Cockatrice/cockatrice/src/tab_room.cpp
Matt Lowe 81a8141fe5 Added system tray icon
+ Can be used for setting client size and closing the client.

Will expand on by sending client alerts to the tray.

Updated to push message notifactions to the toolbar

Preview image:

Added setting to enable/disable message popups

Added functionality

+ updated popup message and translation
+ Double clicking tray icon will now bring up the app/minimize it
+ can now be alerted of mentions
+ added setting to set if you want mentions on desktop
+ clicking mention message will take you to the main chat
+ added translations for icon menu
+ removed maximize/minimize/restore from menu, not needed.

Added disconnect

+ Disconnects any previous message slots/signals from the system icon
message bubble
2015-03-26 18:37:57 +01:00

248 lines
7.9 KiB
C++

#include <QLineEdit>
#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QMenu>
#include <QAction>
#include <QPushButton>
#include <QMessageBox>
#include <QCheckBox>
#include <QLabel>
#include <QToolButton>
#include <QSplitter>
#include <QApplication>
#include "tab_supervisor.h"
#include "tab_room.h"
#include "tab_userlists.h"
#include "userlist.h"
#include "abstractclient.h"
#include "chatview.h"
#include "gameselector.h"
#include "settingscache.h"
#include "get_pb_extension.h"
#include "pb/room_commands.pb.h"
#include "pb/serverinfo_room.pb.h"
#include "pb/event_list_games.pb.h"
#include "pb/event_join_room.pb.h"
#include "pb/event_leave_room.pb.h"
#include "pb/event_room_say.pb.h"
#include "pending_command.h"
#include "dlg_settings.h"
TabRoom::TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, ServerInfo_User *_ownUser, const ServerInfo_Room &info)
: Tab(_tabSupervisor), client(_client), roomId(info.room_id()), roomName(QString::fromStdString(info.name())), ownUser(_ownUser)
{
const int gameTypeListSize = info.gametype_list_size();
for (int i = 0; i < gameTypeListSize; ++i)
gameTypes.insert(info.gametype_list(i).game_type_id(), QString::fromStdString(info.gametype_list(i).description()));
QMap<int, GameTypeMap> tempMap;
tempMap.insert(info.room_id(), gameTypes);
gameSelector = new GameSelector(client, tabSupervisor, this, QMap<int, QString>(), tempMap, true, true);
userList = new UserList(tabSupervisor, client, UserList::RoomList);
connect(userList, SIGNAL(openMessageDialog(const QString &, bool)), this, SIGNAL(openMessageDialog(const QString &, bool)));
chatView = new ChatView(tabSupervisor, 0, true);
connect(chatView, SIGNAL(messageClickedSignal()), this, SLOT(focusTab()));
connect(chatView, SIGNAL(openMessageDialog(QString, bool)), this, SIGNAL(openMessageDialog(QString, bool)));
connect(chatView, SIGNAL(showCardInfoPopup(QPoint, QString)), this, SLOT(showCardInfoPopup(QPoint, QString)));
connect(chatView, SIGNAL(deleteCardInfoPopup(QString)), this, SLOT(deleteCardInfoPopup(QString)));
connect(chatView, SIGNAL(addMentionTag(QString)), this, SLOT(addMentionTag(QString)));
sayLabel = new QLabel;
sayEdit = new QLineEdit;
sayLabel->setBuddy(sayEdit);
connect(sayEdit, SIGNAL(returnPressed()), this, SLOT(sendMessage()));
QMenu *chatSettingsMenu = new QMenu(this);
aClearChat = chatSettingsMenu->addAction(QString());
aClearChat->setShortcut(tr("F12"));
connect(aClearChat, SIGNAL(triggered()), this, SLOT(actClearChat()));
chatSettingsMenu->addSeparator();
aOpenChatSettings = chatSettingsMenu->addAction(QString());
connect(aOpenChatSettings, SIGNAL(triggered()), this, SLOT(actOpenChatSettings()));
QToolButton *chatSettingsButton = new QToolButton;
chatSettingsButton->setIcon(QIcon(":/resources/icon_settings.svg"));
chatSettingsButton->setMenu(chatSettingsMenu);
chatSettingsButton->setPopupMode(QToolButton::InstantPopup);
QHBoxLayout *sayHbox = new QHBoxLayout;
sayHbox->addWidget(sayLabel);
sayHbox->addWidget(sayEdit);
sayHbox->addWidget(chatSettingsButton);
QVBoxLayout *chatVbox = new QVBoxLayout;
chatVbox->addWidget(chatView);
chatVbox->addLayout(sayHbox);
chatGroupBox = new QGroupBox;
chatGroupBox->setLayout(chatVbox);
QSplitter *splitter = new QSplitter(Qt::Vertical);
splitter->addWidget(gameSelector);
splitter->addWidget(chatGroupBox);
