Cockatrice/cockatrice/src/game/player/token_info.h
Lukas Brübach c02576b827
[Refactor] Move AnnotationDialog and action data types into game/
Folds in the closed #7410 (Move AnnotationDialog from game/ logic to
game_graphics/) now that layers 1-2 are closed and this stack bottoms on
master directly:

- Add game_graphics/dialogs/dlg_annotation.{h,cpp} and move the
  QInputDialog subclass there; game/ no longer declares any widget type.
- Add game/player/token_info.h and game/player/move_top_cards_until_options.h.
- Move CardMenuActionType to game/player/card_menu_action_type.h.
- Graphics dialog headers include the new game/ headers instead of
  defining the structs themselves.

No behavior change.
2026-10-16 22:41:06 +02:00

23 lines
385 B
C

/**
* @file token_info.h
* @ingroup GameLogicPlayers
*/
//! \todo Document this file.
#ifndef COCKATRICE_TOKEN_INFO_H
#define COCKATRICE_TOKEN_INFO_H
#include <QString>
struct TokenInfo
{
QString name;
QString color;
QString pt;
QString annotation;
bool destroy = true;
bool faceDown = false;
QString providerId;
};
#endif // COCKATRICE_TOKEN_INFO_H