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https://github.com/Cockatrice/Cockatrice.git
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* Support getting a user's password salt via initial websocket connection (added to Event_ServerIdentification) * Nonsense stuff to figure out later * move passwordhasher to correct location * protobuf changes * add ext to protobuf * implement request password salt server side * add supportspasswordhash to server identification * check backwards compatibility * reset some changes to master * implement get password salt client side * implement checking hashed passwords on server login * check for registration requirement on getting password salt * properly check password salt response and show errors * remove unused property * add password salt to list of response types Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
#ifndef LOCALSERVER_H
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#define LOCALSERVER_H
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#include "server.h"
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#include "server_database_interface.h"
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class LocalServerInterface;
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class LocalServer : public Server
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{
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Q_OBJECT
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public:
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LocalServer(QObject *parent = nullptr);
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~LocalServer();
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LocalServerInterface *newConnection();
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};
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class LocalServer_DatabaseInterface : public Server_DatabaseInterface
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{
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Q_OBJECT
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private:
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LocalServer *localServer;
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protected:
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ServerInfo_User getUserData(const QString &name, bool withId = false);
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public:
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LocalServer_DatabaseInterface(LocalServer *_localServer);
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AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler,
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const QString &user,
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const QString &password,
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const QString &clientId,
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QString &reasonStr,
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int &secondsLeft,
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bool passwordNeedsHash);
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int getNextGameId()
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{
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return localServer->getNextLocalGameId();
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}
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int getNextReplayId()
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{
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return -1;
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}
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int getActiveUserCount(QString /* connectionType */)
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{
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return 0;
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}
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};
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#endif
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