Cockatrice/cockatrice/src/game/zones/view_zone.cpp
2025-01-03 19:37:18 -08:00

380 lines
12 KiB
C++

#include "view_zone.h"
#include "../../server/pending_command.h"
#include "../cards/card_database.h"
#include "../cards/card_drag_item.h"
#include "../cards/card_item.h"
#include "../player/player.h"
#include "pb/command_dump_zone.pb.h"
#include "pb/command_move_card.pb.h"
#include "pb/response_dump_zone.pb.h"
#include "pb/serverinfo_card.pb.h"
#include <QBrush>
#include <QDebug>
#include <QGraphicsSceneWheelEvent>
#include <QPainter>
#include <QtMath>
/**
* @param _p the player that the cards are revealed to.
* @param _origZone the zone the cards were revealed from.
* @param _revealZone if false, the cards will be face down.
* @param _writeableRevealZone whether the player can interact with the revealed cards.
* @param parent the parent QGraphicsWidget containing the reveal zone
*/
ZoneViewZone::ZoneViewZone(Player *_p,
CardZone *_origZone,
int _numberCards,
bool _revealZone,
bool _writeableRevealZone,
QGraphicsItem *parent,
bool _isReversed)
: SelectZone(_p, _origZone->getName(), false, false, true, parent, true), bRect(QRectF()), minRows(0),
numberCards(_numberCards), origZone(_origZone), revealZone(_revealZone),
writeableRevealZone(_writeableRevealZone), groupBy(CardList::NoSort), sortBy(CardList::NoSort),
isReversed(_isReversed), firstCardId(-1), previousOrigSize(-1)
{
if (!(revealZone && !writeableRevealZone)) {
origZone->getViews().append(this);
}
}
ZoneViewZone::~ZoneViewZone()
{
emit beingDeleted();
qDebug("ZoneViewZone destructor");
if (!(revealZone && !writeableRevealZone)) {
origZone->getViews().removeOne(this);
}
}
QRectF ZoneViewZone::boundingRect() const
{
return bRect;
}
void ZoneViewZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
QBrush windowBrush(QColor(240, 240, 240));
windowBrush.setColor(windowBrush.color().darker(150));
painter->fillRect(boundingRect(), windowBrush);
}
void ZoneViewZone::initializeCards(const QList<const ServerInfo_Card *> &cardList)
{
if (!cardList.isEmpty()) {
for (int i = 0; i < cardList.size(); ++i)
addCard(new CardItem(player, this, QString::fromStdString(cardList[i]->name()),
QString::fromStdString(cardList[i]->provider_id()), cardList[i]->id(), revealZone),
false, i);
reorganizeCards();
} else if (!origZone->contentsKnown()) {
Command_DumpZone cmd;
cmd.set_player_id(player->getId());
cmd.set_zone_name(name.toStdString());
cmd.set_number_cards(numberCards);
cmd.set_is_reversed(isReversed);
PendingCommand *pend = player->prepareGameCommand(cmd);
connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this,
SLOT(zoneDumpReceived(const Response &)));
player->sendGameCommand(pend);
} else {
const CardList &c = origZone->getCards();
int number = numberCards == -1 ? c.size() : (numberCards < c.size() ? numberCards : c.size());
for (int i = 0; i < number; i++) {
CardItem *card = c.at(i);
addCard(new CardItem(player, this, card->getName(), card->getProviderId(), card->getId(), revealZone),
false, i);
}
reorganizeCards();
}
}
void ZoneViewZone::zoneDumpReceived(const Response &r)
{
const Response_DumpZone &resp = r.GetExtension(Response_DumpZone::ext);
const int respCardListSize = resp.zone_info().card_list_size();
for (int i = 0; i < respCardListSize; ++i) {
const ServerInfo_Card &cardInfo = resp.zone_info().card_list(i);
auto cardName = QString::fromStdString(cardInfo.name());
auto cardProviderId = QString::fromStdString(cardInfo.provider_id());
auto *card = new CardItem(player, this, cardName, cardProviderId, cardInfo.id(), revealZone, this);
cards.insert(i, card);
if (i == 0) {
firstCardId = cardInfo.id();
}
}
previousOrigSize = origZone->getCards().size();
updateCardIds(INITIALIZE, -1);
reorganizeCards();
emit cardCountChanged();
}
void ZoneViewZone::updateCardIds(CardAction action, int index)
{
int cardCount = cards.size();
if (!origZone->contentsKnown()) {
if (cards.isEmpty()) {
return;
}
auto startId = isReversed ? cards.first()->getId() : 0;
if (isReversed) {
if (cards.first()->getId() != firstCardId) {
startId -= 1;
}
qDebug() << "TRACK" << "action" << action << "index" << index << "startId" << startId;
switch (action) {
case INITIALIZE:
break;
case ADD_CARD:
if (index > startId) {
startId += 1;
}
break;
case REMOVE_CARD:
startId -= 1;
break;
}
/*if (cards.first()->getId() != firstCardId) {
startId -= 1;
}
if (origZone->getCards().size() != previousOrigSize) {
qDebug() << "TRACK origZoneSize changed" << "orig" << origZone->getCards().size() << "prev"
<< previousOrigSize;
previousOrigSize = origZone->getCards().size();
}*/
}
for (int i = 0; i < cardCount; ++i) {
cards[i]->setId(i + startId);
}
}
}
// Because of boundingRect(), this function must not be called before the zone was added to a scene.
