mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-04-27 07:48:01 -07:00
258 lines
7.3 KiB
C++
258 lines
7.3 KiB
C++
/***************************************************************************
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* Copyright (C) 2008 by Max-Wilhelm Bruker *
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* brukie@gmx.net *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <QtGui>
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//#include <QtOpenGL>
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#include "window_main.h"
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#include "dlg_connect.h"
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#include "dlg_settings.h"
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#include "window_deckeditor.h"
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#include "tab_supervisor.h"
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/*
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void MainWindow::playerAdded(Player *player)
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{
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menuBar()->addMenu(player->getPlayerMenu());
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connect(player, SIGNAL(toggleZoneView(Player *, QString, int)), zoneLayout, SLOT(toggleZoneView(Player *, QString, int)));
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connect(player, SIGNAL(closeZoneView(ZoneViewZone *)), zoneLayout, SLOT(removeItem(ZoneViewZone *)));
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}
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*/
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void MainWindow::statusChanged(ClientStatus _status)
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{
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switch (_status) {
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case StatusConnecting:
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emit logConnecting(client->peerName());
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break;
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case StatusDisconnected:
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tabSupervisor->stop();
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// if (game) {
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// zoneLayout->clear();
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// delete game;
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// game = 0;
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// }
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aConnect->setEnabled(true);
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aDisconnect->setEnabled(false);
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// aRestartGame->setEnabled(false);
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// aLeaveGame->setEnabled(false);
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// phasesToolbar->setActivePhase(-1);
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// phasesToolbar->hide();
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emit logDisconnected();
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break;
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case StatusLoggingIn:
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emit logConnected();
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aConnect->setEnabled(false);
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aDisconnect->setEnabled(true);
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break;
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case StatusLoggedIn: {
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tabSupervisor->start(client);
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/* if (game) {
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zoneLayout->clear();
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delete game;
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game = 0;
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}
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aRestartGame->setEnabled(false);
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aLeaveGame->setEnabled(false);
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phasesToolbar->setActivePhase(-1);
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phasesToolbar->hide();
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view->hide();
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gameSelector->enableGameList();
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chatWidget->enableChat();
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*/ break;
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}
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// case StatusPlaying: {
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/* chatWidget->disableChat();
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aRestartGame->setEnabled(true);
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aLeaveGame->setEnabled(true);
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phasesToolbar->show();
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view->show();
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break;
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}
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*/ default:
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break;
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}
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}
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// Actions
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void MainWindow::actConnect()
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{
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DlgConnect dlg(this);
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if (dlg.exec())
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client->connectToServer(dlg.getHost(), dlg.getPort(), dlg.getPlayerName(), dlg.getPassword());
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}
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void MainWindow::actDisconnect()
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{
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client->disconnectFromServer();
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}
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/*
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void MainWindow::actRestartGame()
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{
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zoneLayout->clear();
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game->restartGameDialog();
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}
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void MainWindow::actLeaveGame()
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{
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client->leaveGame();
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}
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*/
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void MainWindow::actDeckEditor()
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{
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WndDeckEditor *deckEditor = new WndDeckEditor(this);
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deckEditor->show();
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}
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void MainWindow::actFullScreen(bool checked)
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{
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if (checked)
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setWindowState(windowState() | Qt::WindowFullScreen);
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else
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setWindowState(windowState() & ~Qt::WindowFullScreen);
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}
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void MainWindow::actSettings()
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{
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DlgSettings dlg(this);
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dlg.exec();
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}
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void MainWindow::actExit()
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{
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close();
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}
