Cockatrice/servatrice/src/isl_interface.cpp
ebbit1q 1e995cd97c
add option to delete a user's messages (#4362)
* add option to delete a user's messages

add optional parameter remove_messages to the ban and warn commands
add event for clients to redact messages
implement server side command and message handling
implement server history removal
todo: client side implementation

add option to remove messages to moderator action dialogs

add storage of message beginnings to chatview

add redactMessage command
handle Event_RemoveMessages on rooms

this approach is favored over parsing the chatroom after the fact but
will use additional memory to store the block indexes

this also leaves a problem in that user messages from the chat backlog
are not removed in the same way because they don't have a user
associated with them

add workaround for old qt versions

add action for users to remove messages from users in chats

add chat history to userMessagePositions with regex

proper const usage for userName

allow removing the messages of unregistered users

add menus to usernames in chat history

this allows you to remove user messages on chat history as well
this also allows moderators to take actions on users in chat history

Apply suggestions from code review

* readd missing call to handler
2021-09-14 16:05:20 -04:00

469 lines
16 KiB
C++

#include "isl_interface.h"
#include "get_pb_extension.h"
#include "main.h"
#include "pb/event_game_joined.pb.h"
#include "pb/event_join_room.pb.h"
#include "pb/event_leave_room.pb.h"
#include "pb/event_list_games.pb.h"
#include "pb/event_remove_messages.pb.h"
#include "pb/event_room_say.pb.h"
#include "pb/event_server_complete_list.pb.h"
#include "pb/event_user_joined.pb.h"
#include "pb/event_user_left.pb.h"
#include "pb/event_user_message.pb.h"
#include "pb/isl_message.pb.h"
#include "server_logger.h"
#include "server_protocolhandler.h"
#include "server_room.h"
#include <QSslSocket>
#include <google/protobuf/descriptor.h>
void IslInterface::sharedCtor(const QSslCertificate &cert, const QSslKey &privateKey)
{
socket = new QSslSocket(this);
socket->setLocalCertificate(cert);
socket->setPrivateKey(privateKey);
connect(socket, SIGNAL(readyRead()), this, SLOT(readClient()), Qt::QueuedConnection);
connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this,
SLOT(catchSocketError(QAbstractSocket::SocketError)));
connect(this, SIGNAL(outputBufferChanged()), this, SLOT(flushOutputBuffer()), Qt::QueuedConnection);
}
IslInterface::IslInterface(int _socketDescriptor,
const QSslCertificate &cert,
const QSslKey &privateKey,
Servatrice *_server)
: QObject(), socketDescriptor(_socketDescriptor), server(_server), messageInProgress(false)
{
sharedCtor(cert, privateKey);
}
IslInterface::IslInterface(int _serverId,
const QString &_peerHostName,
const QString &_peerAddress,
int _peerPort,
const QSslCertificate &_peerCert,
const QSslCertificate &cert,
const QSslKey &privateKey,
Servatrice *_server)
: QObject(), serverId(_serverId), peerHostName(_peerHostName), peerAddress(_peerAddress), peerPort(_peerPort),
peerCert(_peerCert), server(_server), messageInProgress(false)
{
sharedCtor(cert, privateKey);
}
IslInterface::~IslInterface()
{
logger->logMessage("[ISL] session ended", this);
flushOutputBuffer();
// As these signals are connected with Qt::QueuedConnection implicitly,
// we don't need to worry about them modifying the lists while we're iterating.
server->roomsLock.lockForRead();
QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
while (roomIterator.hasNext()) {
Server_Room *room = roomIterator.next().value();
room->usersLock.lockForRead();
QMapIterator<QString, ServerInfo_User_Container> roomUsers(room->getExternalUsers());
while (roomUsers.hasNext()) {
roomUsers.next();
if (roomUsers.value().getUserInfo()->server_id() == serverId)
