Cockatrice/libcockatrice_interfaces/libcockatrice/interfaces/interface_interface_settings_provider.h
Lukas Brübach 80d44da729 Change things about resolution, address comments.
Took 45 minutes

Took 12 minutes
2026-08-21 02:56:44 +02:00

62 lines
3.3 KiB
C++

#ifndef COCKATRICE_INTERFACE_INTERFACE_SETTINGS_PROVIDER_H
#define COCKATRICE_INTERFACE_INTERFACE_SETTINGS_PROVIDER_H
#include <QList>
#include <QString>
#include <QStringList>
#include <libcockatrice/utility/playmat_params.h>
class IInterfaceSettingsProvider
{
public:
virtual ~IInterfaceSettingsProvider() = default;
[[nodiscard]] virtual bool getUseTearOffMenus() const = 0;
[[nodiscard]] virtual int getCardViewInitialRowsMax() const = 0;
[[nodiscard]] virtual int getCardViewExpandedRowsMax() const = 0;
[[nodiscard]] virtual bool getCloseEmptyCardView() const = 0;
[[nodiscard]] virtual bool getFocusCardViewSearchBar() const = 0;
[[nodiscard]] virtual bool getKeepGameChatFocus() const = 0;
[[nodiscard]] virtual bool getNotificationsEnabled() const = 0;
[[nodiscard]] virtual bool getSpectatorNotificationsEnabled() const = 0;
[[nodiscard]] virtual bool getBuddyConnectNotificationsEnabled() const = 0;
[[nodiscard]] virtual bool getDoubleClickToPlay() const = 0;
[[nodiscard]] virtual bool getClickPlaysAllSelected() const = 0;
[[nodiscard]] virtual bool getPlayToStack() const = 0;
[[nodiscard]] virtual bool getDoNotDeleteArrowsInSubPhases() const = 0;
[[nodiscard]] virtual int getStartingHandSize() const = 0;
[[nodiscard]] virtual bool getAnnotateTokens() const = 0;
[[nodiscard]] virtual bool getShowDragSelectionCount() const = 0;
[[nodiscard]] virtual bool getShowTotalSelectionCount() const = 0;
[[nodiscard]] virtual int getTallyType() const = 0;
[[nodiscard]] virtual bool getHorizontalHand() const = 0;
[[nodiscard]] virtual bool getInvertVerticalCoordinate() const = 0;
[[nodiscard]] virtual int getMinPlayersForMultiColumnLayout() const = 0;
[[nodiscard]] virtual int getRewindBufferingMs() const = 0;
[[nodiscard]] virtual qreal getFastForwardSpeed() const = 0;
[[nodiscard]] virtual bool getSkipEmptySections() const = 0;
[[nodiscard]] virtual bool getLeftJustified() const = 0;
[[nodiscard]] virtual int getZoneViewGroupByIndex() const = 0;
[[nodiscard]] virtual int getZoneViewSortByIndex() const = 0;
[[nodiscard]] virtual bool getZoneViewPileView() const = 0;
[[nodiscard]] virtual bool getShowStatusBar() const = 0;
[[nodiscard]] virtual bool getShowShortcuts() const = 0;
[[nodiscard]] virtual bool getShowGameSelectorFilterToolbar() const = 0;
[[nodiscard]] virtual bool getLifeCounterAnimationsEnabled() const = 0;
[[nodiscard]] virtual bool getBattlefieldFlashEnabled() const = 0;
[[nodiscard]] virtual QStringList getUserListExpandedSections() const = 0;
[[nodiscard]] virtual int getPlaymatVisibility() const = 0;
/** @brief User-level playmat collection. Used either as a forced playmat
* (mode == Always) or as a fallback when a deck has none (mode == Fallback). */
[[nodiscard]] virtual QList<PlaymatResolution> getPlaymatFallbackList() const = 0;
/** @brief How the fallback list is applied: Always (0), Fallback (1), Never (2). */
[[nodiscard]] virtual int getPlaymatMode() const = 0;
/** @brief How the fallback list is picked from when mode is Fallback
* (0 Fixed, 1 Round-robin, 2 Random). */
[[nodiscard]] virtual int getPlaymatFallbackBehavior() const = 0;
};
#endif // COCKATRICE_INTERFACE_INTERFACE_SETTINGS_PROVIDER_H