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Challenge-response authentication: the client derives a scrypt verifier (RFC 7914, EVP_PBE_scrypt, N=32768, r=8, p=1) and authenticates with HMAC-SHA256(key, nonce), so neither the password nor its hash is transmitted. The stored format becomes "$scrypt$<n>$<r>$<p>$<salt>$<verifier>" and Response_PasswordSalt now carries the cost parameters. Strict servers only accept scrypt verifiers; legacy accounts are migrated after a successful login. Fix #344 for challenge-response servers: a saved profile stores the derived verifier under the password key instead of the plaintext password. The connect dialog loads it without revealing it, autoconnect passes it through, the change-password dialog no longer prefills the old password field with it, and the client only persists the verifier when "Save password" is checked. Took 3 minutes Took 1 minute Took 10 seconds Took 7 minutes
313 lines
10 KiB
C++
313 lines
10 KiB
C++
/***************************************************************************
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* Copyright (C) 2008 by Max-Wilhelm Bruker *
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* brukie@laptop *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef SERVATRICE_H
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#define SERVATRICE_H
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#include <QDateTime>
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#include <QHostAddress>
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#include <QMetaType>
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#include <QMutex>
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#include <QReadWriteLock>
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#include <QSqlDatabase>
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#include <QSslCertificate>
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#include <QSslKey>
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#include <QTcpServer>
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#include <QWebSocketServer>
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#include <libcockatrice/protocol/pb/response_report_stats.pb.h>
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#include <memory>
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#include <server.h>
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#include <utility>
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Q_DECLARE_METATYPE(QSqlDatabase)
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class QSqlQuery;
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class QTimer;
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class GameReplay;
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class Servatrice;
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class Servatrice_ConnectionPool;
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class Servatrice_DatabaseInterface;
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class AbstractServerSocketInterface;
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class IslInterface;
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class FeatureSet;
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class Servatrice_GameServer : public QTcpServer
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{
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Q_OBJECT
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private:
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Servatrice *server;
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QList<Servatrice_ConnectionPool *> connectionPools;
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public:
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Servatrice_GameServer(Servatrice *_server,
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int _numberPools,
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const QSqlDatabase &_sqlDatabase,
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QObject *parent = nullptr);
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~Servatrice_GameServer() override;
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protected:
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void incomingConnection(qintptr socketDescriptor) override;
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Servatrice_ConnectionPool *findLeastUsedConnectionPool();
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};
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class Servatrice_WebsocketGameServer : public QWebSocketServer
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{
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Q_OBJECT
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private:
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Servatrice *server;
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QList<Servatrice_ConnectionPool *> connectionPools;
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public:
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Servatrice_WebsocketGameServer(Servatrice *_server,
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int _numberPools,
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const QSqlDatabase &_sqlDatabase,
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QObject *parent = nullptr);
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~Servatrice_WebsocketGameServer() override;
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protected:
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Servatrice_ConnectionPool *findLeastUsedConnectionPool();
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protected slots:
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void onNewConnection();
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};
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class Servatrice_IslServer : public QTcpServer
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{
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Q_OBJECT
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private:
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Servatrice *server;
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QSslCertificate cert;
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QSslKey privateKey;
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public:
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Servatrice_IslServer(Servatrice *_server,
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const QSslCertificate &_cert,
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QSslKey _privateKey,
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QObject *parent = nullptr)
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: QTcpServer(parent), server(_server), cert(_cert), privateKey(std::move(_privateKey))
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{
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}
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protected:
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void incomingConnection(qintptr socketDescriptor) override;
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};
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class ServerProperties
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{
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public:
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int id;
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QSslCertificate cert;
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QString hostname;
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QHostAddress address;
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int gamePort;
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int controlPort;
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ServerProperties(int _id,
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const QSslCertificate &_cert,
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QString _hostname,
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const QHostAddress &_address,
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int _gamePort,
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int _controlPort)
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: id(_id), cert(_cert), hostname(std::move(_hostname)), address(_address), gamePort(_gamePort),
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controlPort(_controlPort)
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{
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}
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};
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class Servatrice : public Server
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{
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Q_OBJECT
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public:
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enum AuthenticationMethod
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{
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AuthenticationNone,
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AuthenticationSql,
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AuthenticationPassword
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};
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enum AuthenticationStrictness
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{
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AuthenticationLegacy,
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AuthenticationMixed,
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AuthenticationStrict
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};
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private slots:
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void statusUpdate();
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void shutdownTimeout();
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protected:
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void doSendIslMessage(const IslMessage &msg, int _serverId) override;
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private:
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enum DatabaseType
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{
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DatabaseNone,
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DatabaseMySql
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};
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AuthenticationMethod authenticationMethod;
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DatabaseType databaseType;
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QTimer *pingClock, *statusUpdateClock;
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Servatrice_GameServer *gameServer;
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Servatrice_WebsocketGameServer *websocketGameServer;
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Servatrice_IslServer *islServer;
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mutable QMutex loginMessageMutex;
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QString loginMessage;
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mutable QMutex shutdownStateMutex;
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QString dbPrefix;
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QMap<QString, bool> serverRequiredFeatureList;
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QString officialWarnings;