emit externalRoomUserLeft(room->getId(), roomUsers.key());
}
room->usersLock.unlock();
}
server->roomsLock.unlock();
server->clientsLock.lockForRead();
QMapIterator<QString, Server_AbstractUserInterface *> extUsers(server->getExternalUsers());
while (extUsers.hasNext()) {
extUsers.next();
if (extUsers.value()->getUserInfo()->server_id() == serverId)
emit externalUserLeft(extUsers.key());
}
server->clientsLock.unlock();
}
void IslInterface::initServer()
{
socket->setSocketDescriptor(socketDescriptor);
logger->logMessage(QString("[ISL] incoming connection: %1").arg(socket->peerAddress().toString()));
QList<ServerProperties> serverList = server->getServerList();
int listIndex = -1;
for (int i = 0; i < serverList.size(); ++i)
if (serverList[i].address == socket->peerAddress()) {
listIndex = i;
break;
}
if (listIndex == -1) {
logger->logMessage(
QString("[ISL] address %1 unknown, terminating connection").arg(socket->peerAddress().toString()));
deleteLater();
return;
}
socket->startServerEncryption();
if (!socket->waitForEncrypted(5000)) {
#if (QT_VERSION >= QT_VERSION_CHECK(5, 15, 0))
QList<QSslError> sslErrors(socket->sslHandshakeErrors());
#else
QList<QSslError> sslErrors(socket->sslErrors());
#endif
if (sslErrors.isEmpty())
qDebug() << "[ISL] SSL handshake timeout, terminating connection";
else
qDebug() << "[ISL] SSL errors:" << sslErrors;
deleteLater();
return;
}
if (serverList[listIndex].cert == socket->peerCertificate())
logger->logMessage(QString("[ISL] Peer authenticated as " + serverList[listIndex].hostname));
else {
logger->logMessage(QString("[ISL] Authentication failed, terminating connection"));
deleteLater();
return;
}
serverId = serverList[listIndex].id;
Event_ServerCompleteList event;
event.set_server_id(server->getServerID());
server->clientsLock.lockForRead();
QMapIterator<QString, Server_ProtocolHandler *> userIterator(server->getUsers());
while (userIterator.hasNext())
event.add_user_list()->CopyFrom(userIterator.next().value()->copyUserInfo(true, true));
server->clientsLock.unlock();
server->roomsLock.lockForRead();
QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
while (roomIterator.hasNext()) {
Server_Room *room = roomIterator.next().value();
room->usersLock.lockForRead();
room->gamesLock.lockForRead();
room->getInfo(*event.add_room_list(), true, true, false);
}
IslMessage message;
message.set_message_type(IslMessage::SESSION_EVENT);
SessionEvent *sessionEvent = message.mutable_session_event();
sessionEvent->GetReflection()
->MutableMessage(sessionEvent, event.GetDescriptor()->FindExtensionByName("ext"))
->CopyFrom(event);
server->islLock.lockForWrite();
if (server->islConnectionExists(serverId)) {
qDebug() << "[ISL] Duplicate connection to #" << serverId << "terminating connection";
deleteLater();
} else {
transmitMessage(message);
server->addIslInterface(serverId, this);
}
server->islLock.unlock();
roomIterator.toFront();
while (roomIterator.hasNext()) {
roomIterator.next();
roomIterator.value()->gamesLock.unlock();
roomIterator.value()->usersLock.unlock();
}
server->roomsLock.unlock();
}
void IslInterface::initClient()
{
QList<QSslError> expectedErrors;
expectedErrors.append(QSslError(QSslError::SelfSignedCertificate, peerCert));
socket->ignoreSslErrors(expectedErrors);
qDebug() << "[ISL] Connecting to #" << serverId << ":" << peerAddress << ":" << peerPort;
socket->connectToHostEncrypted(peerAddress, peerPort, peerHostName);
if (!socket->waitForConnected(5000)) {
qDebug() << "[ISL] Socket error:" << socket->errorString();
deleteLater();
return;
}
if (!socket->waitForEncrypted(5000)) {
#if (QT_VERSION >= QT_VERSION_CHECK(5, 15, 0))
QList<QSslError> sslErrors(socket->sslHandshakeErrors());
#else
QList<QSslError> sslErrors(socket->sslErrors());
#endif
if (sslErrors.isEmpty())
qDebug() << "[ISL] SSL handshake timeout, terminating connection";
else
