Cockatrice/libcockatrice_settings/libcockatrice/settings/game_settings.h
Lukas Brübach 17a1f8cf78 [Client] Add shuffle players option and turn order dialog
Adds the 'Shuffle players at start' checkbox to game creation and a
host-only 'Set turn order...' action that opens a dialog to reorder or
randomize the seats before the game starts. Seating changes are shown in
the game's message log.
2026-11-02 23:58:53 +01:00

61 lines
2.5 KiB
C++

#ifndef GAME_SETTINGS_H
#define GAME_SETTINGS_H
#include "settings_manager.h"
#include <QString>
#include <libcockatrice/interfaces/interface_game_settings_provider.h>
#include <qtmetamacros.h>
class QObject;
class GameSettings : public SettingsManager, public IGameSettingsProvider
{
Q_OBJECT
friend class SettingsCache;
public:
[[nodiscard]] QString getGameDescription() const override;
[[nodiscard]] int getMaxPlayers() const override;
[[nodiscard]] QString getGameTypes() const override;
[[nodiscard]] bool getOnlyBuddies() const override;
[[nodiscard]] bool getOnlyRegistered() const override;
[[nodiscard]] bool getSpectatorsAllowed() const override;
[[nodiscard]] bool getSpectatorsNeedPassword() const override;
[[nodiscard]] bool getSpectatorsCanTalk() const override;
[[nodiscard]] bool getSpectatorsCanSeeEverything() const override;
[[nodiscard]] bool getCreateGameAsSpectator() const override;
[[nodiscard]] int getDefaultStartingLifeTotal() const override;
[[nodiscard]] bool getShareDecklistsOnLoad() const override;
[[nodiscard]] bool getShufflePlayers() const override;
[[nodiscard]] bool getRememberGameSettings() const override;
[[nodiscard]] bool getLocalGameRememberSettings() const override;
[[nodiscard]] int getLocalGameMaxPlayers() const override;
[[nodiscard]] int getLocalGameStartingLifeTotal() const override;
void setGameDescription(const QString &_gameDescription);
void setMaxPlayers(int _maxPlayers);
void setGameTypes(const QString &_gameTypes);
void setOnlyBuddies(bool _onlyBuddies);
void setOnlyRegistered(bool _onlyRegistered);
void setSpectatorsAllowed(bool _spectatorsAllowed);
void setSpectatorsNeedPassword(bool _spectatorsNeedPassword);
void setSpectatorsCanTalk(bool _spectatorsCanTalk);
void setSpectatorsCanSeeEverything(bool _spectatorsCanSeeEverything);
void setCreateGameAsSpectator(bool _createGameAsSpectator);
void setDefaultStartingLifeTotal(int _defaultStartingLifeTotal);
void setShareDecklistsOnLoad(bool _shareDecklistsOnLoad);
void setShufflePlayers(bool _shufflePlayers);
void setRememberGameSettings(bool _rememberGameSettings);
void setLocalGameRememberSettings(bool value);
void setLocalGameMaxPlayers(int value);
void setLocalGameStartingLifeTotal(int value);
public:
explicit GameSettings(const QString &settingPath, QObject *parent = nullptr);
private:
GameSettings(const GameSettings & /*other*/);
};
#endif // GAME_SETTINGS_H