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* Fix local variable double declaration. Took 44 seconds * Mark functions as [[nodiscard]] Took 31 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
90 lines
1.7 KiB
C++
90 lines
1.7 KiB
C++
/**
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* @file player_menu.h
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* @ingroup GameMenusPlayers
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* @brief TODO: Document this.
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*/
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#ifndef COCKATRICE_PLAYER_MENU_H
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#define COCKATRICE_PLAYER_MENU_H
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#include "../../../interface/widgets/menus/tearoff_menu.h"
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#include "../player.h"
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#include "custom_zone_menu.h"
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#include "grave_menu.h"
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#include "hand_menu.h"
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#include "library_menu.h"
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#include "rfg_menu.h"
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#include "say_menu.h"
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#include "sideboard_menu.h"
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#include "utility_menu.h"
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#include <QMenu>
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#include <QObject>
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class CardItem;
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class PlayerMenu : public QObject
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{
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Q_OBJECT
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signals:
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void cardMenuUpdated(QMenu *cardMenu);
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public slots:
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void setMenusForGraphicItems();
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private slots:
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void refreshShortcuts();
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public:
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PlayerMenu(Player *player);
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void retranslateUi();
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QMenu *updateCardMenu(const CardItem *card);
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[[nodiscard]] QMenu *getPlayerMenu() const
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{
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return playerMenu;
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}
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[[nodiscard]] QMenu *getCountersMenu()
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{
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return countersMenu;
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}
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[[nodiscard]] LibraryMenu *getLibraryMenu() const
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{
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return libraryMenu;
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}
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[[nodiscard]] UtilityMenu *getUtilityMenu() const
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{
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return utilityMenu;
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}
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[[nodiscard]] bool getShortcutsActive() const
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{
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return shortcutsActive;
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}
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void setShortcutsActive();
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void setShortcutsInactive();
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private:
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Player *player;
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TearOffMenu *playerMenu;
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QMenu *countersMenu;
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HandMenu *handMenu;
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LibraryMenu *libraryMenu;
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SideboardMenu *sideboardMenu;
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GraveyardMenu *graveMenu;
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RfgMenu *rfgMenu;
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UtilityMenu *utilityMenu;
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SayMenu *sayMenu;
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CustomZoneMenu *customZonesMenu;
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bool shortcutsActive;
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void initSayMenu();
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};
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#endif // COCKATRICE_PLAYER_MENU_H
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