Cockatrice/cockatrice/src/game/game_state.cpp
Lukas Brübach 6d8cb36adf Don't stop/start, just start.
Took 29 minutes
2025-09-26 18:39:07 +02:00

41 lines
No EOL
1.4 KiB
C++

#include "game_state.h"
#include "abstract_game.h"
GameState::GameState(AbstractGame *parent,
int _secondsElapsed,
int _hostId,
bool _isLocalGame,
const QList<AbstractClient *> _clients,
bool _gameStateKnown,
bool _resuming,
int _currentPhase,
bool _gameClosed)
: QObject(parent), gameTimer(nullptr), secondsElapsed(_secondsElapsed), hostId(_hostId), isLocalGame(_isLocalGame),
clients(_clients), gameStateKnown(_gameStateKnown), resuming(_resuming), currentPhase(_currentPhase),
activePlayer(-1), gameClosed(_gameClosed)
{
gameTimer = new QTimer(this);
gameTimer->setInterval(1000);
connect(gameTimer, &QTimer::timeout, this, &GameState::incrementGameTime);
gameTimer->start();
}
void GameState::incrementGameTime()
{
setGameTime(++secondsElapsed);
}
void GameState::setGameTime(int _secondsElapsed)
{
secondsElapsed = _secondsElapsed;
int seconds = _secondsElapsed;
int minutes = seconds / 60;
seconds -= minutes * 60;
int hours = minutes / 60;
minutes -= hours * 60;
emit updateTimeElapsedLabel(QString::number(hours).rightJustified(2, '0') + ":" +
QString::number(minutes).rightJustified(2, '0') + ":" +
QString::number(seconds).rightJustified(2, '0'));
}