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* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
#ifndef DECK_LOADER_H
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#define DECK_LOADER_H
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#include "decklist.h"
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class DeckLoader : public DeckList
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{
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Q_OBJECT
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signals:
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void deckLoaded();
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public:
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enum FileFormat
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{
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PlainTextFormat,
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CockatriceFormat
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};
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static const QStringList fileNameFilters;
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private:
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QString lastFileName;
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FileFormat lastFileFormat;
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int lastRemoteDeckId;
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public:
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DeckLoader();
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DeckLoader(const QString &nativeString);
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DeckLoader(const DeckList &other);
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DeckLoader(const DeckLoader &other);
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const QString &getLastFileName() const
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{
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return lastFileName;
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}
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FileFormat getLastFileFormat() const
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{
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return lastFileFormat;
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}
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int getLastRemoteDeckId() const
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{
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return lastRemoteDeckId;
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}
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static FileFormat getFormatFromName(const QString &fileName);
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bool loadFromFile(const QString &fileName, FileFormat fmt);
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bool loadFromRemote(const QString &nativeString, int remoteDeckId);
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bool saveToFile(const QString &fileName, FileFormat fmt);
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QString exportDeckToDecklist();
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// overload
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bool saveToStream_Plain(QTextStream &out, bool addComments = true);
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protected:
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void saveToStream_DeckHeader(QTextStream &out);
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void saveToStream_DeckZone(QTextStream &out, const InnerDecklistNode *zoneNode, bool addComments = true);
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void saveToStream_DeckZoneCards(QTextStream &out,
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const InnerDecklistNode *zoneNode,
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QList<DecklistCardNode *> cards,
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bool addComments = true);
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[[nodiscard]] QString getCardZoneFromName(QString cardName, QString currentZoneName) override;
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[[nodiscard]] QString getCompleteCardName(const QString &cardName) const override;
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};
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#endif
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