Cockatrice/cockatrice/src/game/abstract_game.h
BruebachL 1ef07309d6
Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. (#6212)
---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2025-10-09 07:36:12 +02:00

74 lines
1.4 KiB
C++

/**
* @file abstract_game.h
* @ingroup GameLogic
* @brief TODO: Document this.
*/
#ifndef COCKATRICE_ABSTRACT_GAME_H
#define COCKATRICE_ABSTRACT_GAME_H
#include "game_event_handler.h"
#include "game_meta_info.h"
#include "game_state.h"
#include "player/player_manager.h"
#include <QObject>
#include <libcockatrice/protocol/pb/game_replay.pb.h>
class CardItem;
class TabGame;
class AbstractGame : public QObject
{
Q_OBJECT
public:
explicit AbstractGame(TabGame *tab);
TabGame *tab;
GameMetaInfo *gameMetaInfo;
GameState *gameState;
GameEventHandler *gameEventHandler;
PlayerManager *playerManager;
CardItem *activeCard;
TabGame *getTab() const
{
return tab;
}
GameMetaInfo *getGameMetaInfo()
{
return gameMetaInfo;
}
GameState *getGameState() const
{
return gameState;
}
GameEventHandler *getGameEventHandler() const
{
return gameEventHandler;
}
PlayerManager *getPlayerManager() const
{
return playerManager;
}
bool isHost() const;
AbstractClient *getClientForPlayer(int playerId) const;
void loadReplay(GameReplay *replay);
CardItem *getCard(int playerId, const QString &zoneName, int cardId) const;
void setActiveCard(CardItem *card);
CardItem *getActiveCard() const
{
return activeCard;
}
};
#endif // COCKATRICE_ABSTRACT_GAME_H