mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-04-27 07:48:01 -07:00
* add option to delete a user's messages add optional parameter remove_messages to the ban and warn commands add event for clients to redact messages implement server side command and message handling implement server history removal todo: client side implementation add option to remove messages to moderator action dialogs add storage of message beginnings to chatview add redactMessage command handle Event_RemoveMessages on rooms this approach is favored over parsing the chatroom after the fact but will use additional memory to store the block indexes this also leaves a problem in that user messages from the chat backlog are not removed in the same way because they don't have a user associated with them add workaround for old qt versions add action for users to remove messages from users in chats add chat history to userMessagePositions with regex proper const usage for userName allow removing the messages of unregistered users add menus to usernames in chat history this allows you to remove user messages on chat history as well this also allows moderators to take actions on users in chat history Apply suggestions from code review * readd missing call to handler
469 lines
16 KiB
C++
469 lines
16 KiB
C++
#include "isl_interface.h"
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#include "get_pb_extension.h"
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#include "main.h"
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#include "pb/event_game_joined.pb.h"
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#include "pb/event_join_room.pb.h"
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#include "pb/event_leave_room.pb.h"
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#include "pb/event_list_games.pb.h"
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#include "pb/event_remove_messages.pb.h"
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#include "pb/event_room_say.pb.h"
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#include "pb/event_server_complete_list.pb.h"
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#include "pb/event_user_joined.pb.h"
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#include "pb/event_user_left.pb.h"
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#include "pb/event_user_message.pb.h"
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#include "pb/isl_message.pb.h"
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#include "server_logger.h"
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#include "server_protocolhandler.h"
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#include "server_room.h"
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#include <QSslSocket>
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#include <google/protobuf/descriptor.h>
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void IslInterface::sharedCtor(const QSslCertificate &cert, const QSslKey &privateKey)
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{
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socket = new QSslSocket(this);
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socket->setLocalCertificate(cert);
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socket->setPrivateKey(privateKey);
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connect(socket, SIGNAL(readyRead()), this, SLOT(readClient()), Qt::QueuedConnection);
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connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this,
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SLOT(catchSocketError(QAbstractSocket::SocketError)));
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connect(this, SIGNAL(outputBufferChanged()), this, SLOT(flushOutputBuffer()), Qt::QueuedConnection);
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}
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IslInterface::IslInterface(int _socketDescriptor,
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const QSslCertificate &cert,
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const QSslKey &privateKey,
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Servatrice *_server)
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: QObject(), socketDescriptor(_socketDescriptor), server(_server), messageInProgress(false)
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{
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sharedCtor(cert, privateKey);
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}
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IslInterface::IslInterface(int _serverId,
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const QString &_peerHostName,
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const QString &_peerAddress,
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int _peerPort,
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const QSslCertificate &_peerCert,
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const QSslCertificate &cert,
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const QSslKey &privateKey,
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Servatrice *_server)
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: QObject(), serverId(_serverId), peerHostName(_peerHostName), peerAddress(_peerAddress), peerPort(_peerPort),
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peerCert(_peerCert), server(_server), messageInProgress(false)
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{
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sharedCtor(cert, privateKey);
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}
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IslInterface::~IslInterface()
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{
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logger->logMessage("[ISL] session ended", this);
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flushOutputBuffer();
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// As these signals are connected with Qt::QueuedConnection implicitly,
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// we don't need to worry about them modifying the lists while we're iterating.
