mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-09-21 09:05:10 -07:00
466 lines
18 KiB
C++
466 lines
18 KiB
C++
#include "player_graphics_item.h"
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#include "../../game/player/player_actions.h"
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#include "../../interface/card_picture_loader/card_picture_loader.h"
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#include "../../interface/widgets/cards/art_crop_attribution.h"
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#include "../../interface/widgets/cards/card_art_utils.h"
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#include "../../interface/widgets/playmat/playmat_utils.h"
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#include "../../interface/widgets/tabs/tab_game.h"
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#include "../board/abstract_card_item.h"
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#include "../board/counter_general.h"
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#include "../hand_counter.h"
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#include "../zones/hand_zone.h"
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#include "../zones/pile_zone.h"
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#include "../zones/stack_zone.h"
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#include "../zones/table_zone.h"
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#include "menu/player_menu.h"
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#include "player_dialogs.h"
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#include <QGraphicsView>
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#include <libcockatrice/card/database/card_database_manager.h>
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#include <libcockatrice/deck_list/deck_list.h>
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#include <libcockatrice/deck_list/playmat_resolver.h>
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#include <libcockatrice/settings/interface_settings.h>
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PlayerGraphicsItem::PlayerGraphicsItem(PlayerLogic *_player) : player(_player)
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{
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connect(&SettingsCache::instance().userInterface(), &InterfaceSettings::horizontalHandChanged, this,
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&PlayerGraphicsItem::rearrangeZones);
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connect(&SettingsCache::instance().userInterface(), &InterfaceSettings::handJustificationChanged, this,
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&PlayerGraphicsItem::rearrangeZones);
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connect(player, &PlayerLogic::rearrangeCounters, this, &PlayerGraphicsItem::rearrangeCounters);
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connect(player, &PlayerLogic::activeChanged, this, &PlayerGraphicsItem::onPlayerActiveChanged);
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connect(player, &PlayerLogic::concededChanged, this, [this](int, bool c) { setVisible(!c); });
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connect(player, &PlayerLogic::zoneIdChanged, this, [this](int id) { playerArea->setPlayerZoneId(id); });
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connect(player, &PlayerLogic::counterAdded, this, &PlayerGraphicsItem::onCounterAdded);
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connect(player, &PlayerLogic::counterRemoved, this, &PlayerGraphicsItem::onCounterRemoved);
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connect(player, &PlayerLogic::deckChanged, this, &PlayerGraphicsItem::updatePlaymat);
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connect(player, &PlayerLogic::playmatChanged, this, &PlayerGraphicsItem::updatePlaymat);
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connect(&SettingsCache::instance().userInterface(), &InterfaceSettings::playmatVisibilityChanged, this,
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[this](int) { updatePlaymat(); });
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playerMenu = new PlayerMenu(this);
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connect(playerMenu, &PlayerMenu::shortcutsActivated, this, [this]() {
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for (auto *ctr : counterWidgets) {
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ctr->setShortcutsActive();
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}
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});
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connect(playerMenu, &PlayerMenu::shortcutsDeactivated, this, [this]() {
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for (auto *ctr : counterWidgets) {
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ctr->setShortcutsInactive();
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}
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});
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connect(playerMenu, &PlayerMenu::retranslateRequested, this, [this]() {
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for (auto *ctr : counterWidgets) {
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ctr->retranslateUi();
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}
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});
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playerDialogs = new PlayerDialogs(this, player->getPlayerActions());
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connect(playerDialogs, &PlayerDialogs::requestDialogSemaphore, player, &PlayerLogic::setDialogSemaphore);
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playerArea = new PlayerArea(this);
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playerTarget = new PlayerTarget(player, playerArea);
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qreal avatarMargin =
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(counterAreaWidth + CardDimensions::HEIGHT_F + 15 - playerTarget->boundingRect().width()) / 2.0;
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playerTarget->setPos(QPointF(avatarMargin, avatarMargin));
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initializeZones();
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connect(player, &PlayerLogic::addViewCustomZoneActionToCustomZoneMenu, this,
