..
card_database_parser
fix bug introduced in #5267 ( #5270 )
2024-12-19 13:17:09 +00:00
abstract_card_drag_item.cpp
Major Directory Refactoring ( #5118 )
2024-10-20 10:11:35 -04:00
abstract_card_drag_item.h
Major Directory Refactoring ( #5118 )
2024-10-20 10:11:35 -04:00
abstract_card_item.cpp
add debug settings; option to show cardIds ( #5404 )
2025-01-02 00:32:58 -05:00
abstract_card_item.h
fix cards having the wrong printing if rejoin game before card db finishes loading ( #5390 )
2024-12-30 03:25:11 +00:00
card_database.cpp
Extend decklist parsing ( #5316 )
2025-01-05 21:07:17 -05:00
card_database.h
Extend decklist parsing ( #5316 )
2025-01-05 21:07:17 -05:00
card_database_manager.cpp
Refactor CardDatabase *db global variable to singleton CardDatabaseManager. ( #5159 )
2024-11-05 19:32:59 +01:00
card_database_manager.h
Refactor CardDatabase *db global variable to singleton CardDatabaseManager. ( #5159 )
2024-11-05 19:32:59 +01:00
card_database_model.cpp
Fix crash on replay list sorting, fix error popups on win debug ( #5388 )
2024-12-30 01:10:12 +00:00
card_database_model.h
New visual deck storage ( #5290 )
2025-01-05 18:12:20 -05:00
card_drag_item.cpp
Fix "ghosting" of cards sticking on invalid moves ( #5289 )
2024-12-22 17:35:44 -05:00
card_drag_item.h
Major Directory Refactoring ( #5118 )
2024-10-20 10:11:35 -04:00
card_item.cpp
Keep card annotations on stack ( #5399 )
2024-12-31 14:08:25 -05:00
card_item.h
Keep card annotations on stack ( #5399 )
2024-12-31 14:08:25 -05:00
card_list.cpp
add more sort options ( #5214 )
2024-11-30 22:32:39 -05:00
card_list.h
add more sort options ( #5214 )
2024-11-30 22:32:39 -05:00