Cockatrice/tests/movecard_tests/reverse_card_move_test.cpp
Lukas Brübach 7b8558c695 [Tests] Migrate server tests to the shared fixture
Replace the remaining private MockDatabaseInterface/FakeServer copies in the forced-password, room-channel, movecard, and random-reveal tests with InMemoryServer_DatabaseInterface and ServerTestFixture. The room-channel test keeps its log assertions against the shared logEntries; the forced-password test seeds its moderator user and auth result through the fixture knobs. Delete movecard_tests/server_test_helpers.h.
2026-11-09 16:02:47 +01:00

111 lines
4.1 KiB
C++

#include "game/game_config.h"
#include "game/server_abstract_player.h"
#include "game/server_card.h"
#include "game/server_cardzone.h"
#include "game/server_game.h"
#include "libcockatrice/protocol/pb/response.pb.h"
#include "libcockatrice/protocol/pb/serverinfo_zone.pb.h"
#include "server_response_containers.h"
#include "server_room.h"
#include "support/server_test_fixture.h"
#include <QList>
#include <QString>
#include <gtest/gtest.h>
#include <libcockatrice/protocol/pb/command_move_card.pb.h>
#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
#include <libcockatrice/rng/rng_abstract.h>
#include <libcockatrice/utility/zone_names.h>
#include <string>
RNG_Abstract *rng = nullptr; // this needs to be defined due to other functions in server
TEST(ReverseCardMoveTest, MoveCardFromBottomTest)
{
ServerInfo_User user;
user.set_name("test-user");
// instantiate a fake server instance
FakeServer server;
Server_Room room(0, 0, "", "", "", "", false, "", {}, &server);
GameConfig config{.creatorInfo = user,
.gameId = 1,
.description = QString(),
.password = QString(),
.maxPlayers = 2,
.gameTypes = QList<int>(),
.onlyBuddies = false,
.onlyRegistered = false,
.spectatorsAllowed = false,
.spectatorsNeedPassword = false,
.spectatorsCanTalk = false,
.spectatorsSeeEverything = false,
.startingLifeTotal = 20,
.shareDecklistsOnLoad = false};
Server_Game game(config, &room);
Server_AbstractPlayer player(&game, 1, user, false, nullptr);
Server_CardZone deckZone(&player, ZoneNames::DECK, true, ServerInfo_Zone::PublicZone);
Server_CardZone exileZone(&player, ZoneNames::EXILE, true, ServerInfo_Zone::PublicZone);
// setup the deck with 20 useless cards
for (int i = 0; i < 20; i++) {
auto *cardUseless = new Server_Card({"Card Useless", "card-Useless"}, player.newCardId(), i, 0);
deckZone.insertCard(cardUseless, i, 0);
}
// add 4 cards to the end of it
auto *cardA = new Server_Card({"Card A", "card-a"}, player.newCardId(), 20, 0);
auto *cardB = new Server_Card({"Card B", "card-b"}, player.newCardId(), 21, 0);
auto *cardC = new Server_Card({"Card C", "card-c"}, player.newCardId(), 22, 0);
auto *cardD = new Server_Card({"Card D", "card-d"}, player.newCardId(), 23, 0);
deckZone.insertCard(cardA, 20, 0);
deckZone.insertCard(cardB, 21, 0);
deckZone.insertCard(cardC, 22, 0);
deckZone.insertCard(cardD, 23, 0);
// try to move them, with the expected client given order (n-3, n-2, n-1, n)
CardToMove moveA;
moveA.set_card_id(cardA->getId());
CardToMove moveB;
moveB.set_card_id(cardB->getId());
CardToMove moveC;
moveC.set_card_id(cardC->getId());
CardToMove moveD;
moveD.set_card_id(cardD->getId());
QList<const CardToMove *> cardsToMove = {&moveA, &moveB, &moveC, &moveD};
GameEventStorage ges;
const auto response = player.moveCard(ges, &deckZone, cardsToMove, &exileZone, 0, 0, false, false, false);
EXPECT_EQ(response, Response::RespOk);
int positionA;
int positionB;
int positionC;
int positionD;
// find the cards in the destination zone and check they are the right card
EXPECT_EQ(exileZone.getCard(cardA->getId(), &positionA), cardA);
EXPECT_EQ(exileZone.getCard(cardB->getId(), &positionB), cardB);
EXPECT_EQ(exileZone.getCard(cardC->getId(), &positionC), cardC);
EXPECT_EQ(exileZone.getCard(cardD->getId(), &positionD), cardD);
// check that they are at the expected index
EXPECT_EQ(cardA->getX(), 3);
EXPECT_EQ(cardB->getX(), 2);
EXPECT_EQ(cardC->getX(), 1);
EXPECT_EQ(cardD->getX(), 0);
// also check if the given positions are correct
EXPECT_EQ(positionA, 3);
EXPECT_EQ(positionB, 2);
EXPECT_EQ(positionC, 1);
EXPECT_EQ(positionD, 0);
}
int main(int argc, char **argv)
{
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}