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&PlayerGraphicsItem::onCustomZoneAdded);
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playerMenu->setMenusForGraphicItems();
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connect(tableZoneGraphicsItem, &TableZone::sizeChanged, this, &PlayerGraphicsItem::updateBoundingRect);
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connect(this, &PlayerGraphicsItem::playmatChanged, tableZoneGraphicsItem, &TableZone::onPlaymatChanged);
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connect(this, &PlayerGraphicsItem::playmatChanged, stackZoneGraphicsItem, &StackZone::onPlaymatChanged);
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updateBoundingRect();
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rearrangeZones();
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retranslateUi();
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}
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void PlayerGraphicsItem::retranslateUi()
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{
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playerMenu->retranslateUi();
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QMapIterator<QString, CardZoneLogic *> zoneIterator(player->getZones());
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while (zoneIterator.hasNext()) {
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emit zoneIterator.next().value()->retranslateUi();
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}
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}
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void PlayerGraphicsItem::onPlayerActiveChanged(bool _active)
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{
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tableZoneGraphicsItem->setActive(_active);
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}
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void PlayerGraphicsItem::initializeZones()
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{
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deckZoneGraphicsItem = new PileZone(player->getDeckZone(), this);
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auto base = QPointF(counterAreaWidth + (CardDimensions::HEIGHT_F - CardDimensions::WIDTH_F + 15) / 2.0,
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10 + playerTarget->boundingRect().height() + 5 -
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(CardDimensions::HEIGHT_F - CardDimensions::WIDTH_F) / 2.0);
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deckZoneGraphicsItem->setPos(base);
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qreal h = deckZoneGraphicsItem->boundingRect().width() + 5;
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sideboardGraphicsItem = new PileZone(player->getSideboardZone(), this);
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player->getSideboardZone()->setGraphicsVisibility(false);
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auto *handCounter = new HandCounter(playerArea);
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handCounter->setPos(base + QPointF(0, h + 10));
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qreal h2 = handCounter->boundingRect().height();
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graveyardZoneGraphicsItem = new PileZone(player->getGraveZone(), this);
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graveyardZoneGraphicsItem->setPos(base + QPointF(0, h + h2 + 10));
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rfgZoneGraphicsItem = new PileZone(player->getRfgZone(), this);
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rfgZoneGraphicsItem->setPos(base + QPointF(0, 2 * h + h2 + 10));
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tableZoneGraphicsItem = new TableZone(player->getTableZone(), mirrored, this);
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connect(this, &PlayerGraphicsItem::mirroredChanged, tableZoneGraphicsItem, &TableZone::setMirrored);
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stackZoneGraphicsItem =
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new StackZone(player->getStackZone(), static_cast<int>(tableZoneGraphicsItem->boundingRect().height()), this);
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handZoneGraphicsItem =
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new HandZone(player->getHandZone(), static_cast<int>(tableZoneGraphicsItem->boundingRect().height()), this);
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connect(player->getPlayerActions(), &PlayerActions::requestSortHand, handZoneGraphicsItem, &HandZone::sortHand);
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connect(handZoneGraphicsItem->getLogic(), &HandZoneLogic::cardCountChanged, handCounter,
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&HandCounter::updateNumber);
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connect(handCounter, &HandCounter::showContextMenu, handZoneGraphicsItem, &HandZone::showContextMenu);
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zoneGraphicsItems.insert(player->getDeckZone()->getName(), deckZoneGraphicsItem);
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zoneGraphicsItems.insert(player->getGraveZone()->getName(), graveyardZoneGraphicsItem);
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zoneGraphicsItems.insert(player->getRfgZone()->getName(), rfgZoneGraphicsItem);
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zoneGraphicsItems.insert(player->getSideboardZone()->getName(), sideboardGraphicsItem);
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zoneGraphicsItems.insert(player->getTableZone()->getName(), tableZoneGraphicsItem);
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zoneGraphicsItems.insert(player->getStackZone()->getName(), stackZoneGraphicsItem);
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zoneGraphicsItems.insert(player->getHandZone()->getName(), handZoneGraphicsItem);
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}
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void PlayerGraphicsItem::onCustomZoneAdded(QString customZoneName)
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{
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zoneGraphicsItems.insert(customZoneName, nullptr); // Custom zone view goes here, if we ever implement it.
