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* [Game][Player] Pull out graphics_items out of player_logic Took 25 seconds Took 9 minutes * [Game] Move graphics files into game_graphics Took 1 minute Took 2 minutes Took 23 seconds Took 1 minute Took 2 seconds * Include. Took 4 minutes Took 3 minutes Took 4 minutes Took 1 minute Took 3 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
109 lines
4.7 KiB
C++
109 lines
4.7 KiB
C++
/**
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* @file message_log_widget.h
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* @ingroup GameWidgets
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*/
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//! \todo Document this file.
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#ifndef MESSAGELOGWIDGET_H
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#define MESSAGELOGWIDGET_H
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#include "../../game/zones/card_zone_logic.h"
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#include "../../interface/widgets/server/chat_view/chat_view.h"
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class AbstractGame;
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class CardItem;
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class GameEventContext;
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class PlayerLogic;
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class PlayerEventHandler;
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class MessageLogWidget : public ChatView
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{
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Q_OBJECT
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private:
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enum MessageContext
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{
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MessageContext_None,
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MessageContext_MoveCard,
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MessageContext_Mulligan
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};
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MessageContext currentContext;
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QString messagePrefix, messageSuffix;
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static QPair<QString, QString> getFromStr(CardZoneLogic *zone, QString cardName, int position, bool ownerChange);
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public:
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void connectToPlayerEventHandler(PlayerEventHandler *player);
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MessageLogWidget(TabSupervisor *_tabSupervisor, AbstractGame *_game, QWidget *parent = nullptr);
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public slots:
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void containerProcessingDone();
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void containerProcessingStarted(const GameEventContext &context);
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void logAlwaysRevealTopCard(PlayerLogic *player, CardZoneLogic *zone, bool reveal);
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void logAlwaysLookAtTopCard(PlayerLogic *player, CardZoneLogic *zone, bool reveal);
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void logAttachCard(PlayerLogic *player, QString cardName, PlayerLogic *targetPlayer, QString targetCardName);
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void logConcede(int playerId);
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void logUnconcede(int playerId);
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void logConnectionStateChanged(PlayerLogic *player, bool connectionState);
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void logCreateArrow(PlayerLogic *player,
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PlayerLogic *startPlayer,
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QString startCard,
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PlayerLogic *targetPlayer,
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QString targetCard,
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bool playerTarget);
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void logCreateToken(PlayerLogic *player, QString cardName, QString pt, bool faceDown);
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void logDeckSelect(PlayerLogic *player, QString deckHash, int sideboardSize);
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void logDestroyCard(PlayerLogic *player, QString cardName);
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void logDrawCards(PlayerLogic *player, int number, bool deckIsEmpty);
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void logDumpZone(PlayerLogic *player, CardZoneLogic *zone, int numberCards, bool isReversed = false);
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void logFlipCard(PlayerLogic *player, QString cardName, bool faceDown);
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void logGameClosed();
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void logGameStart();
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void logGameFlooded();
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void logJoin(PlayerLogic *player);
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void logJoinSpectator(QString name);
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void logKicked();
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void logLeave(PlayerLogic *player, QString reason);
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void logLeaveSpectator(QString name, QString reason);
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void logNotReadyStart(PlayerLogic *player);
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void logMoveCard(PlayerLogic *player,
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CardItem *card,
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CardZoneLogic *startZone,
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int oldX,
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CardZoneLogic *targetZone,
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int newX);
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void logMulligan(PlayerLogic *player, int number);
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void logReplayStarted(int gameId);
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void logReadyStart(PlayerLogic *player);
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void logRevealCards(PlayerLogic *player,
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CardZoneLogic *zone,
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int cardId,
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QString cardName,
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PlayerLogic *otherPlayer,
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bool faceDown,
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int amount,
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bool isLentToAnotherPlayer);
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void logReverseTurn(PlayerLogic *player, bool reversed);
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void logRollDie(PlayerLogic *player, int sides, const QList<uint> &rolls);
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void logSay(PlayerLogic *player, QString message);
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void logSetActivePhase(int phase);
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void logSetActivePlayer(PlayerLogic *player);
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void logSetAnnotation(PlayerLogic *player, CardItem *card, QString newAnnotation);
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void logSetCardCounter(PlayerLogic *player, QString cardName, int counterId, int value, int oldValue);
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void logSetCounter(PlayerLogic *player, QString counterName, int value, int oldValue);
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void logSetDoesntUntap(PlayerLogic *player, CardItem *card, bool doesntUntap);
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void logSetPT(PlayerLogic *player, CardItem *card, QString newPT);
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void logSetSideboardLock(PlayerLogic *player, bool locked);
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void logSetTapped(PlayerLogic *player, CardItem *card, bool tapped);
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void logShuffle(PlayerLogic *player, CardZoneLogic *zone, int start, int end);
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void logSpectatorSay(const ServerInfo_User &spectator, QString message);
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void logUnattachCard(PlayerLogic *player, QString cardName);
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void logUndoDraw(PlayerLogic *player, QString cardName);
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void logUndoDrawFailed(PlayerLogic *player);
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void setContextJudgeName(QString player);
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void appendHtmlServerMessage(const QString &html,
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bool optionalIsBold = false,
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QString optionalFontColor = QString()) override;
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};
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#endif
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