Cockatrice/tests/game/game_smoke_test.cpp

228 lines
7.8 KiB
C++

/**
* @file game_smoke_test.cpp
*
* Links the game logic library into a target that contains no graphics code at all, and drives
* the two seams the graphics layer used to own: the attachment graph on CardState and the
* card-creation request a zone makes so the graphics side can build the matching card item.
*/
#include "gtest/gtest.h"
#include <QCoreApplication>
#include <QList>
#include <QLoggingCategory>
#include <QSignalSpy>
#include <QStandardPaths>
#include <QTemporaryDir>
#include <libcockatrice/card/card_info.h>
#include <libcockatrice/card/database/card_database.h>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/game/abstract_game.h>
#include <libcockatrice/game/board/card_state.h>
#include <libcockatrice/game/game_state.h>
#include <libcockatrice/game/player/player_actions.h>
#include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/zones/hand_zone_logic.h>
#include <libcockatrice/network/client/abstract/abstract_client.h>
#include <libcockatrice/protocol/pb/command_create_token.pb.h>
#include <libcockatrice/protocol/pb/commands.pb.h>
#include <libcockatrice/protocol/pending_command.h>
namespace
{
CardRef cardRefFor(const QString &name)
{
CardRef cardRef;
cardRef.name = name;
return cardRef;
}
// Capture the real serialized command at the transport boundary. PlayerActions,
// GameEventHandler and PendingCommand retain their production behavior.
class CapturingClient : public AbstractClient
{
public:
QList<CommandContainer> commands;
~CapturingClient() override
{
for (auto *command : pendingCommands) {
delete command;
}
}
protected:
void sendCommandContainer(const CommandContainer &command) override
{
commands.append(command);
}
};
class TokenCommandTest : public ::testing::Test
{
protected:
// The client outlives the game and its pending-command signal receivers.
CapturingClient client;
AbstractGame game{nullptr};
PlayerLogic *player = nullptr;
CardInfoPtr knownToken;
void SetUp() override
{
knownToken = CardInfo::newInstance(QStringLiteral("Token Command Test Goblin"), "", true, {}, {}, {}, {},
{.tableRow = 2});
knownToken->setColors(QStringLiteral("R"));
knownToken->setPowTough(QStringLiteral("2/2"));
CardDatabaseManager::getInstance()->addCard(knownToken);
game.gameState = new GameState(&game, 0, 0, false, {&client}, true, false, 0, false);
game.playerManager = new PlayerManager(&game, 0, false, false);
ServerInfo_User user;
user.set_name("Token command test player");
player = game.playerManager->addPlayer(0, user);
}
void TearDown() override
{
CardDatabaseManager::getInstance()->removeCard(knownToken);
}
};
} // namespace
TEST(CardStateTest, AttachmentGraphKeepsBothEndsConsistent)
{
CardState host(nullptr, nullptr, cardRefFor(QStringLiteral("Host")), 1);
CardState guest(nullptr, nullptr, cardRefFor(QStringLiteral("Guest")), 2);
guest.setAttachedTo(&host);
host.addAttachedCard(&guest);
EXPECT_EQ(guest.getAttachedTo(), &host);
ASSERT_EQ(host.getAttachedCards().size(), 1);
EXPECT_EQ(host.getAttachedCards().first(), &guest);
host.removeAttachedCard(&guest);
guest.setAttachedTo(nullptr);
EXPECT_TRUE(host.getAttachedCards().isEmpty());
EXPECT_EQ(guest.getAttachedTo(), nullptr);
}
TEST(CardZoneLogicTest, AddsAndTakesCardsWithoutAGraphicsSide)
{
HandZoneLogic zone(nullptr, QStringLiteral("hand"), false, false, true);
CardState card(nullptr, nullptr, cardRefFor(QStringLiteral("Lightning Bolt")), 7);
QSignalSpy cardAddedSpy(&zone, &CardZoneLogic::cardAdded);
QSignalSpy cardCountSpy(&zone, &CardZoneLogic::cardCountChanged);
zone.addCard(&card, false, 0);
ASSERT_EQ(zone.getCards().size(), 1);