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}
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QRectF PlayerGraphicsItem::boundingRect() const
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{
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return bRect;
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}
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qreal PlayerGraphicsItem::getMinimumWidth() const
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{
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qreal result = tableZoneGraphicsItem->getMinimumWidth() + CardDimensions::HEIGHT_F + 15 + counterAreaWidth +
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stackZoneGraphicsItem->boundingRect().width();
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if (!SettingsCache::instance().userInterface().getHorizontalHand()) {
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result += handZoneGraphicsItem->boundingRect().width();
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}
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return result;
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}
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void PlayerGraphicsItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *)
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{
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if (!hasPlaymat || playmatPixmap.isNull()) {
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return;
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}
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// Calculate the combined bounding rect of stack + table zones
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QPointF stackPos = stackZoneGraphicsItem->pos();
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QPointF tablePos = tableZoneGraphicsItem->pos();
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QSizeF stackSize = stackZoneGraphicsItem->boundingRect().size();
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QSizeF tableSize = tableZoneGraphicsItem->boundingRect().size();
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// Combined area: from stack left edge to table right edge
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double combinedLeft = qMin(stackPos.x(), tablePos.x());
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double combinedTop = qMin(stackPos.y(), tablePos.y());
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double combinedRight = qMax(stackPos.x() + stackSize.width(), tablePos.x() + tableSize.width());
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double combinedBottom = qMax(stackPos.y() + stackSize.height(), tablePos.y() + tableSize.height());
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QRectF combinedArea(combinedLeft, combinedTop, combinedRight - combinedLeft, combinedBottom - combinedTop);
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const QRectF srcRect = PlaymatUtils::computeArtSourceRect(playmatPixmap.size(), playmatParams);
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const QRectF dstRect = PlaymatUtils::coverFitRect(combinedArea, srcRect.size());
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painter->save();
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painter->setClipRect(combinedArea);
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painter->setRenderHint(QPainter::SmoothPixmapTransform, true);
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// Render from a down-scaled copy of the art so the full-resolution source
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// pixmap is never re-sampled at a tiny device size (also much cheaper than
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// scaling it on every frame).
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const QPixmap scaledPixmap = scaledPlaymatFor(srcRect, painter->worldTransform().mapRect(dstRect).size());
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painter->drawPixmap(dstRect, scaledPixmap, QRectF(scaledPixmap.rect()));
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painter->restore();
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if (!playmatAttribution.isEmpty()) {
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paintArtAttribution(*painter, combinedArea, playmatAttribution, Qt::AlignRight | Qt::AlignBottom, 0.8);
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}
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}
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QPixmap PlayerGraphicsItem::scaledPlaymatFor(const QRectF &srcRect, const QSizeF &deviceDstSize)
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{
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// Bucket the render size so the source pixmap is re-scaled at most once per
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// zoom step instead of once per frame.
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constexpr int bucketSize = 32;
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const QSize target = QSize(qMax(1, qRound(deviceDstSize.width() / bucketSize) * bucketSize),
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qMax(1, qRound(deviceDstSize.height() / bucketSize) * bucketSize))
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.boundedTo(srcRect.toAlignedRect().size());
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if (scaledPlaymatKey != target) {
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const QPixmap crop = playmatPixmap.copy(srcRect.toAlignedRect());
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scaledPlaymatPixmap = crop.scaled(target, Qt::KeepAspectRatio, Qt::SmoothTransformation);
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scaledPlaymatKey = target;
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}
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return scaledPlaymatPixmap;
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}
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void PlayerGraphicsItem::processSceneSizeChange(int newPlayerWidth)
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{
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// Extend table (and hand, if horizontal) to accommodate the new player width.
