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The pre-#7595 add, remove and delete icons were filled shapes with a black outline and no disc. A tint cannot bring that back, and the badge disc is a different icon language, so add a third value to the existing style axis. IconStyle::Sticker draws the sentinel glyph twice: a near-black rim at the band width plus one rim on each side, then the tone pass clipped to the glyph and filled with a vertical gradient. Both treatments keep the disabled fallback to the line glyph. The fill rule moves into theme_icon_fill: the semantic tones are tuned for text, so a filled shape gives its tone a saturation floor, and a dark-scheme tone is pulled down rather than up. IconTint::resolve() applies the same floor to line glyphs, and the badge disc uses the same fill, so a line, a badge and a sticker next to each other carry the same green or red instead of a pale line beside a saturated glyph. The badge's glyph ink follows the scheme: white on light-scheme tones, as in the pre-#7595 art, and the saturated tone darkened to an outline-dark ink on dark-scheme tones, where the shared saturated disc is light enough that white would sit near 2.7:1. The new test pins both cases so the glyph cannot silently flip. resolveSvgStrokeWidth() moves the stroke-width rewrite into libcockatrice_utility so the badge and the sticker share it; the badge's local copy is gone. The sticker is opted into at 17 call sites: increment, decrement and remove_row in the deck editor, settings pages, token dialog, server dialogs and replay/deck storage tabs. The visual database's clear-filter button keeps its trash can (icons/delete) in the line treatment: that glyph is new in #7595, but it is the clearer metaphor, and a sticker rim closes its lid gap at toolbar sizes. The preview generators also gain a semantic-tint sheet for #7775 and a line/badge/sticker family strip, so the three PR descriptions can show the same rendered colors.
87 lines
3.4 KiB
C++
87 lines
3.4 KiB
C++
#include "theme_icon_sticker.h"
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#include "libcockatrice/utility/svg_recolor.h"
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#include "theme_icon_fill.h"
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#include <QLinearGradient>
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#include <QPainter>
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#include <QPointF>
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#include <QRectF>
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#include <QSvgRenderer>
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#include <QtGlobal>
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namespace
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{
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// The pre-#7595 add/remove art filled about 80% of the canvas: the sentinel
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// paths are padded inside their 24-unit viewBox, so the drawing box has to be
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// slightly larger than the canvas for the ink to reach that far.
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constexpr qreal STICKER_SCALE = 1.06;
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// Old arm thickness was about a fifth of the canvas, with a rim near 5%. In the
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// 24-unit viewBox that is a 4.5-unit band with a 0.9-unit rim on each side.
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constexpr qreal STICKER_STROKE_WIDTH = 4.5;
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constexpr qreal STICKER_OUTLINE_WIDTH = 0.9;
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// The old art's outline was black. Darkening by 300 reads as black on a light
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// scheme (the shipped tones are already dark there) while staying a visible dark
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// rim on a dark one, where a neutral black would vanish into the window.
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constexpr int OUTLINE_DARKER = 300;
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} // namespace
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namespace ThemeIconSticker
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{
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QColor outlineColor(const QColor &tone)
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{
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return ThemeIconFill::saturated(tone).darker(OUTLINE_DARKER);
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}
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QPixmap renderSticker(const QByteArray &svg, const QColor &tone, const QSize &pixelSize)
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{
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if (svg.isEmpty() || !tone.isValid() || pixelSize.isEmpty()) {
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return {};
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}
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QPixmap pixmap(pixelSize);
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pixmap.fill(Qt::transparent);
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const qreal side = qMin(pixelSize.width(), pixelSize.height());
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const qreal box = side * STICKER_SCALE;
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const QRectF glyphRect(QPointF((pixelSize.width() - box) / 2.0, (pixelSize.height() - box) / 2.0),
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QSizeF(box, box));
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QPainter painter(&pixmap);
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painter.setRenderHint(QPainter::Antialiasing, true);
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// Outline first, at the band width plus one rim on each side; the fill pass
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// then covers the middle and leaves only the rim visible.
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const QByteArray outlineSvg =
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resolveSvgStrokeWidth(resolveSvgColorSentinel(svg, outlineColor(tone).name(QColor::HexRgb).toLatin1()),
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STICKER_STROKE_WIDTH + 2.0 * STICKER_OUTLINE_WIDTH);
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QSvgRenderer outlineRenderer(outlineSvg);
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if (outlineRenderer.isValid()) {
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outlineRenderer.render(&painter, glyphRect);
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}
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// The fill needs its own pass so the gradient can be clipped to the glyph:
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// painting it onto the composited pixmap would tint the outline as well.
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QPixmap fillPixmap(pixelSize);
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fillPixmap.fill(Qt::transparent);
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{
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QPainter fillPainter(&fillPixmap);
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fillPainter.setRenderHint(QPainter::Antialiasing, true);
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const QByteArray fillSvg = resolveSvgStrokeWidth(
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resolveSvgColorSentinel(svg, tone.name(QColor::HexRgb).toLatin1()), STICKER_STROKE_WIDTH);
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QSvgRenderer fillRenderer(fillSvg);
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if (fillRenderer.isValid()) {
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fillRenderer.render(&fillPainter, glyphRect);
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fillPainter.setCompositionMode(QPainter::CompositionMode_SourceIn);
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QLinearGradient gradient(glyphRect.topLeft(), glyphRect.bottomLeft());
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gradient.setColorAt(0.0, ThemeIconFill::topColor(tone));
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gradient.setColorAt(1.0, ThemeIconFill::bottomColor(tone));
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fillPainter.fillRect(QRectF(QPointF(0, 0), QSizeF(pixelSize)), gradient);
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}
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}
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painter.drawPixmap(0, 0, fillPixmap);
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return pixmap;
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}
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} // namespace ThemeIconSticker
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