Cockatrice/libcockatrice_models/libcockatrice/models/database/card_database_display_model.h
BruebachL ef68a7bdcc
[Card] Add a setting for the language used in card search (#7314)
* [Card] Add a setting for the language used in card search

Localized card names and texts can now be searched too, controlled by a
'Language used in card search' toggle (English, selected card language, or
both) on the general settings page. Untranslated cards always keep matching
in English.

Removed the redundant local copy of the URL templates list in the localized
picture loader while here.

* [Card] Bind search language per FilterString instance

The peg parser rules are set up once per process, so the GenericQuery and
OracleQuery rule actions could not capture per-instance state. Instead of
storing the search language in a process-global that FilterString instance
methods mutate, hand it to the rule actions through a thread-local parse
context and copy it into the filter closures they produce. Card evaluation
in FilterString::check no longer reads any process-global state, and each
instance keeps the language it was built with; constructing one instance no
longer changes what unrelated instances (deck filter, drop-to-hand, zone
views) match against.

The card database display model stores the raw query and rebuilds the
FilterString when the search language changes, since the language is now
bound at parse time.

Add tests for the English/Selected/Both search modes, the English fallback
for untranslated cards, and per-instance language independence.

* [Card] Pass the card search language to deck and zone card searches

Wire the two remaining FilterString consumers to the configured card search
language so card-name matches respect it everywhere:

- DeckFilterString now takes the search language and mode, exposes them to its
  [[card name]] rule action via a thread-local parse context (same pattern as
  FilterString), and the engine's card database uses them for content search.
- ZoneViewZone reads the card language from CardsDisplaySettings when applying
  its search filter, and the reveal-zone widget re-applies the active search
  when the language setting changes.
- The deck-storage search re-runs its filter against the current card language
  setting, including live re-application when the setting changes.

Game-action targeting (DlgMoveTopCardsUntil) intentionally keeps evaluating
against English card names.

* [Card] Rename CardSearchLanguage to SearchLanguageMode

* [Card] Restore displaced namespace doc in card_localization.h

* [Filters] Pass CardSearchLanguage as a single struct

* [CardSearchModel] Match English and localized names in Both mode

Card names are stored in both English and localized forms, so search for
matches in both during the 'Both' search mode instead of checking only
the localized name.

* [CreateTokenDialog] Fetch cardsDisplay settings inside the apply lambda

Avoid capturing the raw settings pointer in the lambda: resolve the card
language and card search language from the settings cache at call time so
the values are always current when the search language is re-applied.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-21 08:50:48 +02:00

92 lines
2.8 KiB
C++

/**
* @file card_database_display_model.h
* @ingroup CardDatabaseModels
* @brief The CardDatabaseDisplayModel is a QSortFilterProxyModel that allows applying filters and sorting to a
* CardDatabaseModel.
*/
#ifndef COCKATRICE_CARD_DATABASE_DISPLAY_MODEL_H
#define COCKATRICE_CARD_DATABASE_DISPLAY_MODEL_H
#include <QSortFilterProxyModel>
#include <QTimer>
#include <libcockatrice/card/card_localization.h>
#include <libcockatrice/filters/filter_string.h>
class FilterTree;
class CardDatabaseDisplayModel : public QSortFilterProxyModel
{
Q_OBJECT
public:
enum FilterBool
{
ShowTrue,
ShowFalse,
ShowAll
};
private:
FilterBool isToken;
QString cardName, cardText;
QSet<QString> cardNameSet, cardTypes, cardColors;
FilterTree *filterTree;
FilterString *filterString;
int loadedRowCount;
QTimer dirtyTimer;
CardSearchLanguage searchLanguage;
QString searchText;
/** The translation table that will be used for sanitizeCardName. */
static QMap<wchar_t, wchar_t> characterTranslation;
public:
explicit CardDatabaseDisplayModel(QObject *parent = nullptr);
void setSourceModel(QAbstractItemModel *model) override;
void setFilterTree(FilterTree *_filterTree);
void setIsToken(FilterBool _isToken)
{
isToken = _isToken;
dirty();
}
void setCardName(const QString &_cardName)
{
if (filterString != nullptr) {
delete filterString;
filterString = nullptr;
}
cardName = sanitizeCardName(_cardName, characterTranslation);
dirty();
}
void setStringFilter(const QString &_src);
void setCardNameSet(const QSet<QString> &_cardNameSet)
{
cardNameSet = _cardNameSet;
dirty();
}
void setSearchLanguage(const CardSearchLanguage &searchLang);
void dirty()
{
dirtyTimer.start(20);
}
void clearFilterAll();
[[nodiscard]] int rowCount(const QModelIndex &parent = QModelIndex()) const override;
[[nodiscard]] bool canFetchMore(const QModelIndex &parent) const override;
void fetchMore(const QModelIndex &parent) override;
signals:
void modelDirty();
protected:
[[nodiscard]] bool lessThan(const QModelIndex &left, const QModelIndex &right) const override;
static int lessThanNumerically(const QString &left, const QString &right);
[[nodiscard]] bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const override;
[[nodiscard]] bool rowMatchesCardName(CardInfoPtr info) const;
private slots:
void filterTreeChanged();
/** Will translate all undesirable characters in DIRTYNAME according to the TABLE. */
const QString sanitizeCardName(const QString &dirtyName, const QMap<wchar_t, wchar_t> &table);
};
#endif // COCKATRICE_CARD_DATABASE_DISPLAY_MODEL_H