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* style: Add braces to all control flow statements Standardize code style by adding explicit braces to all single-statement control flow blocks (if, else, for, while) across the entire codebase. Also documents the InsertBraces clang-format option (requires v15+) for future automated enforcement. * InsertBraces-check-enabled
500 lines
18 KiB
C++
500 lines
18 KiB
C++
#include "games_model.h"
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#include "../../../client/settings/cache_settings.h"
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#include "../interface/pixel_map_generator.h"
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#include "../interface/widgets/tabs/tab_account.h"
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#include "user/user_list_manager.h"
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#include "user/user_list_widget.h"
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#include <QDateTime>
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#include <QIcon>
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#include <QTimeZone>
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#include <libcockatrice/protocol/pb/serverinfo_game.pb.h>
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enum GameListColumn
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{
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ROOM,
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CREATED,
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DESCRIPTION,
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CREATOR,
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GAME_TYPE,
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RESTRICTIONS,
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PLAYERS,
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SPECTATORS
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};
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const QString GamesModel::getGameCreatedString(const int secs)
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{
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static const QTime zeroTime{0, 0};
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static const int halfHourSecs = zeroTime.secsTo(QTime(1, 0)) / 2;
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static const int halfMinSecs = zeroTime.secsTo(QTime(0, 1)) / 2;
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static const int wrapSeconds = zeroTime.secsTo(zeroTime.addSecs(-halfHourSecs)); // round up
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if (secs >= wrapSeconds) { // QTime wraps after a day
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return tr(">1 day");
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}
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QTime total = zeroTime.addSecs(secs);
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QTime totalRounded = total.addSecs(halfMinSecs); // round up
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QString form;
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int amount;
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if (totalRounded.hour()) {
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amount = total.addSecs(halfHourSecs).hour(); // round up separately
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form = tr("%1%2 hr", "short age in hours", amount);
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} else if (total.minute() < 2) { // games are new during their first minute
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return tr("new");
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} else {
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amount = totalRounded.minute();
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form = tr("%1%2 min", "short age in minutes", amount);
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}
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for (int aggregate : {40, 20, 10, 5}) { // floor to values in this list
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if (amount >= aggregate) {
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return form.arg(">").arg(aggregate);
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}
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}
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return form.arg("").arg(amount);
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}
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GamesModel::GamesModel(const QMap<int, QString> &_rooms, const QMap<int, GameTypeMap> &_gameTypes, QObject *parent)
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: QAbstractTableModel(parent), rooms(_rooms), gameTypes(_gameTypes)
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{
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}
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QVariant GamesModel::data(const QModelIndex &index, int role) const
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{
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if (!index.isValid()) {
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return QVariant();
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}
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if (role == Qt::UserRole) {
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return index.row();
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}
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if (role != Qt::DisplayRole && role != SORT_ROLE && role != Qt::DecorationRole && role != Qt::TextAlignmentRole) {
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return QVariant();
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}
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if ((index.row() >= gameList.size()) || (index.column() >= columnCount())) {
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return QVariant();
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}
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const ServerInfo_Game &gameentry = gameList[index.row()];
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switch (index.column()) {
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case ROOM:
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return rooms.value(gameentry.room_id());
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case CREATED: {
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switch (role) {
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case Qt::DisplayRole: {
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#if QT_VERSION >= QT_VERSION_CHECK(6, 7, 0)
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auto then = QDateTime::fromSecsSinceEpoch(gameentry.start_time(), QTimeZone::UTC);
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#else
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auto then = QDateTime::fromSecsSinceEpoch(gameentry.start_time(), Qt::UTC);
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#endif
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int secs = then.secsTo(QDateTime::currentDateTimeUtc());
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return getGameCreatedString(secs);
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}
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case SORT_ROLE:
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return QVariant(-static_cast<qint64>(gameentry.start_time()));
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case Qt::TextAlignmentRole:
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return Qt::AlignCenter;
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default:
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return QVariant();
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}
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}
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case DESCRIPTION:
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switch (role) {
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case SORT_ROLE:
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case Qt::DisplayRole:
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return QString::fromStdString(gameentry.description());
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case Qt::TextAlignmentRole:
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return Qt::AlignLeft;
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default:
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return QVariant();
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}
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case CREATOR: {
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switch (role) {
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case SORT_ROLE:
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case Qt::DisplayRole:
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return QString::fromStdString(gameentry.creator_info().name());
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case Qt::DecorationRole: {
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return UserLevelPixmapGenerator::generateIcon(
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13, UserLevelFlags(gameentry.creator_info().user_level()),
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gameentry.creator_info().pawn_colors(), false,
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QString::fromStdString(gameentry.creator_info().privlevel()));
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}
