mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-26 00:23:55 -07:00
- Initialize commandZoneGraphicsItem to nullptr so the pervasive null
checks have defined behavior before initializeZones() runs
- Remove unused getTaxCounterWidgets()
- Enforce the "reset tax to 0 before deactivating" invariant server-side
in cmdSetCounterActive, not just in the UI
- Hide tax increment/decrement menu actions at their bounds (0 and
MAX_COUNTER_VALUE) to avoid sending no-op commands
- Drop redundant/inconsistent toggle labels from CommandZoneMenu::
retranslateUi(); updateTaxCounterActionStates() owns them
- Add default=-1 to Event_SetCounterActive.counter_id for parity with
Command_SetCounterActive
174 lines
4.6 KiB
C++
174 lines
4.6 KiB
C++
/**
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* @file player_graphics_item.h
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* @ingroup GameGraphicsPlayers
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*/
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//! \todo Document this file.
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#ifndef COCKATRICE_PLAYER_GRAPHICS_ITEM_H
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#define COCKATRICE_PLAYER_GRAPHICS_ITEM_H
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#include "../../game/player/player_logic.h"
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#include "../board/abstract_counter.h"
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#include "../game_scene.h"
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#include <QGraphicsObject>
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class CommandZone;
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class HandZone;
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class PileZone;
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class PlayerDialogs;
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class PlayerMenu;
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class PlayerTarget;
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class StackZone;
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class TableZone;
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class ZoneViewZone;
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class PlayerGraphicsItem : public QGraphicsObject
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{
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Q_OBJECT
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public:
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enum
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{
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Type = typeOther
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};
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int type() const override
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{
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return Type;
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}
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static constexpr int counterAreaWidth = 55;
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explicit PlayerGraphicsItem(PlayerLogic *player);
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void initializeZones();
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[[nodiscard]] QRectF boundingRect() const override;
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qreal getMinimumWidth() const;
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
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void processSceneSizeChange(int newPlayerWidth);
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void setMirrored(bool _mirrored);
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bool getMirrored() const
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{
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return mirrored;
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}
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GameScene *getGameScene() const
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{
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return static_cast<GameScene *>(scene());
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}
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PlayerLogic *getLogic() const
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{
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return player;
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}
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[[nodiscard]] PlayerMenu *getPlayerMenu() const
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{
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return playerMenu;
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}
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PlayerArea *getPlayerArea() const
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{
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return playerArea;
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}
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PlayerTarget *getPlayerTarget() const
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{
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return playerTarget;
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}
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CardZone *getZoneGraphicsItem(const QString &name) const
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{
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return zoneGraphicsItems.value(name, nullptr);
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}
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[[nodiscard]] PileZone *getDeckZoneGraphicsItem() const
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{
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return deckZoneGraphicsItem;
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}
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[[nodiscard]] PileZone *getSideboardZoneGraphicsItem() const
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{
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return sideboardGraphicsItem;
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}
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[[nodiscard]] PileZone *getGraveyardZoneGraphicsItem() const
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{
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return graveyardZoneGraphicsItem;
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}
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[[nodiscard]] PileZone *getRfgZoneGraphicsItem() const
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{
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return rfgZoneGraphicsItem;
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}
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[[nodiscard]] TableZone *getTableZoneGraphicsItem() const
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{
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return tableZoneGraphicsItem;
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}
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[[nodiscard]] StackZone *getStackZoneGraphicsItem() const
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{
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return stackZoneGraphicsItem;
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}
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[[nodiscard]] HandZone *getHandZoneGraphicsItem() const
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{
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return handZoneGraphicsItem;
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}
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/** @brief Returns the command zone graphics item. */
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[[nodiscard]] CommandZone *getCommandZoneGraphicsItem() const
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{
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return commandZoneGraphicsItem;
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}
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/** @brief Returns the counter widget for the given counter ID, or nullptr if not found. */
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[[nodiscard]] AbstractCounter *getCounterWidget(int counterId) const
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{
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return counterWidgets.value(counterId, nullptr);
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}
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/** @brief Returns the tax counter if it exists and is active, or nullptr otherwise. */
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[[nodiscard]] AbstractCounter *getTaxCounterIfActive(int counterId) const;
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public slots:
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void onPlayerActiveChanged(bool _active);
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void onCustomZoneAdded(QString customZoneName);
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void onCounterAdded(CounterState *state);
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void onCounterRemoved(int counterId);
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void rearrangeCounters();
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void retranslateUi();
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/** @brief Shows or hides the command zone and rearranges dependent zones. */
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void setCommandZoneVisible(bool visible);
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signals:
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void sizeChanged();
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void playerCountChanged();
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void mirroredChanged(bool isMirrored);
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void cardInfoRequested(const CardRef &cardRef);
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private:
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PlayerLogic *player;
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PlayerMenu *playerMenu;
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PlayerDialogs *playerDialogs;
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PlayerArea *playerArea;
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PlayerTarget *playerTarget;
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QMap<int, AbstractCounter *> counterWidgets;
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QMap<QString, CardZone *> zoneGraphicsItems;
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PileZone *deckZoneGraphicsItem;
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PileZone *sideboardGraphicsItem;
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PileZone *graveyardZoneGraphicsItem;
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PileZone *rfgZoneGraphicsItem;
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TableZone *tableZoneGraphicsItem;
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StackZone *stackZoneGraphicsItem;
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HandZone *handZoneGraphicsItem;
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CommandZone *commandZoneGraphicsItem = nullptr;
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QRectF bRect;
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bool mirrored;
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bool handVisible = false;
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/** @brief Returns the command zone's display height, or 0 if hidden. */
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[[nodiscard]] qreal totalCommandZoneHeight() const;
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/** @brief Positions the command and stack zones vertically starting from base, updating base.y. */
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void positionCommandAndStackZones(const QPointF &base);
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private slots:
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void updateBoundingRect();
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void rearrangeZones();
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};
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#endif // COCKATRICE_PLAYER_GRAPHICS_ITEM_H
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