Cockatrice/cockatrice/src/game_graphics/board/arrow_item.h
BruebachL da4ba222c0
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[Game] Move graphics out of game and into game_graphics (#6928)
* [Game][Player] Pull out graphics_items out of player_logic

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* [Game] Move graphics files into game_graphics

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* Include.

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---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-06-09 09:51:13 +02:00

109 lines
No EOL
2.6 KiB
C++

#ifndef ARROWITEM_H
#define ARROWITEM_H
#include "../../game/board/arrow_data.h"
#include "arrow_target.h"
#include <QGraphicsItem>
#include <QPointer>
#include <QSharedPointer>
class CardItem;
class QGraphicsSceneMouseEvent;
class PlayerLogic;
class ArrowItem : public QObject, public QGraphicsItem
{
Q_OBJECT
Q_INTERFACES(QGraphicsItem)
signals:
void requestDeletion(int creatorId, int id);
private:
QPainterPath path;
protected:
QSharedPointer<const ArrowData> data;
QPointer<ArrowTarget> startItem;
QPointer<ArrowTarget> targetItem;
bool targetLocked = false;
bool fullColor = true;
void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
public:
ArrowItem(QSharedPointer<const ArrowData> _data, ArrowTarget *_startItem, ArrowTarget *_targetItem);
void onTargetDestroyed();
void delArrow();
void updatePath();
void updatePath(const QPointF &endPoint);
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
[[nodiscard]] QRectF boundingRect() const override
{
return path.boundingRect();
}
[[nodiscard]] QPainterPath shape() const override
{
return path;
}
[[nodiscard]] int getId() const
{
return data->id;
}
[[nodiscard]] int getCreatorId() const
{
return data->creatorId;
}
[[nodiscard]] ArrowTarget *getStartItem() const
{
return startItem;
}
[[nodiscard]] ArrowTarget *getTargetItem() const
{
return targetItem;
}
void setTargetLocked(bool _targetLocked)
{
targetLocked = _targetLocked;
}
};
class ArrowDragItem : public ArrowItem
{
Q_OBJECT
private:
PlayerLogic *player;
int deleteInPhase;
QList<ArrowDragItem *> childArrows;
QMetaObject::Connection positionConnection;
public:
ArrowDragItem(PlayerLogic *_owner, ArrowTarget *_startItem, const QColor &_color, int _deleteInPhase);
void addChildArrow(ArrowDragItem *child);
protected:
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
};
class ArrowAttachItem : public ArrowItem
{
Q_OBJECT
private:
PlayerLogic *player;
QList<ArrowAttachItem *> childArrows;
QMetaObject::Connection positionConnection;
void attachCards(CardItem *startCard, const CardItem *targetCard);
public:
explicit ArrowAttachItem(ArrowTarget *_startItem);
void addChildArrow(ArrowAttachItem *child);
protected:
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
};
#endif