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default:
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return QVariant();
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}
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}
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case GAME_TYPE:
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switch (role) {
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case SORT_ROLE:
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case Qt::DisplayRole: {
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QStringList result;
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GameTypeMap gameTypeMap = gameTypes.value(gameentry.room_id());
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for (int i = gameentry.game_types_size() - 1; i >= 0; --i) {
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result.append(gameTypeMap.value(gameentry.game_types(i)));
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}
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return result.join(", ");
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}
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case Qt::TextAlignmentRole:
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return Qt::AlignLeft;
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default:
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return QVariant();
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}
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case RESTRICTIONS:
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switch (role) {
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case SORT_ROLE:
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case Qt::DisplayRole: {
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QStringList result;
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if (gameentry.with_password()) {
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result.append(tr("password"));
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}
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if (gameentry.only_buddies()) {
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result.append(tr("buddies only"));
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}
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if (gameentry.only_registered()) {
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result.append(tr("reg. users only"));
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}
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if (gameentry.share_decklists_on_load()) {
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result.append(tr("open decklists"));
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}
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return result.join(", ");
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}
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case Qt::DecorationRole: {
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return gameentry.with_password() ? QIcon(LockPixmapGenerator::generatePixmap(13)) : QVariant();
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case Qt::TextAlignmentRole:
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return Qt::AlignLeft;
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default:
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return QVariant();
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}
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}
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case PLAYERS:
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switch (role) {
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case SORT_ROLE:
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case Qt::DisplayRole:
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return QString("%1/%2").arg(gameentry.player_count()).arg(gameentry.max_players());
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case Qt::TextAlignmentRole:
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return Qt::AlignCenter;
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default:
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return QVariant();
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}
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case SPECTATORS:
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switch (role) {
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case SORT_ROLE:
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case Qt::DisplayRole: {
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if (gameentry.spectators_allowed()) {
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QString result;
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result.append(QString::number(gameentry.spectators_count()));
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if (gameentry.spectators_can_chat() && gameentry.spectators_omniscient()) {
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result.append(" (")
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.append(tr("can chat"))
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.append(" & ")
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.append(tr("see hands"))
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.append(")");
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} else if (gameentry.spectators_can_chat()) {
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result.append(" (").append(tr("can chat")).append(")");
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} else if (gameentry.spectators_omniscient()) {
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result.append(" (").append(tr("can see hands")).append(")");
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}
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return result;
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}
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return QVariant(tr("not allowed"));
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}
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case Qt::TextAlignmentRole:
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return Qt::AlignLeft;
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default:
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return QVariant();
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}
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default:
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return QVariant();
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}
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}
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QVariant GamesModel::headerData(int section, Qt::Orientation /*orientation*/, int role) const
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{
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if ((role != Qt::DisplayRole) && (role != Qt::TextAlignmentRole)) {
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return QVariant();
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}
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switch (section) {
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case ROOM:
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return tr("Room");
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case CREATED: {
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switch (role) {
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case Qt::DisplayRole:
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return tr("Age");
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case Qt::TextAlignmentRole:
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return Qt::AlignCenter;
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default:
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return QVariant();
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}
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}
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case DESCRIPTION:
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return tr("Description");
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case CREATOR:
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return tr("Creator");
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case GAME_TYPE:
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return tr("Type");
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case RESTRICTIONS:
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return tr("Restrictions");
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case PLAYERS: {
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switch (role) {
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case Qt::DisplayRole:
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return tr("Players");
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case Qt::TextAlignmentRole:
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return Qt::AlignCenter;
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default:
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return QVariant();
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}
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}
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case SPECTATORS:
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return tr("Spectators");
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default:
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return QVariant();
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}