void ZoneViewZone::reorganizeCards()
{
CardList cardsToDisplay(cards);
// sort cards
QList<CardList::SortOption> sortOptions;
if (groupBy != CardList::NoSort) {
sortOptions << groupBy;
}
if (sortBy != CardList::NoSort) {
sortOptions << sortBy;
// implicitly sort by name at the end so that cards with the same name appear together
if (sortBy != CardList::SortByName) {
sortOptions << CardList::SortByName;
}
}
cardsToDisplay.sortBy(sortOptions);
// position cards
GridSize gridSize;
if (pileView) {
gridSize = positionCardsForDisplay(cardsToDisplay, groupBy);
} else {
gridSize = positionCardsForDisplay(cardsToDisplay);
}
// determine bounding rect
qreal aleft = 0;
qreal atop = 0;
qreal awidth = gridSize.cols * CARD_WIDTH + (CARD_WIDTH / 2) + HORIZONTAL_PADDING;
qreal aheight = (gridSize.rows * CARD_HEIGHT) / 3 + CARD_HEIGHT * 1.3;
optimumRect = QRectF(aleft, atop, awidth, aheight);
updateGeometry();
emit optimumRectChanged();
}
/**
* @brief Sets the position of each card to the proper position for the view
*
* @param cards The cards to reposition. Will modify the cards in the list.
* @param pileOption Property used to group cards for the piles. Expects `cards` to be sorted by that property. Pass in
* NoSort to not make piles.
*
* @returns The number of rows and columns to display
*/
ZoneViewZone::GridSize ZoneViewZone::positionCardsForDisplay(CardList &cards, CardList::SortOption pileOption)
{
int cardCount = cards.size();
if (pileOption != CardList::NoSort) {
int row = 0;
int col = 0;
int longestRow = 0;
QString lastColumnProp;
const auto extractor = CardList::getExtractorFor(pileOption);
for (int i = 0; i < cardCount; i++) {
CardItem *c = cards.at(i);
QString columnProp = extractor(c);
if (i) { // if not the first card
if (columnProp == lastColumnProp)
row++; // add below current card
else { // if no match then move card to next column
col++;
row = 0;
}
}
lastColumnProp = columnProp;
qreal x = col * CARD_WIDTH;
qreal y = row * CARD_HEIGHT / 3;
c->setPos(HORIZONTAL_PADDING + x, VERTICAL_PADDING + y);
c->setRealZValue(i);
longestRow = qMax(row, longestRow);
}
// +1 because the row/col variables used in the calculations are 0-indexed but
// GridSize expects the actual row/col count
return GridSize{longestRow + 1, qMax(col + 1, 3)};
} else {
int cols = qBound(1, qFloor(qSqrt((double)cardCount / 2)), 7);
int rows = qMax(qCeil((double)cardCount / cols), 1);
if (minRows == 0) {
minRows = rows;
} else if (rows < minRows) {
rows = minRows;
cols = qCeil((double)cardCount / minRows);
}
if (cols < 2)
cols = 2;
qDebug() << "reorganizeCards: rows=" << rows << "cols=" << cols;
for (int i = 0; i < cardCount; i++) {
CardItem *c = cards.at(i);
qreal x = (i / rows) * CARD_WIDTH;
qreal y = (i % rows) * CARD_HEIGHT / 3;
c->setPos(HORIZONTAL_PADDING + x, VERTICAL_PADDING + y);
c->setRealZValue(i);
}
return GridSize{rows, qMax(cols, 1)};
}
}
void ZoneViewZone::setGroupBy(CardList::SortOption _groupBy)
{
groupBy = _groupBy;
reorganizeCards();
}
void ZoneViewZone::setSortBy(CardList::SortOption _sortBy)
{
sortBy = _sortBy;
reorganizeCards();
}
void ZoneViewZone::setPileView(int _pileView)
{
pileView = _pileView;
reorganizeCards();
}
void ZoneViewZone::addCardImpl(CardItem *card, int x, int /*y*/)
{
// if x is negative set it to add at end
if (x < 0 || x >= cards.size()) {
x = cards.size();
}
if (isReversed) {
if (x != 0) {
cards.append(card);
} else {
return;
}
} else {
cards.insert(x, card);
}
card->setParentItem(this);
card->update();
updateCardIds(ADD_CARD, x);
reorganizeCards();
}
void ZoneViewZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
CardZone *startZone,
const QPoint & /*dropPoint*/)
{
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(player->getId());
cmd.set_target_zone(getName().toStdString());
cmd.set_x(0);
cmd.set_y(0);
cmd.set_is_reversed(isReversed);
for (int i = 0; i < dragItems.size(); ++i)
cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
player->sendGameCommand(cmd);
}
void ZoneViewZone::removeCard(const int position)
{
if (isReversed) {
int bottomPos = position - cards.first()->getId();
if (bottomPos < 0 || bottomPos >= cards.size()) {
updateCardIds(REMOVE_CARD, bottomPos);
reorganizeCards();
return;
}
}
if (position >= cards.size()) {
return;
}
CardItem *card = cards.takeAt(position);
card->deleteLater();
updateCardIds(REMOVE_CARD, position);
reorganizeCards();
}
void ZoneViewZone::setGeometry(const QRectF &rect)
{
prepareGeometryChange();
setPos(rect.x(), rect.y());
bRect = QRectF(0, 0, rect.width(), rect.height());
}
QSizeF ZoneViewZone::sizeHint(Qt::SizeHint /*which*/, const QSizeF & /*constraint*/) const
{
return optimumRect.size();
}
void ZoneViewZone::setWriteableRevealZone(bool _writeableRevealZone)
{
if (writeableRevealZone && !_writeableRevealZone) {
origZone->getViews().append(this);
} else if (!writeableRevealZone && _writeableRevealZone) {
origZone->getViews().removeOne(this);
}
writeableRevealZone = _writeableRevealZone;
}
void ZoneViewZone::wheelEvent(QGraphicsSceneWheelEvent *event)
{
emit wheelEventReceived(event);
}