QHBoxLayout *hbox = new QHBoxLayout;
hbox->addWidget(splitter, 3);
hbox->addWidget(userList, 1);
aLeaveRoom = new QAction(this);
connect(aLeaveRoom, SIGNAL(triggered()), this, SLOT(actLeaveRoom()));
roomMenu = new QMenu(this);
roomMenu->addAction(aLeaveRoom);
addTabMenu(roomMenu);
retranslateUi();
setLayout(hbox);
const int userListSize = info.user_list_size();
for (int i = 0; i < userListSize; ++i)
userList->processUserInfo(info.user_list(i), true);
userList->sortItems();
const int gameListSize = info.game_list_size();
for (int i = 0; i < gameListSize; ++i)
gameSelector->processGameInfo(info.game_list(i));
}
TabRoom::~TabRoom()
{
emit roomClosing(this);
}
void TabRoom::retranslateUi()
{
gameSelector->retranslateUi();
chatView->retranslateUi();
userList->retranslateUi();
sayLabel->setText(tr("&Say:"));
chatGroupBox->setTitle(tr("Chat"));
roomMenu->setTitle(tr("&Room"));
aLeaveRoom->setText(tr("&Leave room"));
aClearChat->setText(tr("&Clear chat"));
aOpenChatSettings->setText(tr("Chat Settings..."));
}
void TabRoom::focusTab() {
QApplication::setActiveWindow(this);
tabSupervisor->setCurrentIndex(tabSupervisor->indexOf(this));
}
void TabRoom::closeRequest()
{
actLeaveRoom();
}
void TabRoom::tabActivated()
{
if(!sayEdit->hasFocus())
sayEdit->setFocus();
}
QString TabRoom::sanitizeHtml(QString dirty) const
{
return dirty
.replace("&", "&amp;")
.replace("<", "&lt;")
.replace(">", "&gt;");
}
void TabRoom::sendMessage()
{
if (sayEdit->text().isEmpty())
return;
Command_RoomSay cmd;
cmd.set_message(sayEdit->text().toStdString());
PendingCommand *pend = prepareRoomCommand(cmd);
connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this, SLOT(sayFinished(const Response &)));
sendRoomCommand(pend);
sayEdit->clear();
}
void TabRoom::sayFinished(const Response &response)
{
if (response.response_code() == Response::RespChatFlood)
chatView->appendMessage(tr("You are flooding the chat. Please wait a couple of seconds."));
}
void TabRoom::actLeaveRoom()
{
sendRoomCommand(prepareRoomCommand(Command_LeaveRoom()));
deleteLater();
}
void TabRoom::actClearChat() {
chatView->clearChat();
}
void TabRoom::actOpenChatSettings() {
DlgSettings settings(this);
settings.setTab(4);
settings.exec();
}
void TabRoom::processRoomEvent(const RoomEvent &event)
{
switch (static_cast<RoomEvent::RoomEventType>(getPbExtension(event))) {
case RoomEvent::LIST_GAMES: processListGamesEvent(event.GetExtension(Event_ListGames::ext)); break;
case RoomEvent::JOIN_ROOM: processJoinRoomEvent(event.GetExtension(Event_JoinRoom::ext)); break;
case RoomEvent::LEAVE_ROOM: processLeaveRoomEvent(event.GetExtension(Event_LeaveRoom::ext)); break;
case RoomEvent::ROOM_SAY: processRoomSayEvent(event.GetExtension(Event_RoomSay::ext)); break;
default: ;
}
}
void TabRoom::processListGamesEvent(const Event_ListGames &event)
{
const int gameListSize = event.game_list_size();
for (int i = 0; i < gameListSize; ++i)
gameSelector->processGameInfo(event.game_list(i));
}
void TabRoom::processJoinRoomEvent(const Event_JoinRoom &event)
{
userList->processUserInfo(event.user_info(), true);
userList->sortItems();
}
void TabRoom::processLeaveRoomEvent(const Event_LeaveRoom &event)
{
userList->deleteUser(QString::fromStdString(event.name()));
}
void TabRoom::processRoomSayEvent(const Event_RoomSay &event)
{
QString senderName = QString::fromStdString(event.name());
if (tabSupervisor->getUserListsTab()->getIgnoreList()->getUsers().contains(senderName))
return;
UserListTWI *twi = userList->getUsers().value(senderName);
UserLevelFlags userLevel;
if (twi) {
userLevel = UserLevelFlags(twi->getUserInfo().user_level());
if (settingsCache->getIgnoreUnregisteredUsers() && !userLevel.testFlag(ServerInfo_User::IsRegistered))
return;
}
chatView->appendMessage(QString::fromStdString(event.message()), senderName, userLevel, true);
emit userEvent(false);
}
void TabRoom::addMentionTag(QString mentionTag) {
sayEdit->insert(mentionTag + " ");
sayEdit->setFocus();
}
PendingCommand *TabRoom::prepareRoomCommand(const ::google::protobuf::Message &cmd)
{
return client->prepareRoomCommand(cmd, roomId);
}
void TabRoom::sendRoomCommand(PendingCommand *pend)
{
client->sendCommand(pend);
}