Cockatrice/libcockatrice_network
BruebachL 4feb31bd1a
[Game] Show loaded deck messages to players joining a game (#7268)
* Show loaded deck messages to players joining a game (#552)

The "Player X has loaded a deck" message is only broadcast when a deck is
selected, so players and spectators who join a game afterwards never see it.

On game join, replay a deck-select event context privately to the joining
participant for every player that already has a deck loaded, reusing the
existing Event_PlayerPropertiesChanged + Context_DeckSelect mechanism so no
protocol version bump is needed.

- Server_AbstractPlayer: expose the sideboard-locked state
- Server_Game: synthesize deck-select contexts in createGameJoinedEvent

* [Server] Skip deck replay on rejoin and after start

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-11 16:53:26 +02:00
..
libcockatrice/network [Game] Show loaded deck messages to players joining a game (#7268) 2026-10-11 16:53:26 +02:00
CMakeLists.txt Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. (#6212) 2025-10-09 07:36:12 +02:00