Cockatrice/cockatrice/src/abstractcounter.cpp
ctrlaltca b29bd9e070
Clang-format (#3028)
* 1/3 Add .clang-format file and travis compilation check

* 2/3 Run clang-format

* 3/3 Fix compilation problems due to include reordering

* 3bis/3 AfterControlStatement: false
2018-01-27 10:41:32 +01:00

177 lines
5.1 KiB
C++

#include "abstractcounter.h"
#include "pb/command_inc_counter.pb.h"
#include "pb/command_set_counter.pb.h"
#include "player.h"
#include "settingscache.h"
#include <QAction>
#include <QGraphicsSceneHoverEvent>
#include <QGraphicsSceneMouseEvent>
#include <QMenu>
#include <QPainter>
AbstractCounter::AbstractCounter(Player *_player,
int _id,
const QString &_name,
bool _shownInCounterArea,
int _value,
bool _useNameForShortcut,
QGraphicsItem *parent)
: QGraphicsItem(parent), player(_player), id(_id), name(_name), value(_value),
useNameForShortcut(_useNameForShortcut), hovered(false), aDec(0), aInc(0), dialogSemaphore(false),
deleteAfterDialog(false), shownInCounterArea(_shownInCounterArea)
{
setAcceptHoverEvents(true);
shortcutActive = false;
if (player->getLocal()) {
menu = new QMenu(name);
aSet = new QAction(this);
connect(aSet, SIGNAL(triggered()), this, SLOT(setCounter()));
menu->addAction(aSet);
menu->addSeparator();
for (int i = 10; i >= -10; --i)
if (i == 0) {
menu->addSeparator();
} else {
QAction *aIncrement = new QAction(QString(i < 0 ? "%1" : "+%1").arg(i), this);
if (i == -1)
aDec = aIncrement;
else if (i == 1)
aInc = aIncrement;
aIncrement->setData(i);
connect(aIncrement, SIGNAL(triggered()), this, SLOT(incrementCounter()));
menu->addAction(aIncrement);
}
} else
menu = nullptr;
connect(&settingsCache->shortcuts(), SIGNAL(shortCutchanged()), this, SLOT(refreshShortcuts()));
refreshShortcuts();
retranslateUi();
}
AbstractCounter::~AbstractCounter()
{
delete menu;
}
void AbstractCounter::delCounter()
{
if (dialogSemaphore)
deleteAfterDialog = true;
else
deleteLater();
}
void AbstractCounter::retranslateUi()
{
if (menu) {
aSet->setText(tr("&Set counter..."));
}
}
void AbstractCounter::setShortcutsActive()
{
if (!player->getLocal()) {
return;
}
if (name == "life") {
shortcutActive = true;
aSet->setShortcuts(settingsCache->shortcuts().getShortcut("Player/aSet"));
aDec->setShortcuts(settingsCache->shortcuts().getShortcut("Player/aDec"));
aInc->setShortcuts(settingsCache->shortcuts().getShortcut("Player/aInc"));
} else if (useNameForShortcut) {
shortcutActive = true;
aSet->setShortcuts(settingsCache->shortcuts().getShortcut("Player/aSetCounter_" + name));
aDec->setShortcuts(settingsCache->shortcuts().getShortcut("Player/aDecCounter_" + name));
aInc->setShortcuts(settingsCache->shortcuts().getShortcut("Player/aIncCounter_" + name));
}
}
void AbstractCounter::setShortcutsInactive()
{
shortcutActive = false;
if (name == "life" || useNameForShortcut) {
aSet->setShortcut(QKeySequence());
aDec->setShortcut(QKeySequence());
aInc->setShortcut(QKeySequence());
}
}
void AbstractCounter::refreshShortcuts()
{
if (shortcutActive)
setShortcutsActive();
}
void AbstractCounter::setValue(int _value)
{
value = _value;
update();
}
void AbstractCounter::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (isUnderMouse() && player->getLocal()) {
if (event->button() == Qt::LeftButton) {
Command_IncCounter cmd;
cmd.set_counter_id(id);
cmd.set_delta(1);
player->sendGameCommand(cmd);
event->accept();
} else if (event->button() == Qt::RightButton) {
Command_IncCounter cmd;
cmd.set_counter_id(id);
cmd.set_delta(-1);
player->sendGameCommand(cmd);
event->accept();
} else if (event->button() == Qt::MidButton) {
if (menu)
menu->exec(event->screenPos());
event->accept();
}
} else
event->ignore();
}
void AbstractCounter::hoverEnterEvent(QGraphicsSceneHoverEvent * /*event*/)
{
hovered = true;
update();
}
void AbstractCounter::hoverLeaveEvent(QGraphicsSceneHoverEvent * /*event*/)
{
hovered = false;
update();
}
void AbstractCounter::incrementCounter()
{
const int delta = static_cast<QAction *>(sender())->data().toInt();
Command_IncCounter cmd;
cmd.set_counter_id(id);
cmd.set_delta(delta);
player->sendGameCommand(cmd);
}
void AbstractCounter::setCounter()
{
bool ok;
dialogSemaphore = true;
int newValue = QInputDialog::getInt(0, tr("Set counter"), tr("New value for counter '%1':").arg(name), value,
-2000000000, 2000000000, 1, &ok);
if (deleteAfterDialog) {
deleteLater();
return;
}
dialogSemaphore = false;
if (!ok)
return;
Command_SetCounter cmd;
cmd.set_counter_id(id);
cmd.set_value(newValue);
player->sendGameCommand(cmd);
}