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server->roomsLock.lockForRead();
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QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
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while (roomIterator.hasNext()) {
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Server_Room *room = roomIterator.next().value();
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room->usersLock.lockForRead();
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QMapIterator<QString, ServerInfo_User_Container> roomUsers(room->getExternalUsers());
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while (roomUsers.hasNext()) {
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roomUsers.next();
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if (roomUsers.value().getUserInfo()->server_id() == serverId)
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emit externalRoomUserLeft(room->getId(), roomUsers.key());
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}
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room->usersLock.unlock();
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}
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server->roomsLock.unlock();
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server->clientsLock.lockForRead();
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QMapIterator<QString, Server_AbstractUserInterface *> extUsers(server->getExternalUsers());
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while (extUsers.hasNext()) {
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extUsers.next();
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if (extUsers.value()->getUserInfo()->server_id() == serverId)
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emit externalUserLeft(extUsers.key());
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}
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server->clientsLock.unlock();
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}
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void IslInterface::initServer()
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{
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socket->setSocketDescriptor(socketDescriptor);
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logger->logMessage(QString("[ISL] incoming connection: %1").arg(socket->peerAddress().toString()));
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QList<ServerProperties> serverList = server->getServerList();
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int listIndex = -1;
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for (int i = 0; i < serverList.size(); ++i)
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if (serverList[i].address == socket->peerAddress()) {
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listIndex = i;
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break;
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}
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if (listIndex == -1) {
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logger->logMessage(
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QString("[ISL] address %1 unknown, terminating connection").arg(socket->peerAddress().toString()));
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deleteLater();
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return;
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}
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socket->startServerEncryption();
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if (!socket->waitForEncrypted(5000)) {
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#if (QT_VERSION >= QT_VERSION_CHECK(5, 15, 0))
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QList<QSslError> sslErrors(socket->sslHandshakeErrors());
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#else
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QList<QSslError> sslErrors(socket->sslErrors());
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#endif
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if (sslErrors.isEmpty())
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qDebug() << "[ISL] SSL handshake timeout, terminating connection";
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else
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qDebug() << "[ISL] SSL errors:" << sslErrors;
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deleteLater();
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return;
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}
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if (serverList[listIndex].cert == socket->peerCertificate())
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logger->logMessage(QString("[ISL] Peer authenticated as " + serverList[listIndex].hostname));
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else {
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logger->logMessage(QString("[ISL] Authentication failed, terminating connection"));
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deleteLater();
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return;
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}
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serverId = serverList[listIndex].id;
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Event_ServerCompleteList event;
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event.set_server_id(server->getServerID());
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server->clientsLock.lockForRead();
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QMapIterator<QString, Server_ProtocolHandler *> userIterator(server->getUsers());
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while (userIterator.hasNext())
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event.add_user_list()->CopyFrom(userIterator.next().value()->copyUserInfo(true, true));
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server->clientsLock.unlock();
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server->roomsLock.lockForRead();
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QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
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while (roomIterator.hasNext()) {
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Server_Room *room = roomIterator.next().value();
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room->usersLock.lockForRead();
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room->gamesLock.lockForRead();
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room->getInfo(*event.add_room_list(), true, true, false);
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}
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IslMessage message;
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message.set_message_type(IslMessage::SESSION_EVENT);
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SessionEvent *sessionEvent = message.mutable_session_event();
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sessionEvent->GetReflection()
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->MutableMessage(sessionEvent, event.GetDescriptor()->FindExtensionByName("ext"))
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->CopyFrom(event);
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server->islLock.lockForWrite();
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if (server->islConnectionExists(serverId)) {
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qDebug() << "[ISL] Duplicate connection to #" << serverId << "terminating connection";
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deleteLater();
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} else {
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transmitMessage(message);
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server->addIslInterface(serverId, this);
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}
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server->islLock.unlock();
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roomIterator.toFront();
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while (roomIterator.hasNext()) {
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roomIterator.next();
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roomIterator.value()->gamesLock.unlock();
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roomIterator.value()->usersLock.unlock();
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}
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server->roomsLock.unlock();
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}
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void IslInterface::initClient()
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{
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QList<QSslError> expectedErrors;
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expectedErrors.append(QSslError(QSslError::SelfSignedCertificate, peerCert));
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socket->ignoreSslErrors(expectedErrors);
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qDebug() << "[ISL] Connecting to #" << serverId << ":" << peerAddress << ":" << peerPort;
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socket->connectToHostEncrypted(peerAddress, peerPort, peerHostName);
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if (!socket->waitForConnected(5000)) {
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qDebug() << "[ISL] Socket error:" << socket->errorString();
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deleteLater();
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return;
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}
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if (!socket->waitForEncrypted(5000)) {
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#if (QT_VERSION >= QT_VERSION_CHECK(5, 15, 0))
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QList<QSslError> sslErrors(socket->sslHandshakeErrors());
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#else
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QList<QSslError> sslErrors(socket->sslErrors());
