Cockatrice/cockatrice/src/interface/theme_icon_sticker.cpp
Lukas Brübach 876d66ffc9 [Icons] Add a sticker icon treatment
The pre-#7595 add, remove and delete icons were filled shapes with a black
outline and no disc. A tint cannot bring that back, and the badge disc is a
different icon language, so add a third value to the existing style axis.

IconStyle::Sticker draws the sentinel glyph twice: a near-black rim at the
band width plus one rim on each side, then the tone pass clipped to the glyph
and filled with a vertical gradient. Both treatments keep the disabled
fallback to the line glyph.

The fill rule moves into theme_icon_fill: the semantic tones are tuned for
text, so a filled shape gives its tone a saturation floor, and a dark-scheme
tone is pulled down rather than up. IconTint::resolve() applies the same floor
to line glyphs, and the badge disc uses the same fill, so a line, a badge and
a sticker next to each other carry the same green or red instead of a pale
line beside a saturated glyph.

The badge's glyph ink follows the scheme: white on light-scheme tones, as in
the pre-#7595 art, and the saturated tone darkened to an outline-dark ink on
dark-scheme tones, where the shared saturated disc is light enough that white
would sit near 2.7:1. The new test pins both cases so the glyph cannot
silently flip.

resolveSvgStrokeWidth() moves the stroke-width rewrite into
libcockatrice_utility so the badge and the sticker share it; the badge's local
copy is gone.

The sticker is opted into at 17 call sites: increment, decrement and
remove_row in the deck editor, settings pages, token dialog, server dialogs
and replay/deck storage tabs. The visual database's clear-filter button keeps
its trash can (icons/delete) in the line treatment: that glyph is new in
#7595, but it is the clearer metaphor, and a sticker rim closes its lid gap
at toolbar sizes.

The preview generators also gain a semantic-tint sheet for #7775 and a
line/badge/sticker family strip, so the three PR descriptions can show the
same rendered colors.
2026-11-07 10:43:54 +01:00

87 lines
3.4 KiB
C++

#include "theme_icon_sticker.h"
#include "libcockatrice/utility/svg_recolor.h"
#include "theme_icon_fill.h"
#include <QLinearGradient>
#include <QPainter>
#include <QPointF>
#include <QRectF>
#include <QSvgRenderer>
#include <QtGlobal>
namespace
{
// The pre-#7595 add/remove art filled about 80% of the canvas: the sentinel
// paths are padded inside their 24-unit viewBox, so the drawing box has to be
// slightly larger than the canvas for the ink to reach that far.
constexpr qreal STICKER_SCALE = 1.06;
// Old arm thickness was about a fifth of the canvas, with a rim near 5%. In the
// 24-unit viewBox that is a 4.5-unit band with a 0.9-unit rim on each side.
constexpr qreal STICKER_STROKE_WIDTH = 4.5;
constexpr qreal STICKER_OUTLINE_WIDTH = 0.9;
// The old art's outline was black. Darkening by 300 reads as black on a light
// scheme (the shipped tones are already dark there) while staying a visible dark
// rim on a dark one, where a neutral black would vanish into the window.
constexpr int OUTLINE_DARKER = 300;
} // namespace
namespace ThemeIconSticker
{
QColor outlineColor(const QColor &tone)
{
return ThemeIconFill::saturated(tone).darker(OUTLINE_DARKER);
}
QPixmap renderSticker(const QByteArray &svg, const QColor &tone, const QSize &pixelSize)
{
if (svg.isEmpty() || !tone.isValid() || pixelSize.isEmpty()) {
return {};
}
QPixmap pixmap(pixelSize);
pixmap.fill(Qt::transparent);
const qreal side = qMin(pixelSize.width(), pixelSize.height());
const qreal box = side * STICKER_SCALE;
const QRectF glyphRect(QPointF((pixelSize.width() - box) / 2.0, (pixelSize.height() - box) / 2.0),
QSizeF(box, box));
QPainter painter(&pixmap);
painter.setRenderHint(QPainter::Antialiasing, true);
// Outline first, at the band width plus one rim on each side; the fill pass
// then covers the middle and leaves only the rim visible.
const QByteArray outlineSvg =
resolveSvgStrokeWidth(resolveSvgColorSentinel(svg, outlineColor(tone).name(QColor::HexRgb).toLatin1()),
STICKER_STROKE_WIDTH + 2.0 * STICKER_OUTLINE_WIDTH);
QSvgRenderer outlineRenderer(outlineSvg);
if (outlineRenderer.isValid()) {
outlineRenderer.render(&painter, glyphRect);
}
// The fill needs its own pass so the gradient can be clipped to the glyph:
// painting it onto the composited pixmap would tint the outline as well.
QPixmap fillPixmap(pixelSize);
fillPixmap.fill(Qt::transparent);
{
QPainter fillPainter(&fillPixmap);
fillPainter.setRenderHint(QPainter::Antialiasing, true);
const QByteArray fillSvg = resolveSvgStrokeWidth(
resolveSvgColorSentinel(svg, tone.name(QColor::HexRgb).toLatin1()), STICKER_STROKE_WIDTH);
QSvgRenderer fillRenderer(fillSvg);
if (fillRenderer.isValid()) {
fillRenderer.render(&fillPainter, glyphRect);
fillPainter.setCompositionMode(QPainter::CompositionMode_SourceIn);
QLinearGradient gradient(glyphRect.topLeft(), glyphRect.bottomLeft());
gradient.setColorAt(0.0, ThemeIconFill::topColor(tone));
gradient.setColorAt(1.0, ThemeIconFill::bottomColor(tone));
fillPainter.fillRect(QRectF(QPointF(0, 0), QSizeF(pixelSize)), gradient);
}
}
painter.drawPixmap(0, 0, fillPixmap);
return pixmap;
}
} // namespace ThemeIconSticker