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qreal tableWidth = newPlayerWidth - CardDimensions::HEIGHT_F - 15 - counterAreaWidth -
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stackZoneGraphicsItem->boundingRect().width();
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if (!SettingsCache::instance().userInterface().getHorizontalHand()) {
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tableWidth -= handZoneGraphicsItem->boundingRect().width();
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}
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tableZoneGraphicsItem->setWidth(tableWidth);
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handZoneGraphicsItem->setWidth(tableWidth + stackZoneGraphicsItem->boundingRect().width());
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}
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void PlayerGraphicsItem::setMirrored(bool _mirrored)
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{
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if (mirrored != _mirrored) {
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mirrored = _mirrored;
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emit mirroredChanged(mirrored);
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rearrangeZones();
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}
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}
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void PlayerGraphicsItem::onCounterAdded(CounterState *state)
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{
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AbstractCounter *widget;
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if (state->getName() == "life") {
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widget = playerTarget->addCounter(state);
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connect(state, &CounterState::valueChanged, this, [this](int oldValue, int newValue, bool skipDamageAnimation) {
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if (newValue < oldValue && !skipDamageAnimation) {
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tableZoneGraphicsItem->triggerDamageShimmer();
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}
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});
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} else {
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widget = new GeneralCounter(state, player, true, this);
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}
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counterWidgets.insert(state->getId(), widget);
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if (playerMenu->getCountersMenu() && widget->getMenu()) {
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playerMenu->getCountersMenu()->addMenu(widget->getMenu());
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}
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if (playerMenu->getShortcutsActive()) {
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widget->setShortcutsActive();
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}
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rearrangeCounters();
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}
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void PlayerGraphicsItem::onCounterRemoved(int counterId)
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{
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auto *widget = counterWidgets.take(counterId);
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if (!widget) {
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return;
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}
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if (playerMenu->getCountersMenu() && widget->getMenu()) {
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playerMenu->getCountersMenu()->removeAction(widget->getMenu()->menuAction());
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}
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widget->delCounter();
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rearrangeCounters();
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}
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void PlayerGraphicsItem::rearrangeCounters()
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{
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qreal ySize = boundingRect().y() + 80;
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constexpr qreal padding = 5;
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for (auto *ctr : counterWidgets.values()) {
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if (!ctr->getShownInCounterArea()) {
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continue;
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}
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QRectF br = ctr->boundingRect();
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ctr->setPos((counterAreaWidth - br.width()) / 2, ySize);
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ySize += br.height() + padding;
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}
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}
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void PlayerGraphicsItem::rearrangeZones()
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{
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auto base = QPointF(CardDimensions::HEIGHT_F + counterAreaWidth + 15, 0);
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if (SettingsCache::instance().userInterface().getHorizontalHand()) {
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if (mirrored) {
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if (player->getHandZone()->contentsKnown()) {
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handVisible = true;
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handZoneGraphicsItem->setPos(base);
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base += QPointF(0, handZoneGraphicsItem->boundingRect().height());
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} else {
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handVisible = false;
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}
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stackZoneGraphicsItem->setPos(base);
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base += QPointF(stackZoneGraphicsItem->boundingRect().width(), 0);
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tableZoneGraphicsItem->setPos(base);
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} else {
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stackZoneGraphicsItem->setPos(base);
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tableZoneGraphicsItem->setPos(base.x() + stackZoneGraphicsItem->boundingRect().width(), 0);
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base += QPointF(0, tableZoneGraphicsItem->boundingRect().height());
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if (player->getHandZone()->contentsKnown()) {
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handVisible = true;
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handZoneGraphicsItem->setPos(base);
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} else {
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handVisible = false;
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}
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}
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handZoneGraphicsItem->setWidth(tableZoneGraphicsItem->getWidth() +
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stackZoneGraphicsItem->boundingRect().width());
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} else {
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handVisible = true;
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handZoneGraphicsItem->setPos(base);
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base += QPointF(handZoneGraphicsItem->boundingRect().width(), 0);
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stackZoneGraphicsItem->setPos(base);
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base += QPointF(stackZoneGraphicsItem->boundingRect().width(), 0);
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tableZoneGraphicsItem->setPos(base);
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}
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handZoneGraphicsItem->setVisible(handVisible);
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handZoneGraphicsItem->updateOrientation();
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tableZoneGraphicsItem->reorganizeCards();
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updateBoundingRect();
