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63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
/**
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* @file dlg_sync_conflict.h
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* @brief Dialog for resolving a deck that changed both locally and on the server.
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*/
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#ifndef DLG_SYNC_CONFLICT_H
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#define DLG_SYNC_CONFLICT_H
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#include "../../deck_sync/deck_sync_conflict.h"
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#include <QDialog>
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#include <QString>
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#include <libcockatrice/deck_list/deck_diff.h>
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class QCheckBox;
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class QLabel;
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class QListWidget;
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class QRadioButton;
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/**
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* @class DlgSyncConflict
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* @brief Shows both versions of a conflicted deck and returns the verdict.
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*
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* Radio choice between Keep mine / Keep server (newest preselected), Keep both
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* and Use merge (enabled only when the changes touch disjoint cards). The
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* change list shows card-count deltas between the two versions; the merge
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* summary describes the auto-merge proposal. Rejected dialogs resolve as Skip.
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*/
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class DlgSyncConflict : public QDialog
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{
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Q_OBJECT
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public:
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explicit DlgSyncConflict(const DeckSyncConflict &conflict, QWidget *parent = nullptr);
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[[nodiscard]] DeckSyncResolution resolution() const;
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void retranslateUi();
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private slots:
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void updateRememberBoxes();
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private:
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DeckSyncResolutionAction selectedAction() const;
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DeckSyncConflict conflict;
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bool decksParsed = false;
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bool localIsNewer = true;
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DeckDiffResult shownChanges;
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bool mergeable = false;
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int mergedMainCount = 0;
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int mergedSideCount = 0;
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QLabel *titleLabel;
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QLabel *detailLabel;
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QRadioButton *keepMineRadio;
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QRadioButton *keepServerRadio;
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QRadioButton *keepBothRadio;
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QRadioButton *mergeRadio;
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QListWidget *changesList;
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QLabel *mergeSummaryLabel;
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QCheckBox *rememberSessionBox;
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QCheckBox *rememberAlwaysBox;
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};
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#endif // DLG_SYNC_CONFLICT_H
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