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}
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const ServerInfo_Game &GamesModel::getGame(int row)
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{
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Q_ASSERT(row < gameList.size());
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return gameList[row];
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}
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void GamesModel::updateGameList(const ServerInfo_Game &game)
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{
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for (int i = 0; i < gameList.size(); i++) {
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if (gameList[i].game_id() == game.game_id()) {
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if (game.closed()) {
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beginRemoveRows(QModelIndex(), i, i);
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gameList.removeAt(i);
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endRemoveRows();
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} else {
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gameList[i].MergeFrom(game);
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emit dataChanged(index(i, 0), index(i, NUM_COLS - 1));
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}
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return;
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}
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}
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beginInsertRows(QModelIndex(), gameList.size(), gameList.size());
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gameList.append(game);
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endInsertRows();
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}
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GamesProxyModel::GamesProxyModel(QObject *parent, const UserListProxy *_userListProxy)
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: QSortFilterProxyModel(parent), userListProxy(_userListProxy)
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{
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resetFilterParameters();
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setSortRole(GamesModel::SORT_ROLE);
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setDynamicSortFilter(true);
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}
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void GamesProxyModel::setGameFilters(const GameFilterConfigs &_filters)
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{
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#if (QT_VERSION >= QT_VERSION_CHECK(6, 9, 0))
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beginFilterChange();
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#endif
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filters = _filters;
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#if (QT_VERSION >= QT_VERSION_CHECK(6, 10, 0))
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endFilterChange(QSortFilterProxyModel::Direction::Rows);
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#else
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invalidateFilter();
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#endif
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emit filtersChanged();
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}
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int GamesProxyModel::getNumFilteredGames() const
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{
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auto *model = qobject_cast<GamesModel *>(sourceModel());
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if (!model) {
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return 0;
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}
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int numFilteredGames = 0;
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for (int row = 0; row < model->rowCount(); ++row) {
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if (!filterAcceptsRow(row)) {
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++numFilteredGames;
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}
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}
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return numFilteredGames;
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}
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void GamesProxyModel::resetFilterParameters()
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{
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setGameFilters({});
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}
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bool GamesProxyModel::areFilterParametersSetToDefaults() const
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{
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return filters.isDefault();
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}
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void GamesProxyModel::loadFilterParameters(const QMap<int, QString> &allGameTypes)
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{
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GameFiltersSettings &gameFilters = SettingsCache::instance().gameFilters();
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QSet<int> newGameTypeFilter;
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QMapIterator<int, QString> gameTypesIterator(allGameTypes);
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while (gameTypesIterator.hasNext()) {
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gameTypesIterator.next();
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if (gameFilters.isGameTypeEnabled(gameTypesIterator.value())) {
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newGameTypeFilter.insert(gameTypesIterator.key());
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}
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}
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setGameFilters({gameFilters.isHideBuddiesOnlyGames(), gameFilters.isHideIgnoredUserGames(),
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gameFilters.isHideFullGames(), gameFilters.isHideGamesThatStarted(),
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gameFilters.isHidePasswordProtectedGames(), gameFilters.isHideNotBuddyCreatedGames(),
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gameFilters.isHideOpenDecklistGames(), gameFilters.getGameNameFilter(),
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gameFilters.getCreatorNameFilters(), newGameTypeFilter, gameFilters.getMinPlayers(),
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gameFilters.getMaxPlayers(), gameFilters.getMaxGameAge(),
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gameFilters.isShowOnlyIfSpectatorsCanWatch(), gameFilters.isShowSpectatorPasswordProtected(),
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gameFilters.isShowOnlyIfSpectatorsCanChat(), gameFilters.isShowOnlyIfSpectatorsCanSeeHands()});
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}
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void GamesProxyModel::saveFilterParameters(const QMap<int, QString> &allGameTypes)
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{
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GameFiltersSettings &gameFilters = SettingsCache::instance().gameFilters();
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gameFilters.setHideBuddiesOnlyGames(filters.hideBuddiesOnlyGames);
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gameFilters.setHideFullGames(filters.hideFullGames);
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gameFilters.setHideGamesThatStarted(filters.hideGamesThatStarted);
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gameFilters.setHidePasswordProtectedGames(filters.hidePasswordProtectedGames);
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gameFilters.setHideIgnoredUserGames(filters.hideIgnoredUserGames);
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gameFilters.setHideNotBuddyCreatedGames(filters.hideNotBuddyCreatedGames);
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gameFilters.setHideOpenDecklistGames(filters.hideOpenDecklistGames);
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gameFilters.setGameNameFilter(filters.gameNameFilter);
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gameFilters.setCreatorNameFilters(filters.creatorNameFilters);
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QMapIterator<int, QString> gameTypeIterator(allGameTypes);
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while (gameTypeIterator.hasNext()) {
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gameTypeIterator.next();
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bool enabled = filters.gameTypeFilter.contains(gameTypeIterator.key());
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gameFilters.setGameTypeEnabled(gameTypeIterator.value(), enabled);
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}
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gameFilters.setMinPlayers(filters.maxPlayersFilterMin);
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gameFilters.setMaxPlayers(filters.maxPlayersFilterMax);
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gameFilters.setMaxGameAge(filters.maxGameAge);
