Cockatrice/tests/theme_migration
Lukas Brübach 8847da74e2 [Icons] Add Hidden and Marked semantic color families
Two game concepts had no hue of their own. Hidden information (a face-down
play, peeking at a card face) now has violet, and the marks a player leaves on a
card (annotation, draw arrow) now share amber instead of splitting blue and red
for the same job.

Both families follow the existing three-level ladder: authored roles per theme,
scheme defaults otherwise, an emphasis mapping, palette-editor rows and generator
seeding. The defaults clear the 4.5:1 floor on the representative platform
surfaces and keep the saturation ordering the emphasis tests assert; the hue
tests pin violet's blue-red-green dominance and amber's red-green-blue one, and
every preview sheet now renders the two families.

The hover panel grid preview is added alongside: it renders the real pages
(section headers, two-column cells, glyph over label) so the whole map can be
judged at once instead of glyph by glyph.
2026-11-08 20:36:21 +01:00
..
CMakeLists.txt [Icons] Paint neutral glyphs with icon ink and add an emphasis axis (#7788) 2026-11-08 19:09:01 +01:00
icon_tint_preview_test.cpp [Icons] Add Hidden and Marked semantic color families 2026-11-08 20:36:21 +01:00
icon_treatment_preview_test.cpp [Icons] Add Hidden and Marked semantic color families 2026-11-08 20:36:21 +01:00
theme_icon_render_test.cpp [Icons] Add Hidden and Marked semantic color families 2026-11-08 20:36:21 +01:00
theme_migration_test.cpp [Icons] Add Hidden and Marked semantic color families 2026-11-08 20:36:21 +01:00