mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-11-09 11:33:25 -08:00
Some checks are pending
Build Desktop / Configure (push) Waiting to run
Build Desktop / Debian 13 (push) Blocked by required conditions
Build Desktop / Debian 12 (push) Blocked by required conditions
Build Desktop / Fedora 44 (push) Blocked by required conditions
Build Desktop / Fedora 43 (push) Blocked by required conditions
Build Desktop / Servatrice_Debian 12 (push) Blocked by required conditions
Build Desktop / Ubuntu 26.04 (push) Blocked by required conditions
Build Desktop / Ubuntu 24.04 (push) Blocked by required conditions
Build Desktop / Arch (push) Blocked by required conditions
Build Desktop / macOS 14 (push) Blocked by required conditions
Build Desktop / macOS 15 (push) Blocked by required conditions
Build Desktop / macOS 13 Intel (push) Blocked by required conditions
Build Desktop / macOS 15 Debug (push) Blocked by required conditions
Build Desktop / Windows 10 (push) Blocked by required conditions
Build Docker Image / amd64 & arm64 (push) Waiting to run
* [Game][Player] Pull out graphics_items out of player_logic Took 25 seconds Took 9 minutes * [Game] Move graphics files into game_graphics Took 1 minute Took 2 minutes Took 23 seconds Took 1 minute Took 2 seconds * Include. Took 4 minutes Took 3 minutes Took 4 minutes Took 1 minute Took 3 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
32 lines
1.1 KiB
C++
32 lines
1.1 KiB
C++
/**
|
|
* @file abstract_player_component.h
|
|
* @ingroup GameMenusPlayers
|
|
* @brief Polymorphic interface for player-bound UI components managed by PlayerMenu.
|
|
*/
|
|
|
|
#ifndef COCKATRICE_ABSTRACT_PLAYER_COMPONENT_H
|
|
#define COCKATRICE_ABSTRACT_PLAYER_COMPONENT_H
|
|
|
|
/**
|
|
* @brief Interface for player-bound UI components that need shortcut and translation lifecycle management.
|
|
*
|
|
* Not a QObject — avoids diamond inheritance with Qt's MOC. Each concrete component
|
|
* inherits QObject through its Qt base class (QMenu, TearOffMenu, QGraphicsItem, etc.)
|
|
* and this interface through regular multiple inheritance.
|
|
*/
|
|
class AbstractPlayerComponent
|
|
{
|
|
public:
|
|
virtual ~AbstractPlayerComponent() = default;
|
|
|
|
/** @brief Bind keyboard shortcuts. Called when this player gains focus. */
|
|
virtual void setShortcutsActive() = 0;
|
|
|
|
/** @brief Unbind keyboard shortcuts. Called when this player loses focus. */
|
|
virtual void setShortcutsInactive() = 0;
|
|
|
|
/** @brief Retranslate all user-visible strings. Called on language change. */
|
|
virtual void retranslateUi() = 0;
|
|
};
|
|
|
|
#endif // COCKATRICE_ABSTRACT_PLAYER_COMPONENT_H
|