Cockatrice/cockatrice/src/game/cards
BruebachL 81b85e97df
Extend decklist parsing (#5316)
* Extend the decklist parsing from clipboard to also support SetName, CollectorNumber and Foil Status.

* Q_UNUSED foil for now but keep parsing logic for future PR's/compatibility.

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-01-05 21:07:17 -05:00
..
card_database_parser fix bug introduced in #5267 (#5270) 2024-12-19 13:17:09 +00:00
abstract_card_drag_item.cpp Major Directory Refactoring (#5118) 2024-10-20 10:11:35 -04:00
abstract_card_drag_item.h Major Directory Refactoring (#5118) 2024-10-20 10:11:35 -04:00
abstract_card_item.cpp add debug settings; option to show cardIds (#5404) 2025-01-02 00:32:58 -05:00
abstract_card_item.h fix cards having the wrong printing if rejoin game before card db finishes loading (#5390) 2024-12-30 03:25:11 +00:00
card_database.cpp Extend decklist parsing (#5316) 2025-01-05 21:07:17 -05:00
card_database.h Extend decklist parsing (#5316) 2025-01-05 21:07:17 -05:00
card_database_manager.cpp Refactor CardDatabase *db global variable to singleton CardDatabaseManager. (#5159) 2024-11-05 19:32:59 +01:00
card_database_manager.h Refactor CardDatabase *db global variable to singleton CardDatabaseManager. (#5159) 2024-11-05 19:32:59 +01:00
card_database_model.cpp Fix crash on replay list sorting, fix error popups on win debug (#5388) 2024-12-30 01:10:12 +00:00
card_database_model.h New visual deck storage (#5290) 2025-01-05 18:12:20 -05:00
card_drag_item.cpp Fix "ghosting" of cards sticking on invalid moves (#5289) 2024-12-22 17:35:44 -05:00
card_drag_item.h Major Directory Refactoring (#5118) 2024-10-20 10:11:35 -04:00
card_item.cpp Keep card annotations on stack (#5399) 2024-12-31 14:08:25 -05:00
card_item.h Keep card annotations on stack (#5399) 2024-12-31 14:08:25 -05:00
card_list.cpp add more sort options (#5214) 2024-11-30 22:32:39 -05:00
card_list.h add more sort options (#5214) 2024-11-30 22:32:39 -05:00