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Implement CommandZoneLogic - the card data management layer for zones. This layer handles card insertion, removal, and ordering independently of Qt graphics rendering. Key components: - CommandZoneLogic: manages card data within a zone - AddCardAlgorithm: generic insertion algorithm for ordered zones - CardZoneLogic modifications: integrate with existing zone hierarchy Design decisions: - Separation of data logic from graphics enables unit testing - addCardImpl uses a stable insertion algorithm for consistent ordering - Mock card items enable testing without Qt graphics dependencies Test coverage verifies card insertion behavior across edge cases.
72 lines
1.5 KiB
C++
72 lines
1.5 KiB
C++
/**
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* @file mock_card_item.h
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* @brief Lightweight CardItem stub for command zone unit tests.
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*
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* This mock provides minimal CardItem functionality needed to test
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* CommandZoneLogic::addCardImpl without pulling in graphics dependencies.
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*/
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#ifndef MOCK_CARD_ITEM_H
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#define MOCK_CARD_ITEM_H
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#include <QObject>
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#include <QString>
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/**
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* @brief Stub CardRef for tests (avoids network/protobuf dependencies)
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*/
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struct CardRef
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{
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QString name;
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QString setCode;
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};
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/**
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* @brief Lightweight CardItem mock for testing zone logic.
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*
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* Tracks method calls and state changes for verification in tests.
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*/
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class MockCardItem : public QObject
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{
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Q_OBJECT
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public:
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explicit MockCardItem(int _id = 1, QObject *parent = nullptr) : QObject(parent), id(_id)
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{
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}
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// State tracking
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int id;
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bool visible = false;
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bool resetStateCalled = false;
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bool resetStateShowFaceDown = false;
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CardRef cardRef;
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// CardItem interface methods used by CommandZoneLogic::addCardImpl
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[[nodiscard]] int getId() const
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{
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return id;
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}
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void setId(int _id)
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{
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id = _id;
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}
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void setVisible(bool v)
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{
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visible = v;
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}
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[[nodiscard]] bool isVisible() const
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{
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return visible;
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}
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void resetState(bool showFaceDown)
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{
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resetStateCalled = true;
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resetStateShowFaceDown = showFaceDown;
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}
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void setCardRef(const CardRef &ref)
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{
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cardRef = ref;
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}
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};
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#endif // MOCK_CARD_ITEM_H
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