFolder;
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#ifdef WITH_GUI_TEST
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QAction *aRecord, *aPlayRecording;
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#endif
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TabSupervisor *tabSupervisor;
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IntentUrlParser *urlParser;
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WndSets *wndSets;
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ConnectionController *connectionController;
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LocalServer *localServer;
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LagMonitor lagMonitor; ///< watches the main thread for event loop stalls
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LatencyStatusWidget *latencyStatus = nullptr; ///< status bar widget with live round-trip stats and history graph
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bool bHasActivated, askedForDbUpdater;
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/**
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* How far a shutdown that was asked for has got. A close request that arrives while one is
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* already asking the user something must not be accepted - see closeEvent().
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*/
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enum class ShutdownState
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{
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Idle, ///< no shutdown has been asked for
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Confirming, ///< asking about a card database update, open games or an unsaved deck
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Accepted, ///< the close was accepted and the window is hiding
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};
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ShutdownState shutdownState = ShutdownState::Idle;
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bool skipStartupAutoConnect = false;
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bool startupAutoConnectAttempted = false;
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bool firstRunWizardActive = false;
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bool noConnect = false; ///< --no-connect: skip every startup connection
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QProcess *cardUpdateProcess;
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QByteArray cardUpdateOutputBuffer;
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QByteArray cardUpdateErrorOutput; ///< diagnostic output collected from the updater's stderr
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QByteArray cardUpdateErrorPartial; ///< incomplete trailing stderr line, kept for line-based logging
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CardUpdateStage cardUpdateLoggedStage = CardUpdateStage::Unknown; ///< stage of the last logged progress update
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QElapsedTimer cardUpdateProgressLogTimer; ///< throttles progress logging to the running stage
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CardDatabaseUpdateStatusBar *cardUpdateStatusBar = nullptr; ///< status bar widget tracking the card database update
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DlgViewLog *logviewDialog;
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GameReplay *replay;
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DlgTipOfTheDay *tip;
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QUrl connectTo;
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#ifdef WITH_GUI_TEST
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pqTestUtility *testUtility;
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#endif
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public:
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explicit MainWindow(QWidget *parent = nullptr);
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void setConnectTo(QString url)
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{
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connectTo = QUrl(QString("cockatrice://%1").arg(url));
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}
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/**
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* @brief Suppresses every startup connection: --connect, auto-connect and the
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* configured startup destination. Used by the GUI test harness so a
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* playback run never dials out.
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*/
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void setNoConnect(bool value)
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{
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noConnect = value;
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}
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// When set, the window's own startup connection (--connect or auto-connect
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// on first activation) is skipped. Used for activation launches: the intent
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// chain triggered by a cockatrice:// URL owns the connection, and letting
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// auto-connect race against it caused two connectToServer calls to tear
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// each other down. onUrlChainFinished() clears this and retries the startup
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// connection when the link's chain ended without connecting.
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void setSkipStartupAutoConnect(bool skip)
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{
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skipStartupAutoConnect = skip;
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}
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~MainWindow() override;
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RemoteClient *getRemoteClient() const
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{
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return connectionController->client();
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}
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TabSupervisor *getTabSupervisor() const
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{
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return tabSupervisor;
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}
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/**
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* @brief Closes the window so an update installer can replace the running binaries.
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* Returns true only if the shutdown actually ran (settings flushed, tabs shut down);
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* false if the close was vetoed by the user or is already in progress.
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*/
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bool closeForUpdate();
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/**
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* @brief Closes this instance because the installer asked it to over its local socket.
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*
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* The request reaches an instance hidden in the notification area or sitting on its own
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* confirmation, which is exactly where a WM_CLOSE from the installer does not. The close
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* is still the ordinary one: a clean client exits, one with unsaved work raises the same
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* confirmation the close button does, and a confirmation already up is brought to the
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* front instead of being left behind the installer.
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*/
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void requestInstallerClose();
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#ifdef WITH_GUI_TEST
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pqTestUtility *getTestUtility() const
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{
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return testUtility;
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}
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#endif
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protected:
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void closeEvent(QCloseEvent *event) override;
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void changeEvent(QEvent *event) override;
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};
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#endif
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