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#endif
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if (sslErrors.isEmpty())
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qDebug() << "[ISL] SSL handshake timeout, terminating connection";
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else
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qDebug() << "[ISL] SSL errors:" << sslErrors;
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deleteLater();
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return;
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}
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server->islLock.lockForWrite();
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if (server->islConnectionExists(serverId)) {
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qDebug() << "[ISL] Duplicate connection to #" << serverId << "terminating connection";
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deleteLater();
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return;
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}
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server->addIslInterface(serverId, this);
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server->islLock.unlock();
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}
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void IslInterface::flushOutputBuffer()
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{
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QMutexLocker locker(&outputBufferMutex);
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if (outputBuffer.isEmpty())
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return;
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server->incTxBytes(outputBuffer.size());
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socket->write(outputBuffer);
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socket->flush();
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outputBuffer.clear();
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}
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void IslInterface::readClient()
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{
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QByteArray data = socket->readAll();
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server->incRxBytes(data.size());
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inputBuffer.append(data);
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do {
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if (!messageInProgress) {
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if (inputBuffer.size() >= 4) {
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messageLength = (((quint32)(unsigned char)inputBuffer[0]) << 24) +
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(((quint32)(unsigned char)inputBuffer[1]) << 16) +
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(((quint32)(unsigned char)inputBuffer[2]) << 8) +
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((quint32)(unsigned char)inputBuffer[3]);
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inputBuffer.remove(0, 4);
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messageInProgress = true;
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} else
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return;
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}
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if (inputBuffer.size() < messageLength)
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return;
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IslMessage newMessage;
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newMessage.ParseFromArray(inputBuffer.data(), messageLength);
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inputBuffer.remove(0, messageLength);
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messageInProgress = false;
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processMessage(newMessage);
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} while (!inputBuffer.isEmpty());
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}
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void IslInterface::catchSocketError(QAbstractSocket::SocketError socketError)
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{
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qDebug() << "[ISL] Socket error:" << socketError;
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server->islLock.lockForWrite();
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server->removeIslInterface(serverId);
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server->islLock.unlock();
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deleteLater();
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}
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void IslInterface::transmitMessage(const IslMessage &item)
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{
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QByteArray buf;
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#if GOOGLE_PROTOBUF_VERSION > 3001000
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unsigned int size = item.ByteSizeLong();
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#else
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unsigned int size = item.ByteSize();
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#endif
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buf.resize(size + 4);
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item.SerializeToArray(buf.data() + 4, size);
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buf.data()[3] = (unsigned char)size;
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buf.data()[2] = (unsigned char)(size >> 8);
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buf.data()[1] = (unsigned char)(size >> 16);
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buf.data()[0] = (unsigned char)(size >> 24);
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outputBufferMutex.lock();
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outputBuffer.append(buf);
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outputBufferMutex.unlock();
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emit outputBufferChanged();
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}
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void IslInterface::sessionEvent_ServerCompleteList(const Event_ServerCompleteList &event)
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{
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for (int i = 0; i < event.user_list_size(); ++i) {
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ServerInfo_User temp(event.user_list(i));
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temp.set_server_id(serverId);
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emit externalUserJoined(temp);
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}
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for (int i = 0; i < event.room_list_size(); ++i) {
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const ServerInfo_Room &room = event.room_list(i);
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for (int j = 0; j < room.user_list_size(); ++j) {
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ServerInfo_User userInfo(room.user_list(j));
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userInfo.set_server_id(serverId);
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emit externalRoomUserJoined(room.room_id(), userInfo);
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}
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for (int j = 0; j < room.game_list_size(); ++j) {
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ServerInfo_Game gameInfo(room.game_list(j));
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gameInfo.set_server_id(serverId);
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emit externalRoomGameListChanged(room.room_id(), gameInfo);
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}
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}
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}
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void IslInterface::sessionEvent_UserJoined(const Event_UserJoined &event)
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{
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ServerInfo_User userInfo(event.user_info());
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userInfo.set_server_id(serverId);
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emit externalUserJoined(userInfo);
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}
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void IslInterface::sessionEvent_UserLeft(const Event_UserLeft &event)
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{
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emit externalUserLeft(QString::fromStdString(event.name()));
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}
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void IslInterface::roomEvent_UserJoined(int roomId, const Event_JoinRoom &event)
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{
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ServerInfo_User userInfo(event.user_info());
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userInfo.set_server_id(serverId);
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emit externalRoomUserJoined(roomId, userInfo);
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}
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void IslInterface::roomEvent_UserLeft(int roomId, const Event_LeaveRoom &event)
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{
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emit externalRoomUserLeft(roomId, QString::fromStdString(event.name()));
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}
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void IslInterface::roomEvent_Say(int roomId, const Event_RoomSay &event)
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{
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emit externalRoomSay(roomId, QString::fromStdString(event.name()), QString::fromStdString(event.message()));
