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* [UserList] Bulk load to prevent hang on connect, fix multi-monitor positioning Took 48 minutes * Extract slot to method Took 10 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
180 lines
No EOL
6.4 KiB
C++
180 lines
No EOL
6.4 KiB
C++
#ifndef COCKATRICE_USER_INFO_POPUP_H
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#define COCKATRICE_USER_INFO_POPUP_H
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#include "../../interface/widgets/server/game_type_map.h"
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#include "user_list_painter.h"
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#include <QFrame>
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#include <QListView>
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#include <QMap>
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#include <QPixmap>
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#include <QStandardItemModel>
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#include <libcockatrice/network/server/remote/user_level.h>
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#include <libcockatrice/protocol/pb/response.pb.h>
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#include <libcockatrice/protocol/pb/serverinfo_game.pb.h>
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#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
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class AbstractClient;
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class QLabel;
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class QPushButton;
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class TabSupervisor;
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// ── Roles ─────────────────────────────────────────────────────────────────────
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namespace PopupRoles
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{
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constexpr int GameData = Qt::UserRole + 10;
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}
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// ── Header widget ─────────────────────────────────────────────────────────────
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/**
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* @class UserInfoHeaderWidget
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* @brief Paints the enlarged banner card art + circular avatar section at the
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* top of the UserInfoPopup.
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*
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* Layout mirrors UserListPainter but at a larger scale: the card art fills the
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* full width as a semi-transparent background, a bottom gradient ensures the
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* avatar and username text remain legible, and the status ring colour matches
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* the UserListPainter convention.
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*/
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class UserInfoHeaderWidget : public QWidget
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{
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Q_OBJECT
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static constexpr int HeaderHeight = 130;
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static constexpr int AvatarSize = 68;
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static constexpr int AvatarPawnSize = 46;
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static constexpr int LeftPad = 14;
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static constexpr int AvatarToTextGap = 10;
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public:
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explicit UserInfoHeaderWidget(QWidget *parent = nullptr);
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void setUserData(const ServerInfo_User &user,
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bool online,
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const QPixmap &avatar,
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const QPixmap &cardArt,
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const CardArtParams ¶ms);
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protected:
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void paintEvent(QPaintEvent *e) override;
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private:
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ServerInfo_User m_user;
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bool m_online = false;
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QPixmap m_avatar;
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QPixmap m_cardArt;
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CardArtParams m_params;
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};
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// ── Main popup ────────────────────────────────────────────────────────────────
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/**
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* @class UserInfoPopup
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* @brief Floating panel showing an enlarged user card, quick action buttons,
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* and a live scrollable games list.
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*
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* Lifecycle (mirrors DeckEditorDeckDockWidget):
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* - showForUser() — populate, position externally, call show()
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* - mouseEnteredPopup / mouseLeftPopup — caller manages hide timer
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* - closeRequested() — emitted by the internal close button
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*
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* The popup is a Qt::Tool frameless child so windowOpacity animations and
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* move() in screen coordinates work identically to CardInfoPictureEnlargedWidget.
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*
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* Action signals map 1-to-1 to UserContextMenu::exec*() methods so all action
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* logic stays in one place.
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*/
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class UserInfoPopup : public QFrame
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{
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Q_OBJECT
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static constexpr int PopupWidth = 316;
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public:
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explicit UserInfoPopup(TabSupervisor *tabSupervisor,
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AbstractClient *client,
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const QMap<QString, QPixmap> *avatarCache,
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const QMap<QString, QPixmap> *cardArtCache,
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const QMap<QString, CardArtParams> *cardArtParamsMap,
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QWidget *parent);
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/**
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* Populate the popup for @p userName and kick off a game list fetch.
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* Call show() / move() externally after this.
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*/
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void
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showForUser(const QString &userName, const ServerInfo_User &userInfo, bool online, bool isBuddy, bool isIgnored);
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void fetchGames();
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[[nodiscard]] QString currentUser() const
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{
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return m_currentUser;
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}
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/** Called when buddy/ignore status changes externally while popup is open. */
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void updateActionButtons(const ServerInfo_User &userInfo, bool online, bool isBuddy, bool isIgnored);
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/** Re-pulls the avatar/card art for the currently shown user (e.g. after it loads). */
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void refreshHeader();
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signals:
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void mouseEnteredPopup();
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void mouseLeftPopup();
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void closeRequested();
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/** Emitted when the user requests joining or spectating a game in the list. */
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void joinGameRequested(int gameId, int roomId, bool asSpectator);
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// ── Action signals — connect to UserContextMenu::exec*() ──────────────────
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void chatRequested(const QString &userName);
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void detailsRequested(const QString &userName);
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void showGamesRequested(const QString &userName);
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void addBuddyRequested(const QString &userName);
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void removeBuddyRequested(const QString &userName);
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void addIgnoreRequested(const QString &userName);
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void removeIgnoreRequested(const QString &userName);
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void banRequested(const QString &userName);
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void warnRequested(const QString &userName);
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void banHistoryRequested(const QString &userName);
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void warnHistoryRequested(const QString &userName);
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void adminNotesRequested(const QString &userName);
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void promoteToModRequested(const QString &userName);
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void demoteFromModRequested(const QString &userName);
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void promoteToJudgeRequested(const QString &userName);
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void demoteFromJudgeRequested(const QString &userName);
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protected:
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void enterEvent(QEnterEvent *e) override;
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void leaveEvent(QEvent *e) override;
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private slots:
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void refreshGames();
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void onGamesReceived(const Response &r, const QString &forUser);
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void onGamesContextMenu(const QPoint &pos);
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private:
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void buildUi();
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void rebuildActionButtons(const ServerInfo_User &userInfo, bool online, bool isBuddy, bool isIgnored);
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TabSupervisor *m_ts;
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AbstractClient *m_client;
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const QMap<QString, QPixmap> *m_avatarCache;
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const QMap<QString, QPixmap> *m_cardArtCache;
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const QMap<QString, CardArtParams> *m_cardArtParamsMap;
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QString m_currentUser;
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ServerInfo_User m_currentUserInfo;
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bool m_currentOnline = false;
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UserInfoHeaderWidget *m_header;
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QWidget *m_actionArea; ///< rebuilt per user
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QListView *m_gamesView;
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QStandardItemModel *m_gamesModel;
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QLabel *m_gamesStatus;
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QPushButton *m_closeBtn;
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QPushButton *m_refreshBtn;
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};
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#endif // COCKATRICE_USER_INFO_POPUP_H
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