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* [Settings] Split cache_settings into multiple files Took 9 minutes Took 4 minutes * [Settings] Fwd declare settings classes in cache_settings Took 15 minutes * Fix oracle includes. Took 8 minutes * Address comments, fix windows CI Took 8 minutes * fix copy constructor visibility Took 3 minutes * lint Took 2 minutes * Fix native format tests. Took 5 minutes * Remove test header guard Took 4 seconds * Remove tests invalid in CI environ Took 24 seconds * Adjust to rebase. Took 11 minutes * Change settings file name. Took 8 minutes --------- Co-authored-by: Lukas Brübach <lukas.bruebach@bdosecurity.de> Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
55 lines
2.3 KiB
C++
55 lines
2.3 KiB
C++
#ifndef GAME_SETTINGS_H
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#define GAME_SETTINGS_H
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#include "settings_manager.h"
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#include <libcockatrice/interfaces/interface_game_settings_provider.h>
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class GameSettings : public SettingsManager, public IGameSettingsProvider
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{
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Q_OBJECT
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friend class SettingsCache;
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public:
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[[nodiscard]] QString getGameDescription() const override;
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[[nodiscard]] int getMaxPlayers() const override;
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[[nodiscard]] QString getGameTypes() const override;
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[[nodiscard]] bool getOnlyBuddies() const override;
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[[nodiscard]] bool getOnlyRegistered() const override;
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[[nodiscard]] bool getSpectatorsAllowed() const override;
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[[nodiscard]] bool getSpectatorsNeedPassword() const override;
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[[nodiscard]] bool getSpectatorsCanTalk() const override;
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[[nodiscard]] bool getSpectatorsCanSeeEverything() const override;
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[[nodiscard]] bool getCreateGameAsSpectator() const override;
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[[nodiscard]] int getDefaultStartingLifeTotal() const override;
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[[nodiscard]] bool getShareDecklistsOnLoad() const override;
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[[nodiscard]] bool getRememberGameSettings() const override;
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[[nodiscard]] bool getLocalGameRememberSettings() const override;
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[[nodiscard]] int getLocalGameMaxPlayers() const override;
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[[nodiscard]] int getLocalGameStartingLifeTotal() const override;
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void setGameDescription(const QString &_gameDescription);
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void setMaxPlayers(int _maxPlayers);
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void setGameTypes(const QString &_gameTypes);
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void setOnlyBuddies(bool _onlyBuddies);
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void setOnlyRegistered(bool _onlyRegistered);
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void setSpectatorsAllowed(bool _spectatorsAllowed);
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void setSpectatorsNeedPassword(bool _spectatorsNeedPassword);
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void setSpectatorsCanTalk(bool _spectatorsCanTalk);
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void setSpectatorsCanSeeEverything(bool _spectatorsCanSeeEverything);
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void setCreateGameAsSpectator(bool _createGameAsSpectator);
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void setDefaultStartingLifeTotal(int _defaultStartingLifeTotal);
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void setShareDecklistsOnLoad(bool _shareDecklistsOnLoad);
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void setRememberGameSettings(bool _rememberGameSettings);
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void setLocalGameRememberSettings(bool value);
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void setLocalGameMaxPlayers(int value);
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void setLocalGameStartingLifeTotal(int value);
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public:
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explicit GameSettings(const QString &settingPath, QObject *parent = nullptr);
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private:
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GameSettings(const GameSettings & /*other*/);
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};
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#endif // GAME_SETTINGS_H
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