Cockatrice/libcockatrice_protocol/libcockatrice/protocol/pb/command_create_arrow.proto
2025-11-19 13:38:14 +01:00

35 lines
1.4 KiB
Protocol Buffer

syntax = "proto2";
import "game_commands.proto";
import "color.proto";
// Command to draw an arrow from cards to either other cards or a player
message Command_CreateArrow {
extend GameCommand {
optional Command_CreateArrow ext = 1011;
}
// the player that has the card the arrow is drawn from
optional sint32 start_player_id = 1 [default = -1];
// the zone that the card the arrow is drawn from is in
optional string start_zone = 2;
// the id of the card that the arrow is drawn from
optional sint32 start_card_id = 3 [default = -1];
// the player that has the card the arrow is drawn to, or that the arrow is drawn to if not a card
optional sint32 target_player_id = 4 [default = -1];
// the zone that the card the arrow is drawn to is in, the player will be targeted if this is absent
optional string target_zone = 5;
// the id of the card that the arrow is drawn to, the player will be targeted if this is absent
optional sint32 target_card_id = 6 [default = -1];
// the color of the arrow
optional color arrow_color = 7;
// the phase that this arrow is deleted in, arrows are deleted when this or a later phase is activated and also
// when the phase moves back before the current phase or the turn is passed, when not set the arrow is deleted
// immediately when the phase is changed
optional sint32 delete_in_phase = 8;
}