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Servatrice_DatabaseInterface *servatriceDatabaseInterface;
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int serverId;
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int uptime;
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QMutex txBytesMutex, rxBytesMutex;
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quint64 txBytes, rxBytes;
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QString shutdownReason;
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int shutdownMinutes;
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int nextShutdownMessageMinutes;
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QTimer *shutdownTimer;
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mutable QMutex reportStatsMutex;
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QDateTime reportStatsTimestamp;
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std::shared_ptr<const Response_ReportStats> reportStatsCache;
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static constexpr int reportStatsCacheTtlSeconds = 60;
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mutable QMutex serverListMutex;
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QList<ServerProperties> serverList;
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void updateServerList();
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QMap<int, IslInterface *> islInterfaces;
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QString getDBPrefixString() const;
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QString getDBHostNameString() const;
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QString getDBDatabaseNameString() const;
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QString getDBUserNameString() const;
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QString getDBPasswordString() const;
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QString getRoomsMethodString() const;
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QString getISLNetworkSSLCertFile() const;
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QString getISLNetworkSSLKeyFile() const;
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int getServerStatusUpdateTime() const;
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int getNumberOfTCPPools() const;
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int getServerTCPPort() const;
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int getNumberOfWebSocketPools() const;
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int getServerWebSocketPort() const;
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int getISLNetworkPort() const;
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bool getISLNetworkEnabled() const;
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bool getEnableInternalSMTPClient() const;
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QHostAddress getServerTCPHost() const;
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QHostAddress getServerWebSocketHost() const;
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public slots:
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void scheduleShutdown(const QString &reason, int minutes);
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void updateLoginMessage();
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void setRequiredFeatures(const QString &featureList);
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public:
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explicit Servatrice(QObject *parent = nullptr);
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~Servatrice() override;
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bool initServer();
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QMap<QString, bool> getServerRequiredFeatureList() const override
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{
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return serverRequiredFeatureList;
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}
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bool requiresChallengeResponseAuth() const override
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{
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return getAuthenticationStrictness() == AuthenticationStrict;
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}
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QString getServerName() const;
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QString getLoginMessage() const override
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{
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QMutexLocker locker(&loginMessageMutex);
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return loginMessage;
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}
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SessionEvent *getLoginSessionEvent() const override;
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SessionEvent *makeShutdownEvent() const;
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QString getRequiredFeatures() const override;
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QString getAuthenticationMethodString() const;
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QString getDBTypeString() const;
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QString getDbPrefix() const
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{
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return dbPrefix;
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}
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QString getEmailBlackList() const;
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QString getEmailWhiteList() const;
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AuthenticationMethod getAuthenticationMethod() const
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{
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return authenticationMethod;
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}
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AuthenticationStrictness getAuthenticationStrictness() const;
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bool permitUnregisteredUsers() const override
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{
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return authenticationMethod != AuthenticationNone;
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}
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bool getGameShouldPing() const override
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{
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return true;
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}
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bool getClientIDRequiredEnabled() const override;
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bool getRegOnlyServerEnabled() const override;
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bool getMaxUserLimitEnabled() const override;
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bool getStoreReplaysEnabled() const override;
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bool getRegistrationEnabled() const;
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bool getRequireEmailForRegistrationEnabled() const;
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bool getRequireEmailActivationEnabled() const;
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bool getEnableLogQuery() const override;
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bool getEnableForgotPassword() const;
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bool getEnableForgotPasswordChallenge() const;
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bool getEnableAudit() const;
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bool getEnableRegistrationAudit() const;
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bool getEnableForgotPasswordAudit() const;
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int getMinPasswordLength() const;
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int getIdleClientTimeout() const override;
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int getServerID() const override;
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int getMaxGameInactivityTime() const override;
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int getMaxPlayerInactivityTime() const override;
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int getClientKeepAlive() const override;
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int getMaxUsersPerAddress() const;
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int getMessageCountingInterval() const override;
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int getMaxMessageCountPerInterval() const override;
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int getMaxMessageSizePerInterval() const override;
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int getMaxGamesPerUser() const override;
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int getCommandCountingInterval() const override;
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int getMaxCommandCountPerInterval() const override;
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int getMaxUserTotal() const override;
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bool permitCreateGameAsJudge() const override;
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int getMaxTcpUserLimit() const;
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int getMaxWebSocketUserLimit() const;
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int getUsersWithAddress(const QHostAddress &address) const;
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int getMaxAccountsPerEmail() const;
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int getForgotPasswordTokenLife() const;
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QList<AbstractServerSocketInterface *> getUsersWithAddressAsList(const QHostAddress &address) const;
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void incTxBytes(quint64 num);
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void incRxBytes(quint64 num);
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void addDatabaseInterface(QThread *thread, Servatrice_DatabaseInterface *databaseInterface);
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bool islConnectionExists(int _serverId) const;
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void addIslInterface(int _serverId, IslInterface *interface);
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void removeIslInterface(int _serverId);
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QReadWriteLock islLock;
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// The moderation queue statistics are shared between all connected moderators and
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// cached briefly to avoid re-running several full-table queries on every refresh.
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std::shared_ptr<const Response_ReportStats> getCachedReportStats() const;
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void cacheReportStats(const Response_ReportStats &stats);
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QList<ServerProperties> getServerList() const;
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};
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#endif
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