Cockatrice/cockatrice/src/game/zones/stack_zone.cpp
2024-12-31 14:08:25 -05:00

123 lines
3.6 KiB
C++

#include "stack_zone.h"
#include "../../client/ui/theme_manager.h"
#include "../../settings/cache_settings.h"
#include "../board/arrow_item.h"
#include "../cards/card_drag_item.h"
#include "../cards/card_item.h"
#include "../player/player.h"
#include "pb/command_move_card.pb.h"
#include <QPainter>
#include <QSet>
StackZone::StackZone(Player *_p, int _zoneHeight, QGraphicsItem *parent)
: SelectZone(_p, "stack", false, false, true, parent), zoneHeight(_zoneHeight)
{
connect(themeManager, SIGNAL(themeChanged()), this, SLOT(updateBg()));
updateBg();
setCacheMode(DeviceCoordinateCache);
}
void StackZone::updateBg()
{
update();
}
void StackZone::addCardImpl(CardItem *card, int x, int /*y*/)
{
// if x is negative set it to add at end
if (x < 0 || x >= cards.size()) {
x = cards.size();
}
cards.insert(x, card);
if (!cards.getContentsKnown()) {
card->setId(-1);
card->setName();
}
card->setParentItem(this);
card->resetState(true);
card->setVisible(true);
card->update();
}
QRectF StackZone::boundingRect() const
{
return QRectF(0, 0, 100, zoneHeight);
}
void StackZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
QBrush brush = themeManager->getStackBgBrush();
if (player->getZoneId() > 0) {
// If the extra image is not found, load the default one
brush = themeManager->getExtraStackBgBrush(QString::number(player->getZoneId()), brush);
}
painter->fillRect(boundingRect(), brush);
}
void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint)
{
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(player->getId());
cmd.set_target_zone(getName().toStdString());
int index;
if (cards.isEmpty()) {
index = 0;
} else {
const int cardCount = cards.size();
index = qRound(divideCardSpaceInZone(dropPoint.y(), cardCount, boundingRect().height(),
cards.at(0)->boundingRect().height(), true));
}
if (startZone == this) {
if (cards.at(index)->getId() == dragItems.at(0)->getId()) {
return;
}
}
cmd.set_x(index);
cmd.set_y(0);
for (CardDragItem *item : dragItems) {
cmd.mutable_cards_to_move()->add_card()->set_card_id(item->getId());
}
player->sendGameCommand(cmd);
}
void StackZone::reorganizeCards()
{
if (!cards.isEmpty()) {
QSet<ArrowItem *> arrowsToUpdate;
const int cardCount = cards.size();
qreal totalWidth = boundingRect().width();
qreal cardWidth = cards.at(0)->boundingRect().width();
qreal xspace = 5;
qreal x1 = xspace;
qreal x2 = totalWidth - xspace - cardWidth;
for (int i = 0; i < cardCount; i++) {
CardItem *card = cards.at(i);
qreal x = (i % 2) ? x2 : x1;
qreal y =
divideCardSpaceInZone(i, cardCount, boundingRect().height(), cards.at(0)->boundingRect().height());
card->setPos(x, y);
card->setRealZValue(i);
for (ArrowItem *item : card->getArrowsFrom()) {
arrowsToUpdate.insert(item);
}
for (ArrowItem *item : card->getArrowsTo()) {
arrowsToUpdate.insert(item);
}
}
for (ArrowItem *item : arrowsToUpdate) {
item->updatePath();
}
}
update();
}