mirror of
https://github.com/Cockatrice/Cockatrice.git
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62 lines
3.3 KiB
C++
62 lines
3.3 KiB
C++
#ifndef COCKATRICE_INTERFACE_INTERFACE_SETTINGS_PROVIDER_H
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#define COCKATRICE_INTERFACE_INTERFACE_SETTINGS_PROVIDER_H
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#include <QList>
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#include <QString>
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#include <QStringList>
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#include <libcockatrice/utility/playmat_params.h>
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class IInterfaceSettingsProvider
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{
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public:
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virtual ~IInterfaceSettingsProvider() = default;
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[[nodiscard]] virtual bool getUseTearOffMenus() const = 0;
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[[nodiscard]] virtual int getCardViewInitialRowsMax() const = 0;
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[[nodiscard]] virtual int getCardViewExpandedRowsMax() const = 0;
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[[nodiscard]] virtual bool getCloseEmptyCardView() const = 0;
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[[nodiscard]] virtual bool getFocusCardViewSearchBar() const = 0;
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[[nodiscard]] virtual bool getKeepGameChatFocus() const = 0;
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[[nodiscard]] virtual bool getNotificationsEnabled() const = 0;
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[[nodiscard]] virtual bool getSpectatorNotificationsEnabled() const = 0;
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[[nodiscard]] virtual bool getBuddyConnectNotificationsEnabled() const = 0;
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[[nodiscard]] virtual bool getDoubleClickToPlay() const = 0;
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[[nodiscard]] virtual bool getClickPlaysAllSelected() const = 0;
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[[nodiscard]] virtual bool getPlayToStack() const = 0;
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[[nodiscard]] virtual bool getDoNotDeleteArrowsInSubPhases() const = 0;
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[[nodiscard]] virtual int getStartingHandSize() const = 0;
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[[nodiscard]] virtual bool getAnnotateTokens() const = 0;
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[[nodiscard]] virtual bool getShowDragSelectionCount() const = 0;
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[[nodiscard]] virtual bool getShowTotalSelectionCount() const = 0;
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[[nodiscard]] virtual int getTallyType() const = 0;
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[[nodiscard]] virtual bool getHorizontalHand() const = 0;
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[[nodiscard]] virtual bool getInvertVerticalCoordinate() const = 0;
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[[nodiscard]] virtual int getMinPlayersForMultiColumnLayout() const = 0;
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[[nodiscard]] virtual int getRewindBufferingMs() const = 0;
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[[nodiscard]] virtual qreal getFastForwardSpeed() const = 0;
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[[nodiscard]] virtual bool getSkipEmptySections() const = 0;
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[[nodiscard]] virtual bool getLeftJustified() const = 0;
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[[nodiscard]] virtual int getZoneViewGroupByIndex() const = 0;
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[[nodiscard]] virtual int getZoneViewSortByIndex() const = 0;
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[[nodiscard]] virtual bool getZoneViewPileView() const = 0;
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[[nodiscard]] virtual bool getShowStatusBar() const = 0;
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[[nodiscard]] virtual bool getShowShortcuts() const = 0;
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[[nodiscard]] virtual bool getShowGameSelectorFilterToolbar() const = 0;
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[[nodiscard]] virtual bool getLifeCounterAnimationsEnabled() const = 0;
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[[nodiscard]] virtual bool getBattlefieldFlashEnabled() const = 0;
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[[nodiscard]] virtual QStringList getUserListExpandedSections() const = 0;
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[[nodiscard]] virtual int getPlaymatVisibility() const = 0;
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/** @brief User-level playmat collection. Used either as a forced playmat
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* (mode == Always) or as a fallback when a deck has none (mode == Fallback). */
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[[nodiscard]] virtual QList<PlaymatResolution> getPlaymatFallbackList() const = 0;
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/** @brief How the fallback list is applied: Always (0), Fallback (1), Never (2). */
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[[nodiscard]] virtual int getPlaymatMode() const = 0;
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/** @brief How the fallback list is picked from when mode is Fallback
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* (0 Fixed, 1 Round-robin, 2 Random). */
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[[nodiscard]] virtual int getPlaymatFallbackBehavior() const = 0;
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};
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#endif // COCKATRICE_INTERFACE_INTERFACE_SETTINGS_PROVIDER_H
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