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/*
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void MainWindow::actSay()
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{
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if (sayEdit->text().isEmpty())
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return;
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client->say(sayEdit->text());
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sayEdit->clear();
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}
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*/
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void MainWindow::serverTimeout()
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{
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QMessageBox::critical(this, tr("Error"), tr("Server timeout"));
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}
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void MainWindow::retranslateUi()
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{
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setWindowTitle(tr("Cockatrice"));
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aConnect->setText(tr("&Connect..."));
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aDisconnect->setText(tr("&Disconnect"));
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// aRestartGame->setText(tr("&Restart game..."));
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// aRestartGame->setShortcut(tr("F2"));
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// aLeaveGame->setText(tr("&Leave game"));
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aDeckEditor->setText(tr("&Deck editor"));
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aFullScreen->setText(tr("&Full screen"));
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aFullScreen->setShortcut(tr("Ctrl+F"));
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aSettings->setText(tr("&Settings..."));
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aExit->setText(tr("&Exit"));
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cockatriceMenu->setTitle(tr("&Cockatrice"));
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}
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void MainWindow::createActions()
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{
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aConnect = new QAction(this);
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connect(aConnect, SIGNAL(triggered()), this, SLOT(actConnect()));
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aDisconnect = new QAction(this);
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aDisconnect->setEnabled(false);
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connect(aDisconnect, SIGNAL(triggered()), this, SLOT(actDisconnect()));
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/* aRestartGame = new QAction(this);
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aRestartGame->setEnabled(false);
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connect(aRestartGame, SIGNAL(triggered()), this, SLOT(actRestartGame()));
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aLeaveGame = new QAction(this);
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aLeaveGame->setEnabled(false);
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connect(aLeaveGame, SIGNAL(triggered()), this, SLOT(actLeaveGame()));
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*/ aDeckEditor = new QAction(this);
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connect(aDeckEditor, SIGNAL(triggered()), this, SLOT(actDeckEditor()));
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aFullScreen = new QAction(this);
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aFullScreen->setCheckable(true);
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connect(aFullScreen, SIGNAL(toggled(bool)), this, SLOT(actFullScreen(bool)));
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aSettings = new QAction(this);
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connect(aSettings, SIGNAL(triggered()), this, SLOT(actSettings()));
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aExit = new QAction(this);
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connect(aExit, SIGNAL(triggered()), this, SLOT(actExit()));
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}
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void MainWindow::createMenus()
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{
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cockatriceMenu = menuBar()->addMenu(QString());
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cockatriceMenu->addAction(aConnect);
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cockatriceMenu->addAction(aDisconnect);
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cockatriceMenu->addSeparator();
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cockatriceMenu->addAction(aDeckEditor);
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cockatriceMenu->addSeparator();
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cockatriceMenu->addAction(aFullScreen);
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cockatriceMenu->addSeparator();
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cockatriceMenu->addAction(aSettings);
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cockatriceMenu->addSeparator();
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cockatriceMenu->addAction(aExit);
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}
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MainWindow::MainWindow(QWidget *parent)
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: QMainWindow(parent)
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{
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QPixmapCache::setCacheLimit(200000);
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client = new Client(this);
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tabSupervisor = new TabSupervisor;
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setCentralWidget(tabSupervisor);
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/*
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connect(this, SIGNAL(logConnecting(QString)), messageLog, SLOT(logConnecting(QString)));
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connect(this, SIGNAL(logConnected()), messageLog, SLOT(logConnected()));
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connect(this, SIGNAL(logDisconnected()), messageLog, SLOT(logDisconnected()));
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connect(client, SIGNAL(logSocketError(const QString &)), messageLog, SLOT(logSocketError(const QString &)));
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connect(client, SIGNAL(serverError(ResponseCode)), messageLog, SLOT(logServerError(ResponseCode)));
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connect(client, SIGNAL(protocolVersionMismatch(int, int)), messageLog, SLOT(logProtocolVersionMismatch(int, int)));
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connect(client, SIGNAL(protocolError()), messageLog, SLOT(logProtocolError()));
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*/
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connect(client, SIGNAL(serverTimeout()), this, SLOT(serverTimeout()));
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connect(client, SIGNAL(statusChanged(ClientStatus)), this, SLOT(statusChanged(ClientStatus)));
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createActions();
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createMenus();
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retranslateUi();
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resize(900, 700);
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}
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void MainWindow::closeEvent(QCloseEvent */*event*/)
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{
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delete tabSupervisor;
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}
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void MainWindow::changeEvent(QEvent *event)
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{
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if (event->type() == QEvent::LanguageChange)
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retranslateUi();
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QMainWindow::changeEvent(event);
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}
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