Cockatrice/cockatrice/src/game_graphics/player/menu/abstract_player_component.h
BruebachL da4ba222c0
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[Game] Move graphics out of game and into game_graphics (#6928)
* [Game][Player] Pull out graphics_items out of player_logic

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* [Game] Move graphics files into game_graphics

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* Include.

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-06-09 09:51:13 +02:00

32 lines
1.1 KiB
C++

/**
* @file abstract_player_component.h
* @ingroup GameMenusPlayers
* @brief Polymorphic interface for player-bound UI components managed by PlayerMenu.
*/
#ifndef COCKATRICE_ABSTRACT_PLAYER_COMPONENT_H
#define COCKATRICE_ABSTRACT_PLAYER_COMPONENT_H
/**
* @brief Interface for player-bound UI components that need shortcut and translation lifecycle management.
*
* Not a QObject — avoids diamond inheritance with Qt's MOC. Each concrete component
* inherits QObject through its Qt base class (QMenu, TearOffMenu, QGraphicsItem, etc.)
* and this interface through regular multiple inheritance.
*/
class AbstractPlayerComponent
{
public:
virtual ~AbstractPlayerComponent() = default;
/** @brief Bind keyboard shortcuts. Called when this player gains focus. */
virtual void setShortcutsActive() = 0;
/** @brief Unbind keyboard shortcuts. Called when this player loses focus. */
virtual void setShortcutsInactive() = 0;
/** @brief Retranslate all user-visible strings. Called on language change. */
virtual void retranslateUi() = 0;
};
#endif // COCKATRICE_ABSTRACT_PLAYER_COMPONENT_H