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gameFilters.setShowOnlyIfSpectatorsCanWatch(filters.showOnlyIfSpectatorsCanWatch);
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gameFilters.setShowSpectatorPasswordProtected(filters.showSpectatorPasswordProtected);
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gameFilters.setShowOnlyIfSpectatorsCanChat(filters.showOnlyIfSpectatorsCanChat);
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gameFilters.setShowOnlyIfSpectatorsCanSeeHands(filters.showOnlyIfSpectatorsCanSeeHands);
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}
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bool GamesProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex & /*sourceParent*/) const
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{
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return filterAcceptsRow(sourceRow);
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}
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bool GamesProxyModel::filterAcceptsRow(int sourceRow) const
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{
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#if QT_VERSION >= QT_VERSION_CHECK(6, 7, 0)
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static const QDate epochDate = QDateTime::fromSecsSinceEpoch(0, QTimeZone::UTC).date();
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#else
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static const QDate epochDate = QDateTime::fromSecsSinceEpoch(0, Qt::UTC).date();
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#endif
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auto *model = qobject_cast<GamesModel *>(sourceModel());
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if (!model) {
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return false;
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}
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const ServerInfo_Game &game = model->getGame(sourceRow);
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if (filters.hideBuddiesOnlyGames && game.only_buddies()) {
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return false;
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}
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if (filters.hideOpenDecklistGames && game.share_decklists_on_load()) {
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return false;
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}
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if (filters.hideIgnoredUserGames &&
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userListProxy->isUserIgnored(QString::fromStdString(game.creator_info().name()))) {
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return false;
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}
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if (filters.hideNotBuddyCreatedGames &&
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!userListProxy->isUserBuddy(QString::fromStdString(game.creator_info().name()))) {
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return false;
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}
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if (filters.hideFullGames && game.player_count() == game.max_players()) {
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return false;
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}
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if (filters.hideGamesThatStarted && game.started()) {
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return false;
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}
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if (!userListProxy->isOwnUserRegistered()) {
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if (game.only_registered()) {
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return false;
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}
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}
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if (filters.hidePasswordProtectedGames && game.with_password()) {
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return false;
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}
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if (!filters.gameNameFilter.isEmpty()) {
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if (!QString::fromStdString(game.description()).contains(filters.gameNameFilter, Qt::CaseInsensitive)) {
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return false;
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}
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}
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if (!filters.creatorNameFilters.isEmpty()) {
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bool found = false;
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for (const auto &createNameFilter : filters.creatorNameFilters) {
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if (QString::fromStdString(game.creator_info().name()).contains(createNameFilter, Qt::CaseInsensitive)) {
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found = true;
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}
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}
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if (!found) {
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return false;
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}
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}
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QSet<int> gameTypes;
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for (int i = 0; i < game.game_types_size(); ++i) {
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gameTypes.insert(game.game_types(i));
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}
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if (!filters.gameTypeFilter.isEmpty() && gameTypes.intersect(filters.gameTypeFilter).isEmpty()) {
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return false;
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}
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if (static_cast<int>(game.max_players()) < filters.maxPlayersFilterMin) {
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return false;
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}
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if (static_cast<int>(game.max_players()) > filters.maxPlayersFilterMax) {
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return false;
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}
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if (filters.maxGameAge.isValid()) {
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QDateTime now = QDateTime::currentDateTimeUtc();
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qint64 signed_start_time = game.start_time(); // cast to 64 bit value to allow signed value
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QDateTime total = now.addSecs(-signed_start_time); // a 32 bit value would wrap at 2038-1-19
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// games shouldn't have negative ages but we'll not filter them
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// because qtime wraps after a day we consider all games older than a day to be too old
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if (total.isValid() && total.date() >= epochDate &&
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(total.date() > epochDate || total.time() > filters.maxGameAge)) {
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return false;
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}
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}
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if (filters.showOnlyIfSpectatorsCanWatch) {
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if (!game.spectators_allowed()) {
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return false;
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}
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if (!filters.showSpectatorPasswordProtected && game.spectators_need_password()) {
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return false;
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}
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if (filters.showOnlyIfSpectatorsCanChat && !game.spectators_can_chat()) {
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return false;
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}
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if (filters.showOnlyIfSpectatorsCanSeeHands && !game.spectators_omniscient()) {
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return false;
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}
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}
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return true;
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}
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void GamesProxyModel::refresh()
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{
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#if (QT_VERSION >= QT_VERSION_CHECK(6, 10, 0))
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endFilterChange(QSortFilterProxyModel::Direction::Rows);
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#else
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invalidateFilter();
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#endif
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}
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