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}
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void IslInterface::roomEvent_ListGames(int roomId, const Event_ListGames &event)
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{
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for (int i = 0; i < event.game_list_size(); ++i) {
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ServerInfo_Game gameInfo(event.game_list(i));
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gameInfo.set_server_id(serverId);
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emit externalRoomGameListChanged(roomId, gameInfo);
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}
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}
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void IslInterface::roomEvent_RemoveMessages(int roomId, const Event_RemoveMessages &event)
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{
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emit externalRoomRemoveMessages(roomId, QString::fromStdString(event.name()), event.amount());
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}
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void IslInterface::roomCommand_JoinGame(const Command_JoinGame &cmd, int cmdId, int roomId, qint64 sessionId)
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{
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emit joinGameCommandReceived(cmd, cmdId, roomId, serverId, sessionId);
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}
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void IslInterface::processSessionEvent(const SessionEvent &event, qint64 sessionId)
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{
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switch (getPbExtension(event)) {
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case SessionEvent::SERVER_COMPLETE_LIST:
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sessionEvent_ServerCompleteList(event.GetExtension(Event_ServerCompleteList::ext));
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break;
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case SessionEvent::USER_JOINED:
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sessionEvent_UserJoined(event.GetExtension(Event_UserJoined::ext));
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break;
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case SessionEvent::USER_LEFT:
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sessionEvent_UserLeft(event.GetExtension(Event_UserLeft::ext));
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break;
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case SessionEvent::GAME_JOINED: {
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QReadLocker clientsLocker(&server->clientsLock);
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Server_AbstractUserInterface *client = server->getUsersBySessionId().value(sessionId);
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if (!client) {
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qDebug() << "IslInterface::processSessionEvent: session id" << sessionId << "not found";
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break;
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}
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const Event_GameJoined &gameJoined = event.GetExtension(Event_GameJoined::ext);
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client->playerAddedToGame(gameJoined.game_info().game_id(), gameJoined.game_info().room_id(),
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gameJoined.player_id());
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client->sendProtocolItem(event);
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break;
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}
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case SessionEvent::USER_MESSAGE:
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case SessionEvent::REPLAY_ADDED: {
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QReadLocker clientsLocker(&server->clientsLock);
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Server_AbstractUserInterface *client = server->getUsersBySessionId().value(sessionId);
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if (!client) {
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qDebug() << "IslInterface::processSessionEvent: session id" << sessionId << "not found";
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break;
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}
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client->sendProtocolItem(event);
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break;
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}
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default:;
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}
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}
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void IslInterface::processRoomEvent(const RoomEvent &event)
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{
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switch (getPbExtension(event)) {
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case RoomEvent::JOIN_ROOM:
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roomEvent_UserJoined(event.room_id(), event.GetExtension(Event_JoinRoom::ext));
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break;
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case RoomEvent::LEAVE_ROOM:
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roomEvent_UserLeft(event.room_id(), event.GetExtension(Event_LeaveRoom::ext));
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break;
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case RoomEvent::ROOM_SAY:
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roomEvent_Say(event.room_id(), event.GetExtension(Event_RoomSay::ext));
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break;
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case RoomEvent::LIST_GAMES:
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roomEvent_ListGames(event.room_id(), event.GetExtension(Event_ListGames::ext));
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break;
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case RoomEvent::REMOVE_MESSAGES:
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roomEvent_RemoveMessages(event.room_id(), event.GetExtension(Event_RemoveMessages::ext));
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break;
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default:;
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}
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}
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void IslInterface::processRoomCommand(const CommandContainer &cont, qint64 sessionId)
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{
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for (int i = 0; i < cont.room_command_size(); ++i) {
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const RoomCommand &roomCommand = cont.room_command(i);
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switch (static_cast<RoomCommand::RoomCommandType>(getPbExtension(roomCommand))) {
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case RoomCommand::JOIN_GAME:
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roomCommand_JoinGame(roomCommand.GetExtension(Command_JoinGame::ext), cont.cmd_id(), cont.room_id(),
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sessionId);
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default:;
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}
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}
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}
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void IslInterface::processMessage(const IslMessage &item)
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{
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qDebug() << QString::fromStdString(item.DebugString());
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switch (item.message_type()) {
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case IslMessage::ROOM_COMMAND_CONTAINER: {
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processRoomCommand(item.room_command(), item.session_id());
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break;
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}
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case IslMessage::GAME_COMMAND_CONTAINER: {
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emit gameCommandContainerReceived(item.game_command(), item.player_id(), serverId, item.session_id());
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break;
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}
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case IslMessage::SESSION_EVENT: {
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processSessionEvent(item.session_event(), item.session_id());
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break;
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}
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case IslMessage::RESPONSE: {
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emit responseReceived(item.response(), item.session_id());
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break;
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}
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case IslMessage::GAME_EVENT_CONTAINER: {
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emit gameEventContainerReceived(item.game_event_container(), item.session_id());
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break;
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}
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case IslMessage::ROOM_EVENT: {
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processRoomEvent(item.room_event());
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break;
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}
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default:;
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}
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}
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