qDebug() << "[ISL] SSL errors:" << sslErrors;
deleteLater();
return;
}
server->islLock.lockForWrite();
if (server->islConnectionExists(serverId)) {
qDebug() << "[ISL] Duplicate connection to #" << serverId << "terminating connection";
deleteLater();
return;
}
server->addIslInterface(serverId, this);
server->islLock.unlock();
}
void IslInterface::flushOutputBuffer()
{
QMutexLocker locker(&outputBufferMutex);
if (outputBuffer.isEmpty())
return;
server->incTxBytes(outputBuffer.size());
socket->write(outputBuffer);
socket->flush();
outputBuffer.clear();
}
void IslInterface::readClient()
{
QByteArray data = socket->readAll();
server->incRxBytes(data.size());
inputBuffer.append(data);
do {
if (!messageInProgress) {
if (inputBuffer.size() >= 4) {
messageLength = (((quint32)(unsigned char)inputBuffer[0]) << 24) +
(((quint32)(unsigned char)inputBuffer[1]) << 16) +
(((quint32)(unsigned char)inputBuffer[2]) << 8) +
((quint32)(unsigned char)inputBuffer[3]);
inputBuffer.remove(0, 4);
messageInProgress = true;
} else
return;
}
if (inputBuffer.size() < messageLength)
return;
IslMessage newMessage;
newMessage.ParseFromArray(inputBuffer.data(), messageLength);
inputBuffer.remove(0, messageLength);
messageInProgress = false;
processMessage(newMessage);
} while (!inputBuffer.isEmpty());
}
void IslInterface::catchSocketError(QAbstractSocket::SocketError socketError)
{
qDebug() << "[ISL] Socket error:" << socketError;
server->islLock.lockForWrite();
server->removeIslInterface(serverId);
server->islLock.unlock();
deleteLater();
}
void IslInterface::transmitMessage(const IslMessage &item)
{
QByteArray buf;
#if GOOGLE_PROTOBUF_VERSION > 3001000
unsigned int size = item.ByteSizeLong();
#else
unsigned int size = item.ByteSize();
#endif
buf.resize(size + 4);
item.SerializeToArray(buf.data() + 4, size);
buf.data()[3] = (unsigned char)size;
buf.data()[2] = (unsigned char)(size >> 8);
buf.data()[1] = (unsigned char)(size >> 16);
buf.data()[0] = (unsigned char)(size >> 24);
outputBufferMutex.lock();
outputBuffer.append(buf);
outputBufferMutex.unlock();
emit outputBufferChanged();
}
void IslInterface::sessionEvent_ServerCompleteList(const Event_ServerCompleteList &event)
{
for (int i = 0; i < event.user_list_size(); ++i) {
ServerInfo_User temp(event.user_list(i));
temp.set_server_id(serverId);
emit externalUserJoined(temp);
}
for (int i = 0; i < event.room_list_size(); ++i) {
const ServerInfo_Room &room = event.room_list(i);
for (int j = 0; j < room.user_list_size(); ++j) {
ServerInfo_User userInfo(room.user_list(j));
userInfo.set_server_id(serverId);
emit externalRoomUserJoined(room.room_id(), userInfo);
}
for (int j = 0; j < room.game_list_size(); ++j) {
ServerInfo_Game gameInfo(room.game_list(j));
gameInfo.set_server_id(serverId);
emit externalRoomGameListChanged(room.room_id(), gameInfo);
}
}
}
void IslInterface::sessionEvent_UserJoined(const Event_UserJoined &event)
{
ServerInfo_User userInfo(event.user_info());
userInfo.set_server_id(serverId);
emit externalUserJoined(userInfo);
}
void IslInterface::sessionEvent_UserLeft(const Event_UserLeft &event)
{
emit externalUserLeft(QString::fromStdString(event.name()));
}
void IslInterface::roomEvent_UserJoined(int roomId, const Event_JoinRoom &event)
{
ServerInfo_User userInfo(event.user_info());
userInfo.set_server_id(serverId);
emit externalRoomUserJoined(roomId, userInfo);
}
void IslInterface::roomEvent_UserLeft(int roomId, const Event_LeaveRoom &event)
{
emit externalRoomUserLeft(roomId, QString::fromStdString(event.name()));
}
void IslInterface::roomEvent_Say(int roomId, const Event_RoomSay &event)
{
emit externalRoomSay(roomId, QString::fromStdString(event.name()), QString::fromStdString(event.message()));
}
void IslInterface::roomEvent_ListGames(int roomId, const Event_ListGames &event)
{
for (int i = 0; i < event.game_list_size(); ++i) {