EXPECT_EQ(zone.getCards().first(), &card);
EXPECT_EQ(card.getZone(), &zone);
EXPECT_EQ(cardAddedSpy.count(), 1);
EXPECT_GE(cardCountSpy.count(), 1);
EXPECT_EQ(zone.takeCard(0, 7), &card);
EXPECT_TRUE(zone.getCards().isEmpty());
EXPECT_EQ(card.getId(), 7);
}
TEST(CardZoneLogicTest, AsksTheGraphicsSideToCreateCards)
{
HandZoneLogic zone(nullptr, QStringLiteral("library"), false, true, true);
QSignalSpy requestSpy(&zone, &CardZoneLogic::createCardRequested);
ServerInfo_Card cardInfo;
cardInfo.set_name("Lightning Bolt");
cardInfo.set_id(7);
cardInfo.set_x(0);
cardInfo.set_y(1);
zone.createCardRequested(cardInfo, true);
ASSERT_EQ(requestSpy.count(), 1);
const QList<QVariant> arguments = requestSpy.takeFirst();
EXPECT_EQ(arguments.at(0).value<ServerInfo_Card>().id(), 7);
EXPECT_TRUE(arguments.at(1).toBool());
}
TEST_F(TokenCommandTest, FaceDownKnownTokenDoesNotRestoreDatabasePowerToughness)
{
TokenInfo token;
token.name = knownToken->getName();
token.color = QString(QChar());
token.faceDown = true;
player->getPlayerActions()->actCreateToken(token);
ASSERT_EQ(client.commands.size(), 1);
ASSERT_EQ(client.commands.first().game_command_size(), 1);
const auto &gameCommand = client.commands.first().game_command(0);
ASSERT_TRUE(gameCommand.HasExtension(Command_CreateToken::ext));
const auto &command = gameCommand.GetExtension(Command_CreateToken::ext);
EXPECT_EQ(command.card_name(), knownToken->getName().toStdString());
EXPECT_TRUE(command.face_down());
EXPECT_TRUE(command.pt().empty());
player->getPlayerActions()->actCreateAnotherToken();
ASSERT_EQ(client.commands.size(), 2);
const auto &repeat = client.commands.last().game_command(0).GetExtension(Command_CreateToken::ext);
EXPECT_TRUE(repeat.face_down());
EXPECT_TRUE(repeat.pt().empty());
}
TEST_F(TokenCommandTest, FaceUpKnownAliasKeepsCanonicalNameAndDefaultPowerToughness)
{
TokenInfo token;
token.name = QStringLiteral("token command test goblin");
player->getPlayerActions()->actCreateToken(token);
ASSERT_EQ(client.commands.size(), 1);
ASSERT_EQ(client.commands.first().game_command_size(), 1);
const auto &gameCommand = client.commands.first().game_command(0);
ASSERT_TRUE(gameCommand.HasExtension(Command_CreateToken::ext));
const auto &command = gameCommand.GetExtension(Command_CreateToken::ext);
EXPECT_EQ(command.card_name(), knownToken->getName().toStdString());
EXPECT_FALSE(command.face_down());
EXPECT_EQ(command.pt(), "2/2");
}
TEST_F(TokenCommandTest, FaceUpKnownTokenPreservesExplicitPowerToughness)
{
TokenInfo token;
token.name = knownToken->getName();
token.pt = QStringLiteral("7/9");
token.annotation = QStringLiteral("Flying");
player->getPlayerActions()->actCreateToken(token);
ASSERT_EQ(client.commands.size(), 1);
ASSERT_EQ(client.commands.first().game_command_size(), 1);
const auto &gameCommand = client.commands.first().game_command(0);
ASSERT_TRUE(gameCommand.HasExtension(Command_CreateToken::ext));
const auto &command = gameCommand.GetExtension(Command_CreateToken::ext);
EXPECT_FALSE(command.face_down());
EXPECT_EQ(command.pt(), "7/9");
EXPECT_EQ(command.annotation(), "Flying");
}
int main(int argc, char **argv)
{
// Keep SettingsCache reads and writes away from the real user profile: the game logic still
// reaches for a handful of settings, and the client settings sources linked into this test
// would otherwise touch the developer's own configuration.
QStandardPaths::setTestModeEnabled(true);
QTemporaryDir home;
if (home.isValid()) {
qputenv("HOME", home.path().toLocal8Bit());
}
QCoreApplication app(argc, argv);
QLoggingCategory::setFilterRules("settings_cache.*=false");
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}