mirror of
https://github.com/Cockatrice/Cockatrice.git
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116 lines
4.8 KiB
C++
116 lines
4.8 KiB
C++
/***************************************************************************
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* Copyright (C) 2008 by Max-Wilhelm Bruker *
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* brukie@laptop *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef SERVATRICE_H
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#define SERVATRICE_H
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#include <QTcpServer>
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#include <QMutex>
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#include "server.h"
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class QSqlDatabase;
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class QSettings;
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class QSqlQuery;
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class QTimer;
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class GameReplay;
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class Servatrice;
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class ServerSocketInterface;
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class Servatrice_TcpServer : public QTcpServer {
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Q_OBJECT
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private:
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Servatrice *server;
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bool threaded;
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public:
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Servatrice_TcpServer(Servatrice *_server, bool _threaded, QObject *parent = 0)
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: QTcpServer(parent), server(_server), threaded(_threaded) { }
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protected:
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void incomingConnection(int socketDescriptor);
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};
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class Servatrice : public Server
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{
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Q_OBJECT
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private slots:
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void statusUpdate();
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void shutdownTimeout();
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public:
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mutable QMutex dbMutex;
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Servatrice(QSettings *_settings, QObject *parent = 0);
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~Servatrice();
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bool openDatabase();
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bool checkSql();
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bool execSqlQuery(QSqlQuery &query);
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QString getServerName() const { return serverName; }
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QString getLoginMessage() const { return loginMessage; }
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bool getGameShouldPing() const { return true; }
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int getMaxGameInactivityTime() const { return maxGameInactivityTime; }
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int getMaxPlayerInactivityTime() const { return maxPlayerInactivityTime; }
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int getMaxUsersPerAddress() const { return maxUsersPerAddress; }
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int getMessageCountingInterval() const { return messageCountingInterval; }
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int getMaxMessageCountPerInterval() const { return maxMessageCountPerInterval; }
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int getMaxMessageSizePerInterval() const { return maxMessageSizePerInterval; }
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int getMaxGamesPerUser() const { return maxGamesPerUser; }
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bool getThreaded() const { return threaded; }
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QString getDbPrefix() const { return dbPrefix; }
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void updateLoginMessage();
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ServerInfo_User getUserData(const QString &name, bool withId = false);
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int getUsersWithAddress(const QHostAddress &address) const;
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QList<ServerSocketInterface *> getUsersWithAddressAsList(const QHostAddress &address) const;
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QMap<QString, ServerInfo_User> getBuddyList(const QString &name);
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QMap<QString, ServerInfo_User> getIgnoreList(const QString &name);
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bool isInBuddyList(const QString &whoseList, const QString &who);
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bool isInIgnoreList(const QString &whoseList, const QString &who);
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void scheduleShutdown(const QString &reason, int minutes);
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void incTxBytes(quint64 num);
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void incRxBytes(quint64 num);
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int getUserIdInDB(const QString &name);
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void storeGameInformation(int secondsElapsed, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replays);
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protected:
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int startSession(const QString &userName, const QString &address);
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void endSession(int sessionId);
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bool userExists(const QString &user);
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AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password, QString &reasonStr);
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private:
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enum AuthenticationMethod { AuthenticationNone, AuthenticationSql };
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enum DatabaseType { DatabaseNone, DatabaseMySql };
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AuthenticationMethod authenticationMethod;
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DatabaseType databaseType;
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QTimer *pingClock, *statusUpdateClock;
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QTcpServer *tcpServer;
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QString serverName;
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QString loginMessage;
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QString dbPrefix;
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QSettings *settings;
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int serverId;
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bool threaded;
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int uptime;
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QMutex txBytesMutex, rxBytesMutex;
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quint64 txBytes, rxBytes;
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int maxGameInactivityTime, maxPlayerInactivityTime;
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int maxUsersPerAddress, messageCountingInterval, maxMessageCountPerInterval, maxMessageSizePerInterval, maxGamesPerUser;
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ServerInfo_User evalUserQueryResult(const QSqlQuery &query, bool complete, bool withId = false);
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QString shutdownReason;
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int shutdownMinutes;
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QTimer *shutdownTimer;
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};
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#endif
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