ServerInfo_Game gameInfo(event.game_list(i));
gameInfo.set_server_id(serverId);
emit externalRoomGameListChanged(roomId, gameInfo);
}
}
void IslInterface::roomEvent_RemoveMessages(int roomId, const Event_RemoveMessages &event)
{
emit externalRoomRemoveMessages(roomId, QString::fromStdString(event.name()), event.amount());
}
void IslInterface::roomCommand_JoinGame(const Command_JoinGame &cmd, int cmdId, int roomId, qint64 sessionId)
{
emit joinGameCommandReceived(cmd, cmdId, roomId, serverId, sessionId);
}
void IslInterface::processSessionEvent(const SessionEvent &event, qint64 sessionId)
{
switch (getPbExtension(event)) {
case SessionEvent::SERVER_COMPLETE_LIST:
sessionEvent_ServerCompleteList(event.GetExtension(Event_ServerCompleteList::ext));
break;
case SessionEvent::USER_JOINED:
sessionEvent_UserJoined(event.GetExtension(Event_UserJoined::ext));
break;
case SessionEvent::USER_LEFT:
sessionEvent_UserLeft(event.GetExtension(Event_UserLeft::ext));
break;
case SessionEvent::GAME_JOINED: {
QReadLocker clientsLocker(&server->clientsLock);
Server_AbstractUserInterface *client = server->getUsersBySessionId().value(sessionId);
if (!client) {
qDebug() << "IslInterface::processSessionEvent: session id" << sessionId << "not found";
break;
}
const Event_GameJoined &gameJoined = event.GetExtension(Event_GameJoined::ext);
client->playerAddedToGame(gameJoined.game_info().game_id(), gameJoined.game_info().room_id(),
gameJoined.player_id());
client->sendProtocolItem(event);
break;
}
case SessionEvent::USER_MESSAGE:
case SessionEvent::REPLAY_ADDED: {
QReadLocker clientsLocker(&server->clientsLock);
Server_AbstractUserInterface *client = server->getUsersBySessionId().value(sessionId);
if (!client) {
qDebug() << "IslInterface::processSessionEvent: session id" << sessionId << "not found";
break;
}
client->sendProtocolItem(event);
break;
}
default:;
}
}
void IslInterface::processRoomEvent(const RoomEvent &event)
{
switch (getPbExtension(event)) {
case RoomEvent::JOIN_ROOM:
roomEvent_UserJoined(event.room_id(), event.GetExtension(Event_JoinRoom::ext));
break;
case RoomEvent::LEAVE_ROOM:
roomEvent_UserLeft(event.room_id(), event.GetExtension(Event_LeaveRoom::ext));
break;
case RoomEvent::ROOM_SAY:
roomEvent_Say(event.room_id(), event.GetExtension(Event_RoomSay::ext));
break;
case RoomEvent::LIST_GAMES:
roomEvent_ListGames(event.room_id(), event.GetExtension(Event_ListGames::ext));
break;
case RoomEvent::REMOVE_MESSAGES:
roomEvent_RemoveMessages(event.room_id(), event.GetExtension(Event_RemoveMessages::ext));
break;
default:;
}
}
void IslInterface::processRoomCommand(const CommandContainer &cont, qint64 sessionId)
{
for (int i = 0; i < cont.room_command_size(); ++i) {
const RoomCommand &roomCommand = cont.room_command(i);
switch (static_cast<RoomCommand::RoomCommandType>(getPbExtension(roomCommand))) {
case RoomCommand::JOIN_GAME:
roomCommand_JoinGame(roomCommand.GetExtension(Command_JoinGame::ext), cont.cmd_id(), cont.room_id(),
sessionId);
default:;
}
}
}
void IslInterface::processMessage(const IslMessage &item)
{
qDebug() << QString::fromStdString(item.DebugString());
switch (item.message_type()) {
case IslMessage::ROOM_COMMAND_CONTAINER: {
processRoomCommand(item.room_command(), item.session_id());
break;
}
case IslMessage::GAME_COMMAND_CONTAINER: {
emit gameCommandContainerReceived(item.game_command(), item.player_id(), serverId, item.session_id());
break;
}
case IslMessage::SESSION_EVENT: {
processSessionEvent(item.session_event(), item.session_id());
break;
}
case IslMessage::RESPONSE: {
emit responseReceived(item.response(), item.session_id());
break;
}
case IslMessage::GAME_EVENT_CONTAINER: {
emit gameEventContainerReceived(item.game_event_container(), item.session_id());
break;
}
case IslMessage::ROOM_EVENT: {
processRoomEvent(item.room_event());
break;
}
default:;
}
}