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rearrangeCounters();
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}
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void PlayerGraphicsItem::updateBoundingRect()
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{
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prepareGeometryChange();
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qreal width = CardDimensions::HEIGHT_F + 15 + counterAreaWidth + stackZoneGraphicsItem->boundingRect().width();
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if (SettingsCache::instance().userInterface().getHorizontalHand()) {
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qreal handHeight = handVisible ? handZoneGraphicsItem->boundingRect().height() : 0;
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bRect = QRectF(0, 0, width + tableZoneGraphicsItem->boundingRect().width(),
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tableZoneGraphicsItem->boundingRect().height() + handHeight);
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} else {
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bRect = QRectF(
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0, 0, width + handZoneGraphicsItem->boundingRect().width() + tableZoneGraphicsItem->boundingRect().width(),
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tableZoneGraphicsItem->boundingRect().height());
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}
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playerArea->setSize(CardDimensions::HEIGHT_F + counterAreaWidth + 15, bRect.height());
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emit sizeChanged();
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}
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void PlayerGraphicsItem::updatePlaymat()
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{
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int visibility = SettingsCache::instance().userInterface().getPlaymatVisibility();
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// "Don't use playmats" — never show
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if (visibility == PlaymatVisibilityNone) {
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clearPlaymat();
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return;
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}
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// "Show own playmat only" — hide playmats for remote players
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if (visibility == PlaymatVisibilityOwnOnly && !player->getPlayerInfo()->getLocal()) {
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clearPlaymat();
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return;
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}
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CardRef playmatCard;
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PlaymatParams params;
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if (player->getHasRemotePlaymat()) {
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// Prefer the server-confirmed playmat (updated by Command_SetPlaymat).
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playmatCard = player->getRemotePlaymatCard();
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params = player->getRemotePlaymatParams();
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} else if (player->getPlayerInfo()->getLocal()) {
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// Local player without a server broadcast yet: apply the full
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// settings-based resolution chain (mode, fallback list, behavior).
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const auto &settings = SettingsCache::instance().userInterface();
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const PlaymatInfo resolved = resolvePlaymatForDeck(
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player->getDeck(), settings.getPlaymatFallbackList(), static_cast<PlaymatMode>(settings.getPlaymatMode()),
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static_cast<PlaymatFallbackMode>(settings.getPlaymatFallbackBehavior()), 0);
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playmatCard = resolved.card;
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params = resolved.params;
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} else {
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// Opponent without a server broadcast: use the deck-embedded playmat.
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const DeckList &deck = player->getDeck();
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const PlaymatInfo &deckPlaymat = deck.getPlaymat();
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if (!deckPlaymat.card.isEmpty()) {
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playmatCard = deckPlaymat.card;
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params = deckPlaymat.params;
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}
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}
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if (playmatCard.isEmpty()) {
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clearPlaymat();
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return;
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}
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playmatParams = params;
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scaledPlaymatKey = QSize(); // the art crop depends on the params, drop any cached scale
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ExactCard card = CardDatabaseManager::query()->getCard(playmatCard);
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if (!card) {
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clearPlaymat();
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return;
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}
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playmatAttribution = buildArtAttribution(card);
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QPixmap fullRes;
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CardPictureLoader::getPixmap(fullRes, card, QSize(745, 1040));
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if (fullRes.isNull()) {
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disconnect(playmatPixmapConnection);
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CardInfo *cardInfo = card.getCardPtr().data();
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if (cardInfo) {
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playmatPixmapConnection =
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connect(cardInfo, &CardInfo::pixmapUpdated, this, &PlayerGraphicsItem::onPlaymatPixmapReady);
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}
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return;
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}
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if (!hasPlaymat) {
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hasPlaymat = true;
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emit playmatChanged(true);
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}
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playmatPixmap = CardArtUtils::rotateSidewaysLayoutArt(fullRes, card);
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update();
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}
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void PlayerGraphicsItem::clearPlaymat()
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{
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disconnect(playmatPixmapConnection);
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playmatAttribution.clear();
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if (hasPlaymat) {
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hasPlaymat = false;
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playmatPixmap = QPixmap();
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scaledPlaymatKey = QSize();
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emit playmatChanged(false);
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update();
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}
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}
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void PlayerGraphicsItem::onPlaymatPixmapReady()
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{
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updatePlaymat();
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}
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